Heimdall gains a 100% chance to trigger a Precision Buff increasing Critical Rating by X and lasting for 10 seconds, each time a True Strike Buff activates on him.
Heimdall converts all of the Buffs active on him at the end of the previous fight into Power. Start the fight with a Power Gain Buff granting X% of his Max Power per Buff converted at the beginning of the fight, over 5 seconds.
Infinite Duration Buffs
While Heavy Attack Charging
Convert 1 active Fury, Armor Up, Precision, or Aptitude Buff, triggered by Heimdall’s abilities, into one with an infinite Duration.
Heimdall can have a maximum of 5 of these Buffs at a time.
Armor prevents some, but not all, damage to a Champion. Many Champions have Armor as a passive ability.
Direct Damage ignores all Armor.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 1:
100% chance to Armor Break the Opponent once for each Fury Buff more than Armor Up Buff currently active on Heimdall. These Armor Breaks reduce Armor by 100
and last for 10 seconds.
Armor Up is an ability found on most Armored Champions. Armor Up can prevent additional damage stacked onto damage prevention provided from natural Armor.
When Struck by or Blocking an Opponent’s attack, Heimdall gains Passive Armor Charges.
On Reaching 100 charges they convert into an Armor Up Buff increasing Armor by X lasting 10 seconds.
Fury increases a Champion's Attack power.
When Striking or being Blocked by an Opponent, Heimdall gains Passive Fury charges.
On reaching 100 charges they convert into a Fury Buff increasing Attack by X lasting 10 seconds.
Power Gain allows the user to gain Power without attacking or being attacked, allowing them to use Special Attacks.
Special Attack 1:
100% chance to gain a Power Gain Buff for each Armor Up Buff more than Fury Buff active on Heimdall. These Power Gains grant 12.5% of his Max Power, over 10 seconds.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 2:
100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.
True Strike allows a Champion to ignore the effects of Armor, Resistances, and Evasion.
Every time he activates a Special Attack, Heimdall gains a permanent True Strike Buff as long as he doesn’t already have one active. This Buff is lost if Heimdall is Struck.
While True Strike is active Heimdall’s Attacks cannot be avoided with Dexterity, he can trigger the Parry Mastery against projectiles, and has a 25% chance to Auto-Block Basic Attacks, this will trigger Parry.