Red Goblin



0 0

Class

cosmic

Tier

High Demi-God

Released

2020-10-08
large benefit from awakened ability
large benefit from high signature level
large benefit from synergies
needs fights to ramp up

Tags

#Flying
#Offensive: Burst
#Size: M
#Symbiote
#Villain

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2021-01-19)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Armor Break
    • For each Fury Buff on Red Goblin, his Carnage Bombs apply 1 Armor Break. If Red Goblin stacks only Fury Buffs he can easily strip away any Armor Up Buffs on his Opponents. 
  • True Sense
    • After launching a Special 3, or dropping his Opponent through a health threshold, Red Goblin gains a very long duration True Sense, preventing the activation of Miss or Auto-Block abilities. 
  • #Spider-verse Champions
    • Spider-verse Champions have -100% Passive Evade Ability Accuracy, making them easy targets. Additionally, Red Goblin gains the bonus Bloodlust each time he squashes one of those pesky Spiders.
Weaknesses added by majky 0 0
  • Nullify
    • Red Goblin’s Buffs are critical to fuel his kit. If his Buffs are removed, he won't be able to apply any Debuffs.
  • Purify
    • Once Red Goblin gets his Buffs, he can stack up a lot of Debuffs on his Opponent. If they’re able to Purify these effects or reduce their duration he will lose out on a lot of damage and utility.
  • Regeneration
    • If his Opponent regenerates themselves above Red Goblin’s Frenzy threshold, Frenzy will be removed.

Abilities

Signature ability

Symbiotic Empowerment
While Frenzy is Active
Special Attacks generate +1 Symbiote Buff with X% reduced Potency.

Abilities

Immunities
Gain full Immunity to Incinerate and Power Burn.
Persistent Bloodlust
Max: 5
After Winning a Fight, gain 1 Bloodlust for the remainder of the Quest. If defeating a #Spider-Verse Champion, gain +1 Bloodlust.
Lose 1 Bloodlust when defeated.
Symbiote Buffs
Activating Special Attacks creates a Buff based on the last attack launched. Buffs last for 15 seconds but start Paused. Buffs are unpaused the next time one of them is triggered.
Light Attack: Energize, granting 25% Combat Power Rate. Aptitudes increase the Potency of these Energize Buffs by 75%.
Medium Attack: Fury, granting 45 - 1622.4
RarityRankValue
2*145
3*4250.8
4*5628.2
5*51258.8
6*31622.4
Attack Rating.
Heavy Attack: Aptitude, granting 120% increased Fury, Precision, and Armor Up Potency.
Heavy Attacks: Carnage Bomb Debuffs inflicted by this attack have 65% reduced Duration.
Heavy Attacks and Special 2:
Each Energize Buff inflicts Power Drain, draining 10% max Power over 15 seconds.
Each Fury Buff inflicts inflicts Armor Break, reducing Armor by 10 for 15 seconds.
All other Buffs inflict Incinerate, dealing 131.25 - 4732
RarityRankValue
2*1131.25
3*4731.5
4*51832.25
5*53671.5
6*34732
Energy Damage over 15 seconds. Incinerate also prevents Perfect Block and reduces Block Proficiency by -50%.
Special Attack 2: Carnage Bombs: Inflict Carnage Bomb Debuffs.
Special Attack 3: Inflict 7 Random Carnage Bomb Debuffs with 50% increased Duration.
Concussion reduces the opponent's Ability Accuracy by a certain percent.
Passive: Red Goblin’s Symbiote reduces Ability Accuracy of Passive Evade abilities for #Spider-Verse Champions by 100%.
While the Opponent has less than 15% health remaining, activate Frenzy. Each Bloodlust increases this threshold by a flat 10%, reaching 65% at max Bloodlust.
Frenzy also triggers a True Sense Buff bypassing the effects of Miss and Auto Block. If Frenzy ends, this Buff is removed.
Gain 11.25 - 405.6
RarityRankValue
2*111.25
3*462.7
4*5157.05
5*5314.7
6*3405.6
Attack Rating. Additionally gain 11.25 - 405.6
RarityRankValue
2*111.25
3*462.7
4*5157.05
5*5314.7
6*3405.6
Attack Rating for each Bloodlust. Each stack suffers from 15% reduced Potency.
Special Attack 3: Activate Frenzy for 30 seconds.
Incinerate removes a fixed amount of damage over a fixed period of time, similar to Bleed or Poison, whenever a Champion would be burned. Incinerate also lowers a Champion's ability to Block.
Special Attack 1: Shrapnel Blast: Incinerate, dealing 112.5 - 4056
RarityRankValue
2*1112.5
3*4627
4*51570.5
5*53147
6*34056
Energy Damage over 20 seconds.

Special attacks

1: Symbiote Rushdown

The Carnage Symbiote takes control, bursting razor sharp tentacles from his chest, before shattering a Carnage Bomb into a hail of flaming shrapnel.
Direct Damage: Symbiote Attacks: All 5 hits deal a burst of direct damage equal to 100% damage dealt. Potency increased by 100% for each Unique Debuff on the Opponent.
Incinerate: Shrapnel Blast: Incinerate, dealing 112.5 - 4056
RarityRankValue
2*1112.5
3*4627
4*51570.5
5*53147
6*34056
Energy Damage over 20 seconds.

2: Goblin Onslaught

Norman employs the Green Goblin’s tactics, discharging a few Carnage Bombs to maim his prey, then oblisterates them with a massive blast from his glider.
Carnage Bombs: Carnage Bombs: Inflict Carnage Bomb Debuffs.
Energy Damage: After Burner: All 3 hits deal a burst of 75 - 2704
RarityRankValue
2*175
3*4418
4*51047
5*52098
6*32704
energy damage.

3: Seething Madness

Red Goblin unleashes his madness unto the world, spawning an armada of Carnage Bombs who seek and destroy any and all things.
Carnage Bombs: Inflict 7 Random Carnage Bomb Debuffs with 50% increased Duration.
Frenzy: Activate Frenzy for 30 seconds.

Synergies


Nemesis
Attack Rating

Nemesis
Attack Rating

Nemesis
Attack Rating

Hatred

Osborn To Be Wild
* Synergy Champions
2* Nemesis level 1
All Champions gain +4% attack
3* Hatred
Red Goblin: While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote): Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
3* Nemesis level 2
All Champions gain +5% attack
3* Osborn To Be Wild
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
3* Symbiote Consciousness
Symbiotes: Each Symbiote on the team grants 15% increased Critical Damage Rating.
4* Family Feud level 1
Red Goblin: Lose 1 less Bloodlust when defeated.
Venom: Reduce the duration of Venom's Klyntar Buff by 30%.
4* Hatred
Red Goblin: While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote): Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
4* Nemesis level 2
All Champions gain +5% attack
4* Osborn To Be Wild
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
4* Self Centered
Red Goblin: Gain +1 Bloodlust the first time Red Goblin win's a Fight in a Quest.
Green Goblin: Launching Special Attacks sets Madness and Cunning stacks to be even. While both stacks are even, increase Ability Accuracy by 25%.
Carnage: When Genetic Mutation ends, generate 1 additional Permanent Buff. After reaching max Permanent Buffs, future Symbiotic Creation Buffs last 10 seconds.
4* Symbiote Consciousness
Symbiotes: Each Symbiote on the team grants 15% increased Critical Damage Rating.
5* Family Feud level 1
Red Goblin: Lose 1 less Bloodlust when defeated.
Venom: Reduce the duration of Venom's Klyntar Buff by 30%.
5* Hatred
Red Goblin: While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote): Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
5* Nemesis level 2
All Champions gain +5% attack
5* Osborn To Be Wild
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
5* Self Centered
Red Goblin: Gain +1 Bloodlust the first time Red Goblin win's a Fight in a Quest.
Green Goblin: Launching Special Attacks sets Madness and Cunning stacks to be even. While both stacks are even, increase Ability Accuracy by 25%.
Carnage: When Genetic Mutation ends, generate 1 additional Permanent Buff. After reaching max Permanent Buffs, future Symbiotic Creation Buffs last 10 seconds.
5* Symbiote Consciousness
Symbiotes: Each Symbiote on the team grants 15% increased Critical Damage Rating.
6* Family Feud level 1
Red Goblin: Lose 1 less Bloodlust when defeated.
Venom: Reduce the duration of Venom's Klyntar Buff by 30%.
6* Hatred
Red Goblin: While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote): Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
6* Nemesis level 2
All Champions gain +5% attack
6* Osborn To Be Wild
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
6* Self Centered
Red Goblin: Gain +1 Bloodlust the first time Red Goblin win's a Fight in a Quest.
Green Goblin: Launching Special Attacks sets Madness and Cunning stacks to be even. While both stacks are even, increase Ability Accuracy by 25%.
Carnage: When Genetic Mutation ends, generate 1 additional Permanent Buff. After reaching max Permanent Buffs, future Symbiotic Creation Buffs last 10 seconds.
6* Symbiote Consciousness
Symbiotes: Each Symbiote on the team grants 15% increased Critical Damage Rating.
Synergy teams:
N/A

Guides

Preview Kind Author Published
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-10-05

Relations

N/A

History

N/A

Duel targets

N/A

Arena

Kind Starts Cutoff
4* basic 2021-04-05
4* basic 2021-04-01

Bio

In a desperate move to regain his lost connection to the Green Goblin persona, Norman Osborn bonded with the Carnage Symbiote. The result was Red Goblin, a demonic creature with a limitless thirst for death and unmatched hatred for Peter Parker.

Comments

N/A