Dormammu



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Class

mystic

Tier

Low Demi-God

Tier

Douchebag

Released

2017-02-01
Bleed Immunity
Power Drain
finish a combo with a medium attack
Power Lock
special attack 2

Bio

Dormammu was born to a race of powerful beings made of pure magical energy known as the Faltine, and has only one true desire: power. This desire drove him from his home world and brought him to the Dark Dimension, where he now rules and draws even greater power from the worship of his subjects. Now with the power of so many heroes concentrated in the Contest, Dormammu has come as one of the greatest mystical threats in the universe, undoubtedly to gain that power for himself.

Tags

#Control: Denial
#Dimensional Being
#Size: XL
#Villain

Hints

Strong Match-Ups added by admin 0 0
  • Hyperion
    • A lot of Hyperion’s power comes from his repeated Power Gains, and Dormammu has several ways to deal with them. Also, the True Damage from both Soul Bond and Soul Leech allows him to bypass Hyperion’s high resistances.
  • Doctor Strange
    • Ahh the good Doctor, Dormammu’s long time nemesis. Now, this isn’t a super hard counter, but Dormammu is well equipped for this fight. He doesn’t rely on Buffs limiting the effect of Counterspell. He has a Nullify of his own to take down Doctor Strange’s period buffs, and once his Signature is unlocked he has a chance to Degenerate Doctor Strange each time he switches Buffs.
  • Cable
    • When stepping into the ring with Cable, Dormammu’s going to want to play the shutdown game. Cable can really get rolling when he triggers Power Gains, which in turn gives him more chances to trigger Regenerations, and more Power Gains. Dormammu has a couple of options to deal with this, either Nullifying them directly, or Power Locking and Draining him to prevent them having a chance to trigger.
Weak Match-Ups added by admin 0 0
  • Electro
    • Electro is a tough contender for Dormammu, especially once he has access to his Signature Ability. Electro is happy to just sit on a full Power Bar for extra Critical Hits, never giving Dormammu a chance to build his Dark Energy, and hold Class Advantage for even more damage.
  • Captain America
    • Captain America is a great counter to Dormammu. He doesn’t have any Buffs to trigger, avoiding Soul Leech. Weakness provides a window in which Dormammu really doesn’t want to trigger the Soul Bond, and Class Advantage offsets Cap’s lower damage output.
  • Cyclops ( Blue Team and New Xavier School)
    • Cyclops has big Special Damage at his disposal, and doesn’t mind saving up for his Special 3, especially if he can get his combo up for the additional damage. Again, by saving up his Special Bar he can deny Dormammu much of his Dark Energy charge, and no buffs to trigger keep him safe from Soul Leech.

Abilities

Signature ability

Soul Leech
Passive
Dormammu uses his opponent's powers as a link to reach deep within their soul. Each time a buff expires on his opponent Dormammu has up to a X% chance to Degenerate them for X direct damage, over X seconds. The chance of this ability triggering increases the longer it's been since it was last triggered.

Abilities

Soul Bond
Heavy Attacks
If there is no Soul Bond on the target, place one on it.
While a Soul Bond is active each Dark Energy Charge you gain also charges the Soul Bond, up to 100.
Detonate an active Soul Bond dealing up to X Direct Damage, per Soul Bond charge.
Dark Energy
Dark Energy Charge is gained each time your opponent's Power level goes down, up to 100.
When the Charge reaches 100 it will be consumed by the next attack that has an Imbued effect triggering the Imbued effect in addition to any standard effects.
Gain X Dark Energy Charge for each Buff Nullified.
Dormammu lacks blood and is therefore immune to Bleed effects.
Nullify is an ability that can remove opponent's beneficial effects.
Special Attack 1:
100% Chance to Nullify 1 positive status effect from your opponent.
Imbued: Nullify all positive status effects from your opponent.
As a being of pure mystical energy, Dormammu, is immune to all known poisons of the Battlerealm.
Power Drain takes away the opponent's Power. Unlike Power Burn, this is in addition to any damage dealt, meaning the opponent will still take some damage from the attack even if blocking.
Finish a Combo with a Medium Attack:
The target doesn't gain Power from this Hit.
Depletes up to X% of the target's max Power.
Imbued: Causes Direct Damage equal to X of the Power Drained from the opponent by this attack.
Power Lock prevents the opponent from gaining Power, taking away their ability to use any further Special Attacks for a certain amount of time.
Special Attack 2:
100% chance to Power Lock, severing the target's flow of Power for 9 seconds.
Imbued: Drain 20% of the target’s Max Power per hit.

Special attacks

1: Soul Fire

A wave of power from the Dark Dimension burns through his opponent’s very soul, burning out any sources of power it may find.
Nullify:
100% Chance to Nullify 1 positive status effect from your opponent.
Imbued: Nullify all positive status effects from your opponent.

2: Dimensional Blasts

Dormammu opens rifts to the Dark Dimension, drawing forth bolts of raw power.
Power Lock:
100% chance to Power Lock, severing the target's flow of Power for 9 seconds.
Imbued: Drain 20% of the target’s Max Power per hit.

3: Lord of the Dark Dimension

Dormammu brings his opponent into the Dark Dimension for a demonstration of his true potential.
Gain a Dimensional Link buff causing Dormammu to continually gain Dark Energy for X seconds.
Imbued: Gain an Empowered Dimensional Link buff. While it is active Dormammu will Regenerate X% of Damage done by the Soul Bond detonation.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2017-05-15)

Synergies


Nemesis
Attack Rating

Inseparable
Special Attack Damage

Dark Empowerment

Enemies
Critical Rating
* Synergy Champions
2* Nemesis level 1
All Champions gain +4% attack
3* Inseparable level 2
All Champions gain +8% Special 3 Damage
3* Nemesis level 2
All Champions gain +5% attack
4* Dark Empowerment level 3
Non-robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow.
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Inseparable level 3
All Champions gain +9% Special 3 Damage
4* Nemesis level 3
All Champions gain +6% attack
5* Dark Empowerment level 3
Non-robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow.
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Inseparable level 3
All Champions gain +9% Special 3 Damage
5* Nemesis level 3
All Champions gain +6% attack
6* Dark Empowerment level 3
Non-robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow.
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Inseparable level 3
All Champions gain +9% Special 3 Damage
6* Nemesis level 3
All Champions gain +6% attack
External synergies:
Champion * Synergy
2*
3*
4*
5*
Demon Hunter
Blade: Danger Sense bonuses expand to include all Mystic Champions. Danger Sense's Ability Accuracy reduction does not ignore the Immunities from Mystic Champions.
Mephisto, Dormammu: Opponent's Energy Resistance is reduced by 30%.
4*
5*
6*
Twisted Arcanists
Diablo: Recover 1 Emberboon after winning 1 Fight.
Symbiote Supreme: +1% attack for each Stagger on the opponent.
Dormammu: +500 Energy Resistance while Dark Energy is at 100.
2*
3*
4*
5*
6*
Hell Lords
Hela: Begin the fight with 1 Bar of Power.
Dormammu: Increases any Health gained while his Imbued Dimensional Link is active by 25%.
Mephisto: Regain the first Soul spent to trigger his Soul Imprisonment each fight.
2*
3*
4*
5*
6*
Demons
Mephisto, Dormammu: +80% Energy Resistance while taking Damage over time.
4*
5*
6*
Mystic Arts
Sorcerer Supreme: The Nullification Aura is paused during any Special Attack.
Doctor Voodoo: Special Attack 2 can convert up to 3 of any Buff, instead of only converting Loas.
Dormammu: All effects that Power Drain the Opponent also deal a burst of Energy Damage for 15% of Dormammu’s attack.
Mordo: Mordo’s Fury Buffs last an additional 4 second(s).
Synergy teams:
N/A

Duel targets

N/A

Arena

Kind Starts Cutoff
4* featured 2017-02-20 18 474 539
4* featured 2017-02-16 18 158 167
4* basic 2017-08-28 4 595 336
4* basic 2017-08-24 5 026 546

Guides

Preview Kind Author Published
Closer Look: Dormammu - Ability and Gameplay Guide 0 0
gameplay Joel Line 2017-09-01
Dormammu God Mode 0 0
review Hector 2017-08-31
Dormammu Rank 5 Rank Up & Gameplay 0 0
gameplay Seatin Man of Legends 2017-08-16
Dormammu Rank 4 Rank Up & Gameplay! 0 0
gameplay Seatin Man of Legends 2017-04-02
Dormammu Rank Up and Gameplay 0 0
gameplay Seatin Man of Legends 2017-02-19
--- Entering Marvel Contest of Champions: Dormammu 0 0
spotlight Marvel 2017-02-16
Dormammu Abilities Explained & Early Thoughts 0 0
review Seatin Man of Legends 2017-01-20
--- Champion Spotlight 0 0
spotlight

History

N/A

Relations

N/A

Comments

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