playable character large benefit from awakened ability
An infant cast into space, Hyperion was the only survivor of a dying race, on a dying world. He crashed to Earth, and was found by a man who called himself Father. Father would teach him right from wrong, good from evil, instilling in him a set of morals which would guide him into using his incredible powers as a sworn protector of our world.
Electro does a lot of Energy Damage. Hyperion is resistant to both Electro’s Special Attacks and his Static Shock. Hyperion’s Incinerate on his Special 1 attack also reduces the effectiveness of Electro’s block, further reducing the effectiveness of his Static Shock.
Hyperion is immune to Poison substantially reducing Abomination’s damage potential against him. Additionally, Abomination’s large Health pool and toughness gives Hyperion time to build up his Cosmic Charges against him.
Groot is very tough, but doesn’t do a ton of damage. This is perfect for Hyperion, as he’s put under very little threat while he builds up his Cosmic Charges. Once he’s built them up, the Physical Resistance and Fury from those charges make him resilient to what damage Groot can do and powerfully equipped to blast through his defences.
Juggernaut is aggressive. He wants to be Unstoppable and in your face dishing out damage. Against this kind of pressure it will be difficult for Hyperion to build his Cosmic Charges, which he needs to resist Juggernaut’s Class Advantaged Physical Damage. Additionally, Stagger will counter Hyperion’s Power Gains causing him to burn through his Cosmic Charges very quickly.
Scarlet Witch as a Champion wants as many Critical Hits as possible meaning landing a barrage of attacks. Her class advantage will help her do even more damage, and her Nullify can strip Hyperion of his Power Gains, again causing him to convert his Cosmic Charges quickly.
Nullify and Power Lock are two of the scariest abilities for Hyperion and Magik has both. Limbo can also act to counter Hyperion’s potential to do a lot of damage in a short window. All in all, Magik is very well equipped to deal with Hyperion.
Hyperion's Eternal physiology becomes more efficient at storing and converting cosmic radiation, resulting in 46.91 - 50.01
% increased Buff duration.
Hyperion triggers Cosmic Healing by dashing backwards and holding block for 2 seconds, at a cost of 3 Cosmic Charges.
Cosmic Healing Regenerates 1002.6 - 1884.3
of Hyperion's Health over 15 seconds.
After triggering Cosmic Healing, Hyperion will be unable to generate Cosmic Charges for 45 seconds.