Magneto



0 0

Class

mutant

Tier

Occasionally Useful

Released

2015-06-18
Bleed
special attacks
Heal Block
special attack 2/3
Magnetism
reduces ability accuracy of metal opponents
playable character

Bio

The Master of Magnetism, Magneto is one of the most powerful – and iconic – mutants on Earth. As Max Eisenhardt, he experienced unspeakable atrocities. As Magneto, he crusades for the rights of mutants – often at any cost. He commands the forces of magnetism, generating force bolts or manipulating metal at will. Sometimes champion, sometimes fanatic, Magneto has fought with the X-Men as often as he has fought against them.

Tags

#Illuminati
#Offensive: Damage Over Time
#Size: M
#Villain
#X-Force

Hints

N/A

Abilities

Signature ability

Refraction
When Attacked
Magneto bends a dense electromagnetic field around his body to create a personal force field, preventing him from losing more than 23.22
TierRank/LevelSigPIValue
4*3/3020300023.22
%
Health from a single source.

Abilities

Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 3: 100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 8 seconds.
Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Special Attacks: 55% chance to inflict Bleed, dealing X Direct Damage over 10 seconds.
Heal Block allows the Champion to stop the opponent's Regeneration.
Special Attack 2: 100% chance to inflict Heal Block, preventing the target from recovering Health for 100 seconds.
Special Attack 3: 100% chance to inflict Heal Block, preventing the target from recovering Health for 10 seconds.
Magnetism reduces the ability accuracy of an opponent reliant on metal.
Passive: Enemies reliant on metal suffer 40% reduced Ability Accuracy.

Special attacks

1: Shrapnel

Sharp metal fragments are pulled from the surrounding environment and propelled across the arena.

2: Fracture

Magneto expands his magnetic grasp deep under the arena, impaling his opponent with metal from below.
Heal Block: 100% chance to inflict Heal Block, preventing the target from recovering Health for 100 seconds.

3: Cold-Blooded Fusion

Encased in a metal prison, Magneto's target implodes. Peace was never an option.
Armor Break: 100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 8 seconds.
Heal Block: 100% chance to inflict Heal Block, preventing the target from recovering Health for 10 seconds.
All Special Attacks
Bleed: 55% chance to inflict Bleed, dealing X Direct Damage over 10 seconds.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2015-09-29)

Synergies


Nemesis
Attack Rating

Nemesis
Attack Rating

Enemies
Critical Rating

Rivals
Critical Damage

Friends
Armor Rating
* Synergy Champions
2* Nemesis level 1
All Champions gain +4% attack
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Nemesis level 2
All Champions gain +5% attack
3* Rivals level 2
All Champions gain +90 Critical Damage Rating
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Friends level 3
All Champions gain +130 Armor Rating
4* Nemesis level 3
All Champions gain +6% attack
4* Rivals level 3
All Champions gain +115 Critical Damage Rating
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Friends level 3
All Champions gain +130 Armor Rating
5* Nemesis level 3
All Champions gain +6% attack
5* Rivals level 3
All Champions gain +115 Critical Damage Rating
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Friends level 3
All Champions gain +130 Armor Rating
6* Nemesis level 3
All Champions gain +6% attack
6* Rivals level 3
All Champions gain +115 Critical Damage Rating
External synergies:
Champion * Synergy
2*
Enemies level 1
All Champions gain +85 Critical Rating
3*
Enemies level 2
All Champions gain +115 Critical Rating
4*
5*
Enemies level 3
All Champions gain +155 Critical Rating
3*
Nemesis level 1
All Champions gain +4% attack
4*
Nemesis level 2
All Champions gain +5% attack
5*
6*
Nemesis level 3
All Champions gain +6% attack
3*
Nemesis level 1
All Champions gain +4% attack
4*
Nemesis level 2
All Champions gain +5% attack
5*
6*
Nemesis level 3
All Champions gain +6% attack
4*
5*
6*
Enemies level 3
All Champions gain +155 Critical Rating
2*
Enemies level 1
All Champions gain +85 Critical Rating
3*
Enemies level 2
All Champions gain +115 Critical Rating
4*
5*
Enemies level 3
All Champions gain +155 Critical Rating
Synergy teams:
N/A

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy NBDFactory 1/1 748 2018-03-29  Copy
4* easy Volver10 1/3 649 2018-03-31  Copy

Arena

N/A

Guides

Preview Kind Author Published
Magneto VS Magneto (Marvel Now) - Champion Comparison 0 0
comparison Seatin Man of Legends 2016-10-23
--- Entering Marvel Contest of Champions: Magneto 0 0
spotlight Marvel 2015-06-18

History

N/A

Relations

N/A

Comments

N/A