Wasp



0 0

Class

science

Tier

High Demi-God

Tier

Douchebag

Released

2018-07-05
Power Sting
Stun
Quantum Evade
20% chance to Evade then shrink to Counter Attack
large benefit from synergies
high skill required

Bio

Empowered with a new cutting-edge Wasp suit, Hope van Dyne is ready to make up for lost time as a Super Hero. Like Ant-Man, she can reduce herself to the size of an insect while disproportionately increasing her strength and durability. Couple this with the ability to fly at impressive speeds and evade enemy attacks and you have one deadly Wasp.

Tags

#Hero
#Metal
#Offensive: Burst
#Size: S

Hints

Strong Match-Ups added by admin 0 0

Mordo, M.O.D.O.K., Medusa

  • Wasp can inflict a Concussion through her “Deadly Sting” synergy bonus and Special 1, preventing Mordo from using his Astral Evade.
  • Modok and Medusa’s Auto-Block abilities will not trigger if their Ability Accuracy is reduced by 100%.

Green Goblin, Hyperion

  • When her synergy “Advanced Tech” is active, she is able to inflict Petrify on the opponent and reduce the effectiveness of their Power Gain and Regeneration effects.
Weak Match-Ups added by admin 0 0

Karnak

  • Karnak and Killmonger’s True Strike ability will prevent Wasp’s Counter Attack from happening, add Class Advantage to the mix and they are Wasp’s most effective counters.

Hyperion, Spider-Man (Stark Enhanced)

  • Wasp has a very low Health pool, keeping her stunned and dealing damage through Heavy Attacks will be a very efficient way to counter her.

Abilities

Signature ability

Quantum Evade
When attacked Wasp gains an additional 20% chance to Evade then shrink to Counter Attack. Additionally, the duration that Counter Attack is disabled after shrinking is reduced by X%.

Abilities

Additional Combo Meter Bonus
Passive
When Wasp has Class Advantage, all of her abilities that are based on the Combo Meter receive an additional bonus equivalent to 40 more hits on her Combo Meter.
Concussion reduces the opponent's Ability Accuracy by a certain percent.
Special Attack 1: Concussion, reducing the opponent’s Ability Accuracy by 1% for each hit on her Combo Meter for 8 seconds.
Enfeeble is a lot like Weakness in that they both lower Attack.
Heavy Attacks: Inflicts Weakness for 10 seconds if this attack was chained while hitting with a Basic Attack Combo, reducing the opponent’s Attack Rating by 30%.
Fury increases a Champion's Attack power.
Passive: Whenever Wasp shrinks down, her next 2 hits will be critical, with +248.4 - 1248.75
TierRank/LevelSigPIValue
3*4/4001549248.4
5*5/65078251248.75
Attack Rating for each Debuff active on the opponent. Additionally, Counter Attack is disabled for 10 seconds.
Special Attack 3: +27.6 - 138.75
TierRank/LevelSigPIValue
3*4/400154927.6
5*5/6507825138.75
Attack Rating for each hit on her Combo Meter.
When Attacked: Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 552 - 2775
TierRank/LevelSigPIValue
3*4/4001549552
5*5/65078252775
Energy Damage over 8 seconds.
Special Attack 2:
Stings the opponent for 6 seconds. An opponent with sting takes 441.6 - 2220
TierRank/LevelSigPIValue
3*4/4001549441.6
5*5/65078252220
damage when activating a special attack.
Sting will Petrify opponents after lasting its full duration, reducing the effectiveness of Power Gain and Regeneration by 1.75% for each hit on Wasp’s Combo Meter for 12 seconds.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Heavy Attacks: When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, the opponent loses sight of her and passively gets Stunned for 0.6 seconds.
Special Attack 1: 40% chance to Stun for 2 seconds.

Special attacks

1: Insect Size

Wasp shrinks down to the size of an insect, knocking down the opponent with a flurry of attacks.
Concussion: Concussion, reducing the opponent’s Ability Accuracy by 1% for each hit on her Combo Meter for 8 seconds.
Stun: 40% chance to Stun for 2 seconds.

2: Quick Sting

Losing sight of Wasp even for a moment will result in a series of painful stings.
Power Sting:
Stings the opponent for 6 seconds. An opponent with sting takes 441.6 - 2220
TierRank/LevelSigPIValue
3*4/4001549441.6
5*5/65078252220
damage when activating a special attack.
Sting will Petrify opponents after lasting its full duration, reducing the effectiveness of Power Gain and Regeneration by 1.75% for each hit on Wasp’s Combo Meter for 12 seconds.

3: Titanic Treat

Wasp uses her Pym Particle Disks to blow up a bubble gum package to the size of a car, crushing opponents upon impact.
Fury: +27.6 - 138.75
TierRank/LevelSigPIValue
3*4/400154927.6
5*5/6507825138.75
Attack Rating for each hit on her Combo Meter.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-10-16)

Synergies


Enemies
Critical Rating

Hard To Hit

Deadly Sting

Advanced Tech

Advanced Tech
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
3* Friends level 2
All Champions gain +95 Armor Rating
3* Hard To Hit
Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds.
Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
4* Advanced Tech
Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight.
Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds.
4* Deadly Sting
Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires.
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Friends level 3
All Champions gain +130 Armor Rating
4* Hard To Hit
Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds.
Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
5* Advanced Tech
Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight.
Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds.
5* Deadly Sting
Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires.
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Friends level 3
All Champions gain +130 Armor Rating
5* Hard To Hit
Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds.
Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
6* Advanced Tech
Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight.
Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds.
6* Deadly Sting
Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires.
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Friends level 3
All Champions gain +130 Armor Rating
6* Hard To Hit
Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds.
Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.
External synergies:
Champion * Synergy
2*
3*
4*
5*
6*
Microscopic Observation
Ghost: Special Attacks are Unblockable when triggered while Phasing.
4*
5*
6*
Uncanny Avengers
Havok: Well Timed Blocks grant +1 Plasma Charge.
Captain America: Passively increases Attack by 20% of Base Attack when Striking a Debuffed Opponent.
Wasp: When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, she gains a Passive Fury Effect increasing her Attack by 50% of her Base Attack for 3 seconds.
Synergy teams:
Team Members Description
Quantum Trinity Ghost, Ant-Man, Wasp

Duel targets

Kind Summoner Rank/Level PI Verified Actions
3* wawrrvqd 363 2020-06-24  Copy
5* hard AmplusGibbon 4/55 8727 2018-08-29  Copy
5* hard
Lucky Fabi 2.0
4/55 9694 2018-08-29  Copy

Arena

Kind Starts Cutoff
5* featured 2018-07-09 44 744 904
5* featured 2018-07-05 52 415 298
4* featured 2018-07-09 11 378 947
4* featured 2018-07-05 13 329 487
4* basic 2018-12-31 2 240 204
4* basic 2018-12-27 2 318 518
3* featured 2018-07-09
3* featured 2018-07-05

Guides

Preview Kind Author Published
5 Star Wasp Rank Up, Abilities & Gameplay 0 0
review Seatin Man of Legends 2018-11-28
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2018-07-05
Wasp Special Moves 0 0
spotlight Marvel Contest of Champions 2018-07-05

History

Date Game version Title
2019-12-03 25.1 Version 25.1 Fix
Fixed the issue where Wasp was incorrectly able to Stun a Defender on a Stun immune Node.
2019-11-04 25.0 Version 25.0 Fix
Fixed an issue with Wasp’s Evade ability description to clarify what damaging debuffs she will shrug off when she shrinks.
2019-04-24 23.0 Version 23.0 Fix
Fixed an issue where the Petrify from the Advanced Tech synergy was not properly reducing the opponent’s Regeneration and Power Gain.

Relations

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Comments

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