Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff. Opponents with a natural Class Advantage cannot be Slowed.
Abomination: All attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.