Man-Thing



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Class

mystic

Tier

Low Demi-God

Released

2019-10-17
Made of Mush
Unstoppable

Bio

The Man-Thing was once the brilliant biochemist Dr. Ted Sallis. While working for S.H.I.E.L.D. to replicate the Super Soldier Serum, Dr. Sallis was forced to flee due to an A.I.M. plot to steal his work. Injecting himself with the only remaining sample of his serum before crashing his car into the swamp while on the run. Rather than dying from that crash, he was reformed into a creature made of the swamp itself, The Man-Thing!

Tags

#Defensive: Tank
#Hero
#Size: L
#Thunderbolts

Hints

Strengths added by admin 0 0
  • Nullify: True to its Mystic roots Man-Thing loves to eat Buffs, with a chance to Nullify each time it makes contact, and on its Special 2. It also converts Buffs it Nullifies into Toxic Pustules which it can Nullify to cause Poison and Armor Break!
  • Sustain: Man-Thing has one of the largest Base HP pools in the game, and its Signature Ability gives it a consistent Regeneration ability. Then spice with the fact it pretty much doesn’t care about Critical Hits, and you end up with a champion who can still recover even after a couple of mistakes.
  • Immunities: Since it’s essentially made out of compacted swamp mush Man-Thing comes with built in Immunity to Bleed and Armor Break, as well as ignoring the bonus damage caused by Critical Hits.
Weaknesses added by admin 0 0
  • No Armor: Hand in hand with its Armor Break Immunity is the fact Man-Thing has no Base Armor. This can make him vulnerable to anyone who can bring a solid increase to their Attack, as they get the full value of any attack increase, undiluted by Armor.
  • Nullify/Poison/Armor Break Immune: A lot of Man-Thing’s damage output comes from Poison and Armor Break, and the way he causes both of these effects is Nullify. So running into an Opponent who can counter these mechanics can definitely slow this swamp monster down.
  • Regeneration Counters: Consistent Regeneration can cut both ways, while it can be a huge boon to Man-Thing, it can also be turned against him with effects like Petrify, or just turned off with Heal Block.

Abilities

Signature ability

Strength of the Swamp
Special Attacks
If Man-Thing is at or above 50% Health it has a 100% Chance to trigger a Fury Buff, increasing its Attack by X for 10 seconds.
If Man-Thing is below 50% Health it has a 100% Chance to trigger a Regeneration Buff regaining X Health over 10 seconds.

Abilities

Made of Mush
Man-Thing is made of swamp mush, and lacks any meaningful weak points to exploit, this makes it Immune to Armor Break or Shatter effects, and prevents Critical Hits from dealing bonus Damage.
Man-Thing’s lack of blood also makes it Immune to Bleed effects.
Empathic Agitation
Passive
Man-Thing reacts to powerful emotions, gaining +X Agitation when Struck by any attack, and when Hitting a Buffed Opponent with a Medium Attack, up to a maximum of 100.
As Man-Thing’s Agitation grows so does its Attack, gaining up to X Attack based on Agitation.
Agitation falls off over time, falling off faster the longer it’s been since it last increased.
If the Opponent is a #Villain or has an active Buff, Man-Thing will wait 5 second(s) after each increase before Agitation begins to fall off.
Acidic Secretions
Passive
Each time Man-Thing makes Contact it has up to a 15% chance based on its current Agitation to Nullify a Buff off the Opponent.
Toxic Pustules
Buff
Any Buff other than a Toxic Pustule Nullified on the Opponent has a 100% chance to become a Toxic Pustule lasting for 15 seconds.
Whenever a Toxic Pustule Buff is Nullified it has a 100% chance to burst becoming a Poison Debuff and an Armor Break Debuff.
The Poison Debuff does X damage over 15 seconds, and reduces Regeneration effects by 30%.
The Armor Break Debuff reduces Armor by X and lasts 15 seconds.
Fury increases a Champion's Attack power.
Special Attack 3: 100% Chance to grant a Fury Buff increasing Attack by up to X based on Agitation for 30 seconds.
Nullify is an ability that can remove opponent's beneficial effects.
Heavy Attacks: 100% chance to Nullify each Toxic Pustule Buff on the Opponent. Armor Break and Poison Debuffs caused by bursting Toxic Pustules with this ability have 50% increased potency.
Special Attack 2: 100% Chance to Nullify up to 2 Buff(s) per Hit.
Poison deals a fixed amount of damage over a certain time period.
Special Attack 3: 100% Chance to place a Poison Debuff on the Opponent causing up to X damage based on Agitation over 20 seconds, and reducing all Regeneration by 30%.
Unstoppable prevents the user from being staggered by enemy attacks. This is especially useful when blocking or when using a Heavy Attack.
While Heavy Attack Charging: 100% Chance to gain an Unstoppable Buff for 1 second(s). Cooldown: 5 seconds.

Special attacks

1: Armed and Dangerous

Man-Thing uses a part of itself as a weapon, splattering its opponent with caustic slime.
Toxic Pustules: 100% Chance on Contact, to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.

2: Toxic Burst

Man-Thing unleashes blasts of toxic swamp sludge, slamming its opponents away.
Nullify: 100% Chance to Nullify up to 2 Buff(s) per Hit.

3: Evil’s Bane

Man-Thing reacts to the aggression in its opponent’s heart, attempting to burn it away, before striking them down.
Toxic Pustules: 100% Chance to place 2 Toxic Pustule Buffs on the Opponent lasting 15 seconds.
Fury: 100% Chance to grant a Fury Buff increasing Attack by up to X based on Agitation for 30 seconds.
Poison: 100% Chance to place a Poison Debuff on the Opponent causing up to X damage based on Agitation over 20 seconds, and reducing all Regeneration by 30%.
All Special Attacks
Toxic Pustules: When Activating a Special Attack Man-Thing has a 100% Chance to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2020-01-28)

Synergies


Fearsome Four

Fearsome Four

Bane of Evil

Things

Misunderstood Monsters
* Synergy Champions
2* Fearsome Four
Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Howard: When the Opponent has an ISO Loader effect Howard’s Special 2 gains +50% Ability Accuracy.
She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increase Attack by 100% of her Base Attack for 1 second(s).
3* Bane of Evil
Man-Thing: Agitation starts at, and will never fall below, 50 vs a #Villain.
Ghost Rider: Each Judgement active on the Opponent increase the Ability Accuracy of other Judgements by 25%.
3* Fearsome Four
Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Howard: When the Opponent has an ISO Loader effect Howard’s Special 2 gains +50% Ability Accuracy.
She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increase Attack by 100% of her Base Attack for 1 second(s).
4* Bane of Evil
Man-Thing: Agitation starts at, and will never fall below, 50 vs a #Villain.
Ghost Rider: Each Judgement active on the Opponent increase the Ability Accuracy of other Judgements by 25%.
4* Fearsome Four
Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Howard: When the Opponent has an ISO Loader effect Howard’s Special 2 gains +50% Ability Accuracy.
She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increase Attack by 100% of her Base Attack for 1 second(s).
4* Misunderstood Monsters
Man-Thing: Well Timed Blocks inflict a Poison Debuff dealing 25% of its Attack as damage over 5 seconds, and reducing Regeneration effects by 30%.
King Groot: Start the fight with 2 additional Furies, and gain 2 additional Furies when exiting his Cooldown state.
4* Things
Man-Thing: Well Timed Blocks grant a Fury Buff increasing its Attack by 25% of its Base Attack for 1.5 seconds. This Fury doesn’t stack.
Thing: Thing’s Rock Stacks last Indefinitely up to 20.
5* Bane of Evil
Man-Thing: Agitation starts at, and will never fall below, 50 vs a #Villain.
Ghost Rider: Each Judgement active on the Opponent increase the Ability Accuracy of other Judgements by 25%.
5* Fearsome Four
Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Howard: When the Opponent has an ISO Loader effect Howard’s Special 2 gains +50% Ability Accuracy.
She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increase Attack by 100% of her Base Attack for 1 second(s).
5* Misunderstood Monsters
Man-Thing: Well Timed Blocks inflict a Poison Debuff dealing 25% of its Attack as damage over 5 seconds, and reducing Regeneration effects by 30%.
King Groot: Start the fight with 2 additional Furies, and gain 2 additional Furies when exiting his Cooldown state.
5* Things
Man-Thing: Well Timed Blocks grant a Fury Buff increasing its Attack by 25% of its Base Attack for 1.5 seconds. This Fury doesn’t stack.
Thing: Thing’s Rock Stacks last Indefinitely up to 20.
6* Bane of Evil
Man-Thing: Agitation starts at, and will never fall below, 50 vs a #Villain.
Ghost Rider: Each Judgement active on the Opponent increase the Ability Accuracy of other Judgements by 25%.
6* Fearsome Four
Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Howard: When the Opponent has an ISO Loader effect Howard’s Special 2 gains +50% Ability Accuracy.
She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increase Attack by 100% of her Base Attack for 1 second(s).
6* Misunderstood Monsters
Man-Thing: Well Timed Blocks inflict a Poison Debuff dealing 25% of its Attack as damage over 5 seconds, and reducing Regeneration effects by 30%.
King Groot: Start the fight with 2 additional Furies, and gain 2 additional Furies when exiting his Cooldown state.
6* Things
Man-Thing: Well Timed Blocks grant a Fury Buff increasing its Attack by 25% of its Base Attack for 1.5 seconds. This Fury doesn’t stack.
Thing: Thing’s Rock Stacks last Indefinitely up to 20.
External synergies:
Champion * Synergy
4*
5*
6*
Monster Mash
Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.
Abomination: When inflicted with a Debuff, gain a Fury Buff increasing Attack by 50% for 12 seconds.
4*
5*
6*
Just Hair And Things
Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge.
Synergy teams:
N/A

Duel targets

Kind Summoner Rank/Level PI Verified Actions
3*
man thing 10
353 2020-06-19  Copy

Arena

Kind Starts Cutoff
5* featured 2019-10-21
5* featured 2019-10-17
4* featured 2019-10-21
4* featured 2019-10-17
4* basic 2020-04-20
4* basic 2020-04-16
3* featured 2019-10-21
3* featured 2019-10-17

Guides

Preview Kind Author Published
5 Star Man-Thing Rank Up & Gameplay! 0 0
gameplay Seatin Man of Legends 2019-10-09
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2019-10-08

History

N/A

Relations

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Comments

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