2* |
Chronal Anchor level 1 Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 50%.
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2* |
Energy Conduit level 1 Bishop: Start the fight with +1 Prowess and 4% Power. Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance. | |
3* |
Chronal Anchor level 2 Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 60%.
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3* |
Energy Conduit level 1 Bishop: Start the fight with +1 Prowess and 4% Power. Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance. | |
3* |
Energy Conduit level 1 Bishop: Start the fight with +1 Prowess and 4% Power. Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance. | |
3* |
Energy Conduit level 1 Bishop: Start the fight with +1 Prowess and 4% Power. Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance. | |
3* |
Energy Conduit level 1 Bishop: Start the fight with +1 Prowess and 4% Power. Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance. | |
4* |
Chronal Anchor level 3 Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 70%.
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4* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
4* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
4* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
4* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
5* |
Chronal Anchor level 4 Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 80%.
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5* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
5* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
5* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
5* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
6* |
Chronal Anchor level 5 Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 90%.
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6* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
6* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
6* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |
6* |
Energy Conduit level 2 Bishop: Start the fight with +2 Prowess and 8% Power. Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance. | |