Red Guardian



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Class

science

Tier

Solid God

Released

2020-05-28

Bio

Alexei Shostakov was one of the Soviet Union's most acclaimed pilots crediting them with air supremacy over the skies of Stalingrad and Kursk during World War II and thus granting him national recognition. As the Cold War flared, Soviet Premier Nikita Khrushchev determined the Soviet Union needed its own equivalent to Captain America and seeing Shostakov's popularity, chose him to fill that role. The KGB then faked his death, training him in secret and turning him into a master of hand-to-hand combat and a highly skilled athlete.

Tags

#Hero
#Offensive: Burst
#Size: M

Hints

Strengths added by admin 0 0
  • Never gains a Buff: Red Guardian can’t gain Buffs. This ability might not sound great on paper, but there are a lot of circumstances where having a Buff is actually a negative. When fighting Dormammu each time a buff expires you will degenerate, or when fighting nodes such as the “Spite” Node having a buff will cause the Opponent to gain Power.
  • Block Unblockable Attacks: While his shield is active, Red Guardian can not only block unblockable attacks, but also stun any unblockable opponent who dares strike his shield, completely flipping the tables on them!
  • Burst Physical Damage: One of Red Guardian’s main sources of damage comes from his Trauma Debuff that allows him to deal large amounts of burst physical damage. Trauma can be stacked multiple times to increase this damage even farther.
  • Weaknesses added by admin 0 0
    • Reliant on Debuffs In order to get the most of his kit, Red Guardian needs to apply a lot of debuffs and maintain them throughout the fight. Any Opponent who can shrug or reduce Debuff duration will prove to be a significant challenge!
  • Reliant on Heavy Attacks: Red Guardian needs to keep debuffs on his opponent for as long as possible, he does this by landing heavy attacks. This is also where he gains additional attack per unique debuff on the opponent. If Red Guardian isn’t able to land the occasional heavy he is significantly less viable.
  • Low Health Pool: Red Guardian is a fantastic damage dealer with some great damage reduction while his shield is active, however his base health is low, making each hit he takes very detrimental.
  • Abilities

    Signature ability

    Enhanced Combat Durability
    Passive
    Maximum Durability for the Ablative Shield is increased by +X for every X signature levels obtained. Max increase of +X.
    Well-Timed blocks have a X% chance to prevent Durability loss.
    Trauma, Slow and Vulnerability Debuffs last X% longer.

    Abilities

    Refresh Debuffs on Oppponent
    Heavy Attacks
    Refresh all Slow, Vulnerability and Trauma Debuffs on the Opponent.
    Ablative Shield
    Red Guardian can’t gain Buffs, whenever a Buff attempts to trigger he gains +1 Durability for his Ablative Shield instead. Cooldown: 0.8 seconds.
    The Ablative Shield starts each fight at 9 Durability and can stack up to a max of 10. Each blocked hit removes 1 Durability.
    Each Stack of Durability increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0.
    While the Shield is intact, Red Guardian can block Heavy and Unblockable Attacks and gains X Block Proficiency.
    Blocking a Heavy or Unblockable Attack reduces Shield Durability to 0, however all hits of the incoming Attack can be blocked.
    When reaching 0 Durability the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Durability.
    On Fracture
    Carbonadium shards from the Ablative Shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds.
    Inflict a Trauma Debuff for 3 seconds, Trauma causes each hit to deal an additional 70% of the damage recently dealt as burst Physical Damage. Max Stacks 3.
    Fury increases a Champion's Attack power.
    Heavy Attacks: Gain +X Attack Rating for each unique Debuff on the Opponent.
    Special Attack 2:
    On activation if the Ablative Shield was intact, gain +X Attack Rating throughout this Special.
    If this Attack strikes the Opponent the Ablative Shield is Fractured, removing all Durability. Each stack of Durability removed grants an additional +X Attack Rating to each hit of this attack.
    Reduces the Ability Accuracy of opponent's Unstoppable and Evade effects
    Special Attack 1: On activation inflict a non-stacking Slow Debuff for 12 seconds reducing the Ability Accuracy of the Opponent’s Unstoppable and Evade effects by 100%. Opponents with a natural Class Advantage cannot be Slowed.
    Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
    Special Attack 3: 100% chance to inflict a Stun Debuff for 1.9 seconds.
    Special Attack 3: Inflict a non-stacking Vulnerability Debuff for 20 seconds. When attacking a Vulnerable Opponent, increase Critical Damage Rating by X and decrease their Block Proficiency by 50%.

    Special attacks

    1: Shield Charge

    Using his shield to charge the Opponent, Red Guardian knocks them back before delivering a sweeping whack with his shield.
    Increased Power Rate: While the Opponent is suffering from Slow, Red Guardian’s Power Rate is increased by 25%.
    Slow: On activation inflict a non-stacking Slow Debuff for 12 seconds reducing the Ability Accuracy of the Opponent’s Unstoppable and Evade effects by 100%. Opponents with a natural Class Advantage cannot be Slowed.

    2: Ablative Bash

    Displaying his extensive tolerance to pain, Red Guardian delivers a shattering headbutt followed by a shield uppercut.
    Increased Debuff Duration: During this attack any Debuffs inflicted last 100% longer.
    Fury:
    On activation if the Ablative Shield was intact, gain +X Attack Rating throughout this Special.
    If this Attack strikes the Opponent the Ablative Shield is Fractured, removing all Durability. Each stack of Durability removed grants an additional +X Attack Rating to each hit of this attack.

    3: KGB Beatdown

    Tossing away his shield Red Guardian demonstrates his exceptional KGB training, unleashing a fury of punches on the Opponent.
    Ablative Shield: If the Ablative Shield is active, it's Durability is set to max. If the Ablative Shield is Fractured its cooldown ends immediately.
    Stun: 100% chance to inflict a Stun Debuff for 1.9 seconds.
    Vulnerability: Inflict a non-stacking Vulnerability Debuff for 20 seconds. When attacking a Vulnerable Opponent, increase Critical Damage Rating by X and decrease their Block Proficiency by 50%.

    Availability

    3* 4* 5* 6*
    Premium Hero Crystal: WILL BE available since 2020-09-08

    Synergies


    Family Reunion

    Magnificent Manes

    Enhanced With Carbonadium

    Eastern Blockers

    Eastern Blockers
    * Synergy Champions
    3* Family Reunion
    Black Widow (Deadly Origin): Black Widow starts the fight with her Passive Evade active until triggered.
    Red Guardian: While charging a Heavy Attack, become Passively Unstoppable for 0.6 seconds. Cooldown: 10 seconds.
    4* Eastern Blockers
    Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff. Opponents with a natural Class Advantage cannot be Slowed.
    Abomination: All attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.
    4* Enhanced With Carbonadium
    Red Guardian: Takes 50% less damage from incoming attacks while the Ablative Shield is at max Durability.
    Omega Red: When the fight begins, the Opponent is inflicted with up to 5 Death Spores.
    4* Family Reunion
    Black Widow (Deadly Origin): Black Widow starts the fight with her Passive Evade active until triggered.
    Red Guardian: While charging a Heavy Attack, become Passively Unstoppable for 0.6 seconds. Cooldown: 10 seconds.
    4* Magnificent Manes
    Red Guardian: While the Ablative Shield is Fractured, gain an indefinite Passive Fury, granting +10% Attack Rating until the Shield is repaired.
    Sabretooth: Potency of Fury effects are increased by 10%.
    5* Eastern Blockers
    Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff. Opponents with a natural Class Advantage cannot be Slowed.
    Abomination: All attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.
    5* Enhanced With Carbonadium
    Red Guardian: Takes 50% less damage from incoming attacks while the Ablative Shield is at max Durability.
    Omega Red: When the fight begins, the Opponent is inflicted with up to 5 Death Spores.
    5* Family Reunion
    Black Widow (Deadly Origin): Black Widow starts the fight with her Passive Evade active until triggered.
    Red Guardian: While charging a Heavy Attack, become Passively Unstoppable for 0.6 seconds. Cooldown: 10 seconds.
    5* Living Steel Curtain
    Unstoppable Colossus: Personal Fury Buffs gain an additional flat +10% chance to trigger and last 200% longer. Additionally landing a Heavy Attack pauses all personal Fury Buffs until another is gained.
    Colossus: Activating any Special Attack has a 50% chance to trigger a Unstoppable Buff, lingering 1.2 seconds after the Attack ends.
    5* Magnificent Manes
    Red Guardian: While the Ablative Shield is Fractured, gain an indefinite Passive Fury, granting +10% Attack Rating until the Shield is repaired.
    Sabretooth: Potency of Fury effects are increased by 10%.
    6* Eastern Blockers
    Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff. Opponents with a natural Class Advantage cannot be Slowed.
    Abomination: All attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.
    6* Enhanced With Carbonadium
    Red Guardian: Takes 50% less damage from incoming attacks while the Ablative Shield is at max Durability.
    Omega Red: When the fight begins, the Opponent is inflicted with up to 5 Death Spores.
    6* Family Reunion
    Black Widow (Deadly Origin): Black Widow starts the fight with her Passive Evade active until triggered.
    Red Guardian: While charging a Heavy Attack, become Passively Unstoppable for 0.6 seconds. Cooldown: 10 seconds.
    6* Living Steel Curtain
    Unstoppable Colossus: Personal Fury Buffs gain an additional flat +10% chance to trigger and last 200% longer. Additionally landing a Heavy Attack pauses all personal Fury Buffs until another is gained.
    Colossus: Activating any Special Attack has a 50% chance to trigger a Unstoppable Buff, lingering 1.2 seconds after the Attack ends.
    6* Magnificent Manes
    Red Guardian: While the Ablative Shield is Fractured, gain an indefinite Passive Fury, granting +10% Attack Rating until the Shield is repaired.
    Sabretooth: Potency of Fury effects are increased by 10%.
    External synergies:
    Champion * Synergy
    3*
    4*
    5*
    6*
    Family Reunion
    Black Widow (Deadly Origin): Black Widow starts the fight with her Passive Evade active until triggered.
    Red Guardian: While charging a Heavy Attack, become Passively Unstoppable for 0.6 seconds. Cooldown: 10 seconds.
    Synergy teams:
    N/A

    Duel targets

    Kind Summoner Rank/Level PI Verified Actions
    3* CX10000GR 575 2020-06-03  Copy

    Arena

    Kind Starts Cutoff
    5* featured 2020-06-01
    5* featured 2020-05-28
    4* featured 2020-06-01
    4* featured 2020-05-28
    3* featured 2020-06-01
    3* featured 2020-05-28
    Predicted 4* Basic arena date: 2020-11-26

    Guides

    Preview Kind Author Published
    --- Champion Spotlight 0 0
    spotlight Marvel Contest of Champions 2020-04-24

    History

    Date Game version Title
    2020-06-30 27.2 Version 27.2 Change
    Specified that Eastern Blocker Synergy for Rhino’s Slow does not affect opponents with natural Class advantage. Fixed issue where Special 2 would occasionally whiff on the first hit if the opponent was attacking.

    Relations

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    Comments

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