Black Panther begins the fight with his Reflective state active. Additionally, Black Panther's Armor passively has a X% chance to absorb heavy attack impacts by consuming X Armor Up effects.
Armor prevents some, but not all, damage to a Champion. Many Champions have Armor as a passive ability.
Direct Damage ignores all Armor.
Armor Up is an ability found on most Armored Champions. Armor Up can prevent additional damage stacked onto damage prevention provided from natural Armor.
chance to Armor Up, increasing Armor Rating by X
Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Special Attack 1:
100% chance to inflict Bleed, dealing X
Direct Damage over 4 seconds.
Black Panther's Vibranium armor consumes an Armor Up effect to reflect physical Stun effects back to his enemy and purify any Debuffs applied with the Stun effect. This has a 100% chance to Stun the opponent for 2.5 seconds and cannot interrupt Special Attacks.
Each time Black Panther gains an Armor Up effect he has a 6.5% chance to enter a Reflective state for 7 seconds, storing 1.2% of the damage taken. While in the Reflective state, his suit cannot trigger Armor Up.
For every X damage stored, Black Panther gains a Reflect charge. When successfully hitting the opponent, Black Panther consumes all charges to deal the equivalent damage back to the opponent. Charges last for 7 seconds.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 3:
75% chance to Stun for 3.25 seconds.