Psycho-Man



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Class

tech

Tier

Pretty Useful

Released

2021-02-11

Tags

#Control: Denial
#Metal
#Size: L
#Villain

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: WILL BE available since 2021-05-25

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Concussion
    • Psycho-Man has a variety of ways to inflict Concussion on his Opponents, causing their abilities to fail. And when those abilities do fail, he doubles-down on the punishment by inflicting Heal Block and Power Lock.
  • Power Control
    • In Doubt mode, Psycho-Man’s Special Attacks inflict a variety of different effects that control the Opponent’s Power. And since those Special Attacks are also Unblockable, and he gains Power from hitting his Opponent’s Block, it’s very easy to hit the Opponent with them.
Weaknesses added by majky 0 0
  • Unique Buffs
    • Psycho-Man is dependent on getting his Opponent’s abilities to fail through Concussion. However, the potency of his Concussions is reduced for each unique Buff on the Opponent. So those who are easily able to maintain a variety of Buffs will have an easier time against him.
  • Strong Basic Attacks
    • The other good option against Psycho-Man is to just ignore his Control Box entirely. Characters with strong basic Attacks, that aren’t dependent on specific abilities triggering at certain times are able to effectively ignore his Control Box.

Abilities

Signature ability

Microverse Overlord
Passive
Whenever an Opponent’s ability fails to trigger while they’re suffering from one of Psycho-Man’s Concussions, they are inflicted with a Heal Block Debuff for X second(s).
If they are already Heal Blocked, and have been so for at least 0.5 second(s), they are Power Locked for X second(s) instead.
Whenever the Opponent Heals while Heal Blocked, or gains Power while Power Locked, Psycho-Man gains X% of a Bar of Power, scaling up or down with how much Health or Power they would have gained.

Abilities

Control Box
All Attacks
Hate: Striking the Opponent while they are executing or recovering from a Heavy Charge or Heavy Attack grants Psycho-Man 18% of a Bar of Power.
Fear: Striking the Opponent while they are recovering from a Special Attack grants Psycho-Man 25% of a Bar of Power.
Doubt: Striking the Opponent while they are Blocking grants Psycho-Man 8% of a Bar of Power.
Combat Power Rate
Always Active
Combat Power Rate is decreased by 10%.
Control Box
Psycho-Man carries a Control Box with 3 modes: Hate, Fear, and Doubt, flooding his Opponent’s mind with the selected emotion at all times. The Control Box starts in Hate mode.
While fighting as an Attacker, Psycho-Man cycles to the next mode whenever his Fourth Light Attack lands a hit or it strikes into a block.
While fighting as a Defender, Psycho-Man cycles to the next mode when the Opponent fills a Bar of Power. If the Bar was filled during Psycho-Man’s Special Attacks, it cycles after the attack is finished.
Psycho-Man’s abilities change depending on the current Control Box Mode.
Control Box
Passive
Hate: Opponents fight more aggressively, and suffer Passive Concussion during Heavy Charge and Heavy Attack, reducing Ability Accuracy by -75%.
Fear: Opponents are 70% more likely to use a Special Attack, and suffer Passive Concussion during Special Attacks, reducing Ability Accuracy by -75%.
Doubt: Opponents fight more defensively, are 70% less likely to use a Special Attack, and suffer Passive Concussion while Blocking, reducing Ability Accuracy by -25%.
Concussion reduces the opponent's Ability Accuracy by a certain percent.
Always Active:
The potency of Psycho-Man’s Concussions are reduced by 25% flat for each unique Buff on the Opponent, up to 3. This cannot reduce them below 0%.
The potency of Psycho-Man’s Concussions are increased by 75% flat against Mutants.
Special Attack 3: During the Opponent’s next Special Attack, they suffer Passive Concussion, reducing Ability Accuracy by -100%, and Passive Weakness, reducing Attack Rating by 50%.
Fatigue lowers the Critical Hit Rate of a Champion, making it a good counter against Champions that need Critical Hits like Iron Fist.
Opponent activates a Special Attack: Psycho-Man’s mechanical exoskeleton causes his Opponents to suffer -X Critical Rating during their Special Attacks.
Heal Block allows the Champion to stop the opponent's Regeneration.
Special Attack 2: Fear: Inflict the Opponent with a Heal Block Passive for 18 second(s).
Power Drain takes away the opponent's Power. Unlike Power Burn, this is in addition to any damage dealt, meaning the opponent will still take some damage from the attack even if blocking.
Special Attack 1:
Hate: Inflict the Opponent with a Shock Debuff, dealing X Energy Damage over 6 second(s), stacking up to 6 time(s).
Inflict an additional Shock for each Fury Buff on Psycho-Man.

Special attacks

1: Waves of Emotion

Psycho-Man strikes his Opponent with the Control Box, then unleashes waves of concentrated energy to bring them to heel.
Cowardice: Fear: Inflict the Opponent with a Cowardice Debuff, reducing Special Attack Damage by 40% for 12 second(s).
Shock:
Hate: Inflict the Opponent with a Shock Debuff, dealing X Energy Damage over 6 second(s), stacking up to 6 time(s).
Inflict an additional Shock for each Fury Buff on Psycho-Man.
Unblockable: Doubt: This attack is Passively Unblockable and inflicts the Opponent with a Power Drain Debuff, depleting 30% of their current Power over 6 second(s).

2: Traumatic Experience

Psycho-Man temporarily grows to a massive size and crushes his Opponent, then finishes them off with a trio of energy beams.
Fury:
Hate: Psycho-Man gains a Fury Buff for 14.5 second(s), increasing Attack Rating by +X, stacking up to 2 time(s).
These Fury Buffs refresh when a new one is gained, and when Psycho-Man cycles modes.
Heal Block: Fear: Inflict the Opponent with a Heal Block Passive for 18 second(s).
Unblockable: Doubt: This attack is Passively Unblockable and inflicts the Opponent with a Special Lock Debuff for 12 second(s).

3: Emotional Breakdown

Psycho-Man brings the full force of the Control Box to bear, tearing through his Opponent's mind and forcing them to experience the true depths of their Hate, Fear, and Doubt.
Concussion: During the Opponent’s next Special Attack, they suffer Passive Concussion, reducing Ability Accuracy by -100%, and Passive Weakness, reducing Attack Rating by 50%.
Stun: Inflict a Stun Debuff and Power Lock Passive on the Opponent for 3 second(s).

Synergies


Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Malice
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Malice
Psycho-Man: Psycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.
Invisible Woman: While Invisible, all attacks have a 25% chance to place a Vulnerability Debuff on the Opponent.
3* There Goes The Multiverse
Psycho-Man: Power Lock and Heal Block effects last 15% longer.
Deadpool, Deadpool (X-Force): Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Man-Thing: Gain up to 25% Perfect Block Chance based on Agitation.
4* Dinky Shrinks
Psycho-Man: Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
Ant-Man: Special Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s), each causing the next Buff they trigger to be immediately Nullified.
Wasp: +1200 Block Proficiency.
Yellowjacket: When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Malice
Psycho-Man: Psycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.
Invisible Woman: While Invisible, all attacks have a 25% chance to place a Vulnerability Debuff on the Opponent.
4* Pure Hatred
Psycho-Man: The Control Box is unable to cycle out of Hate mode and Opponents are 20% more likely to use a Heavy Attack. Personal Shock Debuff potency is increased by +60%. Personal Fury Buffs refresh when the Fourth Light Attack lands a hit or it strikes into a block.
Mangog: Each stack of Hatred increases Regeneration Rate by 1%.
4* There Goes The Multiverse
Psycho-Man: Power Lock and Heal Block effects last 15% longer.
Deadpool, Deadpool (X-Force): Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Man-Thing: Gain up to 25% Perfect Block Chance based on Agitation.
5* Dinky Shrinks
Psycho-Man: Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
Ant-Man: Special Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s), each causing the next Buff they trigger to be immediately Nullified.
Wasp: +1200 Block Proficiency.
Yellowjacket: When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Malice
Psycho-Man: Psycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.
Invisible Woman: While Invisible, all attacks have a 25% chance to place a Vulnerability Debuff on the Opponent.
5* Pure Hatred
Psycho-Man: The Control Box is unable to cycle out of Hate mode and Opponents are 20% more likely to use a Heavy Attack. Personal Shock Debuff potency is increased by +60%. Personal Fury Buffs refresh when the Fourth Light Attack lands a hit or it strikes into a block.
Mangog: Each stack of Hatred increases Regeneration Rate by 1%.
5* There Goes The Multiverse
Psycho-Man: Power Lock and Heal Block effects last 15% longer.
Deadpool, Deadpool (X-Force): Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Man-Thing: Gain up to 25% Perfect Block Chance based on Agitation.
6* Dinky Shrinks
Psycho-Man: Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
Ant-Man: Special Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s), each causing the next Buff they trigger to be immediately Nullified.
Wasp: +1200 Block Proficiency.
Yellowjacket: When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Malice
Psycho-Man: Psycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.
Invisible Woman: While Invisible, all attacks have a 25% chance to place a Vulnerability Debuff on the Opponent.
6* Pure Hatred
Psycho-Man: The Control Box is unable to cycle out of Hate mode and Opponents are 20% more likely to use a Heavy Attack. Personal Shock Debuff potency is increased by +60%. Personal Fury Buffs refresh when the Fourth Light Attack lands a hit or it strikes into a block.
Mangog: Each stack of Hatred increases Regeneration Rate by 1%.
6* There Goes The Multiverse
Psycho-Man: Power Lock and Heal Block effects last 15% longer.
Deadpool, Deadpool (X-Force): Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Man-Thing: Gain up to 25% Perfect Block Chance based on Agitation.
Synergy teams:
N/A

Guides

Preview Kind Author Published
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2021-02-01

Relations

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History

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Duel targets

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Arena

Kind Starts Cutoff
5* featured 2021-02-15
5* featured 2021-02-11
4* featured 2021-02-15
4* featured 2021-02-11
3* featured 2021-02-15
3* featured 2021-02-11
Predicted 4* Basic arena date: 2021-08-05

Bio

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Comments

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