Magneto (House of X)



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Class

mutant

Tier

High Demi-God

Released

2015-08-27
large benefit from awakened ability
large benefit from high signature level

Tags

#Hero
#Offensive: Damage Over Time
#Size: M
#X-Men

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2015-12-08)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Bleed Immunity:
    • Magneto (House of X) has now got Full Bleed Immunity, making him awesome for any fights you might have a ton of Bleed coming your way.
  • Degen Damage:
    • Magneto (House of X) has got access to some of the only Degeneration Damage on command in the game, use it to DOT away those pesky Robots.
  • Guidance:
    • Magneto (House of X) has got a brand new Pre-Fight Ability letting him Buff his teammates for a ton of bonuses and making your Parry Mastery a passive instead of a debuff.
Weaknesses added by majky 0 0
  • Nullify:
    • Magneto (House of X) relies a ton on his Prowess Buffs giving all of his Special Attacks a slew of extra abilities. Make sure you can keep your Buffs up in each fight you enter!

Abilities

Signature ability

Evolve But Remember
Passive
Magneto’s Bleed and Armor Break Debuffs gain +X% duration based on how much bonus special damage he’s gaining from Prowess Effects. Max Potency at +150% Prowess.
Knocking out an opponent grants an additional Persistent Charge.

Abilities

Mutation
Always Active
Magneto’s attacks deal Energy damage instead of Physical.
Magneto’s mastery over metal is so great he can staunch the flow of bleeding with a thought, granting Immunity to Bleed effects.
Guidance Boost
Pre-Fight
Magneto can spend 2 Persistent Charges in the pre-fight screen to place a Guidance effect on the fight, which lasts until the Defender is defeated. These effects don’t stack and can be used by Allies.
Attackers in the fight gain +15% Attack rating.
#Metal and #Hero attackers trigger Passive Stun effects with the Parry Mastery instead of Debuffs which gain +0.5 seconds duration.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 1: 70% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by X for 14 seconds.
Bleed deals a fixed amount of damage over a certain time period. Bleed is an effective counter to Armored Champions.
Special Attack 2: 70% chance to inflict a Bleed Debuff, causing X direct damage over 6 seconds. If the opponent is #Metal, instead inflict a Degeneration Debuff. 70% chance to inflict an additional Bleed or Degen Debuff if the opponent has an Armor Break Debuff.
Cruelty increases a Champion's Critical Damage when landing a Critical Hit on the opponent.
Special Attack 3: 70% chance to gain a Cruelty Buff, increasing Critical Damage by X for 40 seconds. While this Cruelty Buff is active, Magneto’s existing Prowess Buffs remain Paused.
Magnetism reduces the ability accuracy of an opponent reliant on metal.
Fighting #Metal Champions:
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
-70% Ability Accuracy & -15% Combat Power Rate. Incoming Debuffs gain +25% duration.
Magneto gains +X Attack rating.
Max: 10:
Magneto begins each Quest with 6 Persistent Charges.
Defeating an opponent grants 1 Persistent Charge. If they’re #Metal, gain 2 Persistent Charges.
Landing hits and being struck grants a 5% chance per Persistent Charge to gain a 10 second Prowess Buff, granting +10% Special Damage. Max Stacks: 7.
Heavy Attacks: 100% chance to gain a Prowess Buff, lasting 30 seconds and granting +35% Special Attack damage. Max Stacks: 3.
Special Attacks:
All Prowess Buffs are Paused for the duration of the attack. Magneto’s personal Special Attack effects gain bonuses based on how many Prowess Buffs Magneto has when the attack starts.
1+ Prowess: +50% Ability Accuracy.
3+ Prowess: +50% Buff & Debuff Duration.
6+ Prowess: +50% Buff & Debuff Potency.
9+ Prowess: Attack grants the opponent 80% less Power.

Special attacks

1: Bloody Shrapnel

Sharp metal fragments are pulled from the surrounding environment and propelled across the arena.
Armor Break: 70% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by X for 14 seconds.

2: Bleeding Fracture

Magneto expands his magnetic grasp deep under the arena, impaling his opponent with jagged metal from below.
Bleed: 70% chance to inflict a Bleed Debuff, causing X direct damage over 6 seconds. If the opponent is #Metal, instead inflict a Degeneration Debuff. 70% chance to inflict an additional Bleed or Degen Debuff if the opponent has an Armor Break Debuff.

3: Cold-Blooded Fusion

Encased in a metal prison, Magneto's target implodes. Peace was never an option.
Cruelty: 70% chance to gain a Cruelty Buff, increasing Critical Damage by X for 40 seconds. While this Cruelty Buff is active, Magneto’s existing Prowess Buffs remain Paused.
All Special Attacks
Prowess:
All Prowess Buffs are Paused for the duration of the attack. Magneto’s personal Special Attack effects gain bonuses based on how many Prowess Buffs Magneto has when the attack starts.
1+ Prowess: +50% Ability Accuracy.
3+ Prowess: +50% Buff & Debuff Duration.
6+ Prowess: +50% Buff & Debuff Potency.
9+ Prowess: Attack grants the opponent 80% less Power.

Synergies


Friends
Armor Rating

Friends
Armor Rating

Friends
Armor Rating

Nemesis
Attack Rating

Nemesis
Attack Rating
* Synergy Champions
2* Friends level 1
All Champions gain +70 Armor Rating
2* Nemesis level 1
All Champions gain +4% attack
2* Teammates level 1
All Champions gain +3% Perfect Block Chance
3* Atonement
Hero Champions: +8% Attack Rating.
Metal Champions: +10% Ability Accuracy.
3* Friends level 2
All Champions gain +95 Armor Rating
3* Nemesis level 2
All Champions gain +5% attack
3* Teammates level 2
All Champions gain +4% Perfect Block Chance
4* Atonement
Hero Champions: +8% Attack Rating.
Metal Champions: +10% Ability Accuracy.
4* Friends level 3
All Champions gain +130 Armor Rating
4* Metalic Affinity
Magneto (X): Gain an indefinite Prowess Buff, granting +20% Special attack damage.
X-23: Bleed & Cruelty effects gain +35% duration.
Cable: Begin the fight with 60% Poison Resistance.
Taskmaster: Exploit Weakness attacks deal +40% Damage.
4* Nemesis level 3
All Champions gain +6% attack
4* Redemption
Colossus: Opponent’s Nullify & Stagger effects suffer -65% Ability Accuracy.
Guardian: Gain Force Field charges 3.5 seconds faster.
Magneto (X): Defeating #Villain Champions grants 1 Persistent Charge. +10% Attack while fighting #Villains.
4* Rise Against The Contest
Magneto (X): +5% Attack rating during the fight and Magneto’s Atonement Synergy gains +25% Potency.
Professor X: All of Professor X's Prowess Buffs gain 20% Duration.
Apocalypse: Horsemen gain +30% Prowess Potency.
4* Teammates level 3
All Champions gain +5% Perfect Block Chance
5* Atonement
Hero Champions: +8% Attack Rating.
Metal Champions: +10% Ability Accuracy.
5* Friends level 3
All Champions gain +130 Armor Rating
5* Metalic Affinity
Magneto (X): Gain an indefinite Prowess Buff, granting +20% Special attack damage.
X-23: Bleed & Cruelty effects gain +35% duration.
Cable: Begin the fight with 60% Poison Resistance.
Taskmaster: Exploit Weakness attacks deal +40% Damage.
5* Nemesis level 3
All Champions gain +6% attack
5* Redemption
Colossus: Opponent’s Nullify & Stagger effects suffer -65% Ability Accuracy.
Guardian: Gain Force Field charges 3.5 seconds faster.
Magneto (X): Defeating #Villain Champions grants 1 Persistent Charge. +10% Attack while fighting #Villains.
5* Rise Against The Contest
Magneto (X): +5% Attack rating during the fight and Magneto’s Atonement Synergy gains +25% Potency.
Professor X: All of Professor X's Prowess Buffs gain 20% Duration.
Apocalypse: Horsemen gain +30% Prowess Potency.
5* Teammates level 3
All Champions gain +5% Perfect Block Chance
6* Atonement
Hero Champions: +8% Attack Rating.
Metal Champions: +10% Ability Accuracy.
6* Friends level 3
All Champions gain +130 Armor Rating
6* Metalic Affinity
Magneto (X): Gain an indefinite Prowess Buff, granting +20% Special attack damage.
X-23: Bleed & Cruelty effects gain +35% duration.
Cable: Begin the fight with 60% Poison Resistance.
Taskmaster: Exploit Weakness attacks deal +40% Damage.
6* Nemesis level 3
All Champions gain +6% attack
6* Redemption
Colossus: Opponent’s Nullify & Stagger effects suffer -65% Ability Accuracy.
Guardian: Gain Force Field charges 3.5 seconds faster.
Magneto (X): Defeating #Villain Champions grants 1 Persistent Charge. +10% Attack while fighting #Villains.
6* Rise Against The Contest
Magneto (X): +5% Attack rating during the fight and Magneto’s Atonement Synergy gains +25% Potency.
Professor X: All of Professor X's Prowess Buffs gain 20% Duration.
Apocalypse: Horsemen gain +30% Prowess Potency.
6* Teammates level 3
All Champions gain +5% Perfect Block Chance
External synergies:
Champion * Synergy
2*
Friends level 1
All Champions gain +70 Armor Rating
3*
Friends level 2
All Champions gain +95 Armor Rating
4*
5*
6*
Friends level 3
All Champions gain +130 Armor Rating
4*
5*
6*
Friends level 3
All Champions gain +130 Armor Rating
4*
Masterminds (Energy damage) level 2
All Champions gain +16% Energy Damage once a Combo of 15 or more hits is reached
5*
6*
Masterminds (Energy damage) level 3
All Champions gain +20% Energy Damage once a Combo of 15 or more hits is reached.
2*
3*
4*
5*
6*
Mutant Dominion
All Mutants: Gain +20% Passive Fury when fighting with Class Disadvantage.
4*
5*
6*
Decimation
Sabretooth, Scarlet Witch, Magneto: Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Synergy teams:
N/A

Guides

Preview Kind Author Published
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-08-31
--- Magneto (Marvel Now) 0 0
forum-discussion 2015-08-27
--- Entering Marvel Contest of Champions: Magneto 0 0
spotlight Marvel 2015-08-27

Relations

N/A

History

Date Game version Title
2020-08-31 28.1 Version 28.1 Buff
Magneto (House of X) focuses on empowering #Metal Champions and Heroes on his team.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy E4RTHJOKER 1/3 674 2018-03-31  Copy
4* easy kidd200 1/1 729 2018-03-31  Copy
4* easy Ptfvfgv 1/8 979 2018-03-31  Copy

Arena

Kind Starts Cutoff
5* featured 2020-09-21
5* featured 2020-09-17
4* featured 2020-09-21
4* featured 2020-09-17
4* featured 2016-09-26 5 428 704
4* featured 2016-09-22 5 614 854
4* basic 2017-04-03 1 776 962
4* basic 2017-03-30 1 714 362
3* featured 2020-09-21
3* featured 2020-09-17

Bio

The Master of Magnetism has embraced a self-proclaimed role of detective, judge, jury, and executioner against those who harm mutants. One of the greatest Marvel anti-heroes ever, Magneto exacts his own form of mutant justice, by any means necessary.

Comments

N/A