Guardian



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Class

tech

Tier

Solid God

Released

2020-07-09

Tags

#Alpha Flight
#Hero
#Metal
#Offensive: Raw Damage
#Size: M

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2020-10-20)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0

Armor & Resistances

  • Besides granting Guardian increased Armor Rating, his Armor Up Buff will provide him with Bleed, Energy and Critical Damage Resistance. This makes him an extremely durable champion!

Perfect Blocking Special Attacks

  • Guardian benefits from blocking his Opponent’s Special Attacks. Well-Timed Blocks allow him to gain Perfect Block Chance and additional Power.
Weaknesses added by majky 0 0
  • Guardian’s Armor Up is the key to his success. It provides him with all of his defensive capabilities. By removing it, Guardian becomes extremely vulnerable for a window of time.
  • Guardian’s Auto-Block can block an entire Special Attack, but with Unblockable or True Strike, his Opponent can ignore his defensive abilities entirely.

Abilities

Signature ability

Weapon Alpha
Passive
While Guardian has an Armor Up effect, gain the following effects:
+X Block Proficiency
+X Energy Resistance
+X% Bleed Resistance
+X Critical Damage Resistance

Abilities

Parry against projectiles
Guardian can trigger the Parry Mastery against non-contact attacks.
Force Field
Force Field Charges last indefinitely, up to 3 Charges. Any additional Force Field Charges last for 22 seconds.
Gain 1 Force Field Charge every 12 seconds.
While Guardian has an Armor Up, gain a +15% chance per Force Field Charge to Auto-Block the Opponent's Special Attack. Gain a +15% chance against Mutants. This Auto-Block can reach a 75% chance max and is considered a Well-Timed Block.
Consume 1 Force Field Charge(s) to Block Unblockable Special Attacks against Mutants.
Armor Up is an ability found on most Armored Champions. Armor Up can prevent additional damage stacked onto damage prevention provided from natural Armor.
Heavy Attacks: The first hit consumes 1 Force Field Charge(s) to gain an Armor Up Buff, increasing Armor Rating by X for 15 second(s).
Fight Start:
Start each fight with an indefinite Armor Up Buff, increasing Armor Rating by X.
If this Buff is removed for any reason, it will return after 14 second(s).
Fury increases a Champion's Attack power.
Special Attack 2: The first hit consumes all Force Field Charges, increasing Attack Rating by X for each Force Field Charge for the duration of the Special Attack.
Blocking: While Guardian has an Armor Up, Well-Timed Blocks against Special Attacks grant 100% Perfect Block Chance over 0.50 second(s). Each Perfect Block grants 10% of a bar of Power.
Power Drain takes away the opponent's Power. Unlike Power Burn, this is in addition to any damage dealt, meaning the opponent will still take some damage from the attack even if blocking.
On Fourth Light Attack: Consume 2 Force Field Charge(s), inflicting a Power Drain removing 20% of the Opponent’s current Power.
Passive: Guardian can't land Critical Hits naturally, however every time he would have landed a Critical Hit, he deals a burst of Shock Damage. This ability scales with Critical Damage Rating.
Passive: While all of Guardian’s Abilities are below 100% Ability Accuracy for 3+ second(s), he inflicts a Shock Debuff, dealing X Energy Damage per second until restored. This ability scales with Base Attack only and cannot be affected by Ability Accuracy. Max 1 stack.
Special Attack 2: If Guardian has 3+ Force Field Charges consume 1 Armor Up Buff, inflicting a Shock Debuff, dealing X Energy Damage over 3 second(s).
Special Attack 3: Inflict a Shock Debuff, dealing X Energy Damage over 20 second(s).
Special Attack 1: The last hit inflicts a Taunt Debuff lasting for 6 seconds. Opponents that are Taunted have their Attack Rating reduced by 40% and have a 70% higher chance to activate a Special Attack.

Special attacks

1: Supersonic Charge

Guardian propels himself towards the Opponent at high spped and fortifies his force field.
Gain Force Field Charges: After activation, gain 3 Force Field Charge(s).
Taunt: The last hit inflicts a Taunt Debuff lasting for 6 seconds. Opponents that are Taunted have their Attack Rating reduced by 40% and have a 70% higher chance to activate a Special Attack.

2: Electromagnetic Beam

Guardian devastates his Opponent with bursts of electromagnetic energy.
This attack cannot be Evaded by Mutant Champions.
Fury: The first hit consumes all Force Field Charges, increasing Attack Rating by X for each Force Field Charge for the duration of the Special Attack.
Shock: If Guardian has 3+ Force Field Charges consume 1 Armor Up Buff, inflicting a Shock Debuff, dealing X Energy Damage over 3 second(s).

3: Striking Oil

Guardian erupts from the ground in a geyser of oil, finishing his Opponent off with a concussive blow.
Gain Force Field Charges: On activation, gain 6 indefinite Force Field Charge(s).
Shock: Inflict a Shock Debuff, dealing X Energy Damage over 20 second(s).

Synergies


Friends
Armor Rating

Friends
Armor Rating

Friends
Armor Rating

Friends
Armor Rating

Teammates
Perfect Block Chance
* Synergy Champions
2* Friends level 1
All Champions gain +70 Armor Rating
2* Teammates level 1
All Champions gain +3% Perfect Block Chance
3* Friends level 2
All Champions gain +95 Armor Rating
3* On Guard For Thee
All Champions except Guardian: The first 3 blocks have a 100% chance to be Perfect Blocks.
3* Teammates level 2
All Champions gain +4% Perfect Block Chance
3* True Northern Defense level 1
All Champions except Guardian: +500 Block Proficiency.
4* Alpha Flight
Guardian Well-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s).
4* Excavators
Guardian: Each time Guardian has 0 Force Field Charges and gains a Charge, gain 1 additional Charge(s).
Mole Man: When blocking a hit to gain Unstoppable, do not consume a Monster Mass.
4* Friends level 3
All Champions gain +130 Armor Rating
4* On Guard For Thee
All Champions except Guardian: The first 3 blocks have a 100% chance to be Perfect Blocks.
4* Teammates level 3
All Champions gain +5% Perfect Block Chance
4* True Northern Defense level 2
All Champions except Guardian: +750 Block Proficiency.
5* Alpha Flight
Guardian Well-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s).
5* Excavators
Guardian: Each time Guardian has 0 Force Field Charges and gains a Charge, gain 1 additional Charge(s).
Mole Man: When blocking a hit to gain Unstoppable, do not consume a Monster Mass.
5* Friends level 3
All Champions gain +130 Armor Rating
5* On Guard For Thee
All Champions except Guardian: The first 3 blocks have a 100% chance to be Perfect Blocks.
5* Teammates level 3
All Champions gain +5% Perfect Block Chance
5* True Northern Defense level 3
All Champions except Guardian: +1000 Block Proficiency.
6* Alpha Flight
Guardian Well-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s).
6* Excavators
Guardian: Each time Guardian has 0 Force Field Charges and gains a Charge, gain 1 additional Charge(s).
Mole Man: When blocking a hit to gain Unstoppable, do not consume a Monster Mass.
6* Friends level 3
All Champions gain +130 Armor Rating
6* On Guard For Thee
All Champions except Guardian: The first 3 blocks have a 100% chance to be Perfect Blocks.
6* Teammates level 3
All Champions gain +5% Perfect Block Chance
6* True Northern Defense level 4
All Champions except Guardian: +1250 Block Proficiency.
External synergies:
Champion * Synergy
4*
5*
6*
Redemption
Colossus: Opponent’s Nullify & Stagger effects suffer -65% Ability Accuracy.
Guardian: Gain Force Field charges 3.5 seconds faster.
Magneto (X): Defeating #Villain Champions grants 1 Persistent Charge. +10% Attack while fighting #Villains.
Synergy teams:
N/A

Guides

Preview Kind Author Published
Guardian Deep Dive: The Ultimate Vindicator 0 0
guide Marvel Contest of Champions 2020-07-03
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-06-26

Relations

N/A

History

Date Game version Title
2020-08-04 28.0 Version 28.0 Change
Updated Info Page to specify all Guardian’s Abilities need to be below 100% ability accuracy to inflict the Shock Debuff.

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2020-07-13
5* featured 2020-07-09
4* featured 2020-07-13
4* featured 2020-07-09
3* featured 2020-07-13
3* featured 2020-07-09
Predicted 4* Basic arena date: 2020-12-31

Bio

In his earlier days, James Hudson worked for Am-Can as a petrochemical engineer. When he discovered the company’s deep-seated corruption, Hudson left immediately, stealing his latest invention: a super-suit primed to search for underground oil deposits. Fleeing the consequences of his actions, Hudson became Guardian, the founding member of Canada’s elite team of superhumans known as the Alpha Flight, defenders of the True North.

Comments

N/A