Apocalypse



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Class

mutant

Tier

Solid God

Released

2020-09-24

Tags

#Defensive: Tank
#Metal
#Offensive: Damage Over Time
#Size: XL
#Villain

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: WILL BE available since 2021-01-05

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Prevent Purify Abilities
    • Apocalypse reduces the Opponent’s Purify Ability Accuracy by 100%, so in most matchups against difficult Purify Champions/nodes such as Kingpin, Korg or Mole Man, the Opponent will not be able to Purify Debuffs.
  • Fighting Mutant Opponents
    • When Fighting Mutants, Apocalypse’s Special Attacks will be more impactful and allow him to ramp up his Genetic Code much faster.
  • Prevent Evade
    • As the Opponent evades, Apocalypse increases his chance to bypass Evade by 10% for the rest of the quest. This makes him a great option when fighting Evade Opponents.
  • Significantly enhance any Mutant
    • Using his Ability, Horseman of Apocalypse, Apocalypse can boost your favorite Mutant to some pretty crazy levels! However it does require some ramp up time.
Weaknesses added by majky 0 0
  • Robots
    • Apocalypse needs Genetic Code to power himself up, Robots will grant no Genetic Code.
  • Stun Immune / Block Penetration
    • Apocalypse needs to land a decent amount of Heavy Attacks while he balances his Debuffs before locking them in with a Special 3. Stun- immune matchups will significantly reduce his effectiveness and Opponents who deal damage through Blocks will chip him out fast.
  • Poison, Degeneration or Debuff Immune
    • Apocalypse needs to place a lot of Debuffs to be effective, Opponents who are immune to his Debuffs will render him ineffective.
  • Ramp Time
    • Unless Apocalypse fights a Mutant, it can take quite a few fights before he builds up all his Genetic Code, this can make his first fight or 2 more difficult.

Abilities

Signature ability

N/A

Abilities

Refresh effects on the Opponent
Heavy Attacks
Refresh personal Weakness, Poison, Concussion and Degeneration effects on the Opponent.
Genetic Enhancement
Max Stacks: 4
Start each quest with 1 Persistent Genetic Code. This becomes 2 if Defending, and 3 if Defending a final boss node.
Knocking out a non-#Robot Opponent grants 1 Genetic Code.
Gain 2 Genetic Code at the start of the fight when fighting a Mutant.
At the start of the fight gain 1 indefinite Passive Prowess for each Genetic Code, each increasing Special Attack Damage by 40%.
At 3+ Genetic Code, become Stun Immune while striking.
At 4+ Genetic Code, striking the Opponent’s block with Light Attack inflicts a Stun Debuff for 0.8 seconds. Cooldown 12 seconds. This has no effect against Well-Timed Blocks.
Total Molecular Control
Develop immunity to Bleed, Incinerate and Disorient effects over 8 seconds while suffering from them. Once developed, these immunities persist for the entire quest.
Each time the Opponent Evades, gain +10% chance to bypass Evade. This is not affected by Ability Accuracy reduction and the chance to bypass Evade persists throughout the quest.
Opponents suffer 100% Purify Ability Accuracy reduction.
Horseman of Apocalypse
Once Per Quest If Apocalypse has 4 Genetic Code he can spend them in the Pre-Fight screen to place a Cross-Fight on the next fight. The next Mutant teammate excluding Apocalypse to enter this fight becomes a Horseman of Apocalypse for the rest of the quest.
Horsemen gain the following abilities:
+100% Bleed Resistance.
An indefinite Prowess increasing Special Attack Damage by 50%.
+30% Offensive Ability Accuracy.
Go Unblockable for 2 seconds when the Opponent Purifies a Debuff.
Once per fight go Unstoppable for 3 seconds when struck.
Bleed deals a fixed amount of damage over a certain time period. Bleed is an effective counter to Armored Champions.
Heavy Attacks: Both hits inflict Bleed dealing X Direct Damage over 7 seconds.

Special attacks

1: Celestial Energy Blast

Unleashing the Power of Famine and Pestilence, Apocalypse blasts his opponent with a Celestial energy from his arm cannon.
Inflict a debuff:
Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4 Genetic Code, trigger both.
Light Attack - Inflict a non-stacking Weakness reducing Attack Rating by 25% for 25 seconds.
Medium Attack - Inflict a non-stacking Poison dealing X Direct Damage and reduce health recovery by 30% over 25 seconds.

2: Overheated Projectile Barrage

Unleasing the Power of War and Death, Apocalypse overheats his arm cannon, delivering a series of superheated blasts before jumping in to finish the job himself.
Inflict a debuff:
Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4 Genetic Code, trigger both.
Light Attack - Inflict a non-stacking Concussion reducing Ability Accuracy by 35% for 25 seconds.
Medium Attack - Inflict a non-stacking Degeneration dealing X Direct Damage over 25 seconds.

3: The Final Judgment

Apocalypse increases his physical size and summons a pool of sinking sand under the Opponent's feet, towering over them before crushing them underfoot like the ant they are.
Refresh effects on the Opponent:
All personal Weakness, Poison, Concussion and Degeneration effects on the Opponent are retriggered at +100% Potency and paused indefinitely. This Potency increase does not stack multiple times.
If no personal Weakness, Poison, Concussion or Degeneration effects are active, inflict 2 at random. These will not gain additional potency and will not be paused.
All Special Attacks
Physical Damage: Each hit deals a burst of X Physical Damage for each personal Weakness, Poison, Concussion or Degeneration on the Opponent.
Increased Debuff Duration: If the Opponent is suffering from a Damage Over Time effect, Special Attack Debuffs trigger on activation and last 30% longer.

Synergies


The First One
Attack Rating

Bringer of Death - I

Bringer of Death - II

Your Fate Is Mine

Your Fate Is Mine
* Synergy Champions
3* Bringer of Death - I
Psylocke: Basic Attacks have a 30% chance to grant a psi-charge. If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +30% Attack Rating when striking an Opponent at 0 Power.
3* Bringer of Death - II
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds. If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
3* The First One
Apocalypse: Gain +15% Attack Rating for each Mutant on the team excluding himself.
4* Bringer of Death - I
Psylocke: Basic Attacks have a 30% chance to grant a psi-charge. If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +30% Attack Rating when striking an Opponent at 0 Power.
4* Bringer of Death - II
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds. If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
4* Guardian of the Pyramid
Storm Pyramid X: After charging her Dormant Prowess Storm has a 70% chance to trigger a Passive Prowess for each Prowess Buff that is already active. Each increasing Special Damage by 20% for 6 seconds. If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +20% Prowess Potency.
4* Impending Storm
Storm: Each hit of a Heavy Attack into a Shocked Opponent has a 60% chance to inflict an additional Shock Debuff, dealing 90% of modified attack over 8 seconds. If this champion is a Horseman of Apocalypse Shock effects last +50% longer and Heavy Attacks refresh all Shock Debuffs on the Opponent.
4* The First One
Apocalypse: Gain +15% Attack Rating for each Mutant on the team excluding himself.
4* Your Fate Is Mine
Apocalypse: Start the first fight in a quest with maximum Genetic Code.
Kang: Every 4 seconds, Kang Gains an indefinite Fury Buff granting 20% Attack Rating. This ends when reaching 20 stacks of Fury.
Mister Sinister: Degeneration Debuffs gain +50% Potency.
Cable: Incinerate Debuffs gain +150% Potency. Additionally, Heavy Attacks now inflict Degeneration on each hit and their stack limit is removed.
5* Bringer of Death - I
Psylocke: Basic Attacks have a 30% chance to grant a psi-charge. If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +30% Attack Rating when striking an Opponent at 0 Power.
5* Bringer of Death - II
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds. If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
5* Bringer of Death - III
Wolverine: Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds dealing damage based on Critical Damage Rating. If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +40% Critical Damage Rating.
5* Bringer of Death - IV
Archangel: Each hit of a Heavy Attack into a Stunned Opponent has a 10% chance to pause all Neurotoxins for 3 second(s). If this champion is a Horseman of Apocalypse Neurotoxin stun duration is increased by 30%.
5* Guardian of the Pyramid
Storm Pyramid X: After charging her Dormant Prowess Storm has a 70% chance to trigger a Passive Prowess for each Prowess Buff that is already active. Each increasing Special Damage by 20% for 6 seconds. If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +20% Prowess Potency.
5* Impending Storm
Storm: Each hit of a Heavy Attack into a Shocked Opponent has a 60% chance to inflict an additional Shock Debuff, dealing 90% of modified attack over 8 seconds. If this champion is a Horseman of Apocalypse Shock effects last +50% longer and Heavy Attacks refresh all Shock Debuffs on the Opponent.
5* The First One
Apocalypse: Gain +15% Attack Rating for each Mutant on the team excluding himself.
5* Your Fate Is Mine
Apocalypse: Start the first fight in a quest with maximum Genetic Code.
Kang: Every 4 seconds, Kang Gains an indefinite Fury Buff granting 20% Attack Rating. This ends when reaching 20 stacks of Fury.
Mister Sinister: Degeneration Debuffs gain +50% Potency.
Cable: Incinerate Debuffs gain +150% Potency. Additionally, Heavy Attacks now inflict Degeneration on each hit and their stack limit is removed.
6* Bringer of Death - I
Psylocke: Basic Attacks have a 30% chance to grant a psi-charge. If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +30% Attack Rating when striking an Opponent at 0 Power.
6* Bringer of Death - II
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds. If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
6* Bringer of Death - III
Wolverine: Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds dealing damage based on Critical Damage Rating. If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +40% Critical Damage Rating.
6* Bringer of Death - IV
Archangel: Each hit of a Heavy Attack into a Stunned Opponent has a 10% chance to pause all Neurotoxins for 3 second(s). If this champion is a Horseman of Apocalypse Neurotoxin stun duration is increased by 30%.
6* Guardian of the Pyramid
Storm Pyramid X: After charging her Dormant Prowess Storm has a 70% chance to trigger a Passive Prowess for each Prowess Buff that is already active. Each increasing Special Damage by 20% for 6 seconds. If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +20% Prowess Potency.
6* Impending Storm
Storm: Each hit of a Heavy Attack into a Shocked Opponent has a 60% chance to inflict an additional Shock Debuff, dealing 90% of modified attack over 8 seconds. If this champion is a Horseman of Apocalypse Shock effects last +50% longer and Heavy Attacks refresh all Shock Debuffs on the Opponent.
6* The First One
Apocalypse: Gain +15% Attack Rating for each Mutant on the team excluding himself.
6* Your Fate Is Mine
Apocalypse: Start the first fight in a quest with maximum Genetic Code.
Kang: Every 4 seconds, Kang Gains an indefinite Fury Buff granting 20% Attack Rating. This ends when reaching 20 stacks of Fury.
Mister Sinister: Degeneration Debuffs gain +50% Potency.
Cable: Incinerate Debuffs gain +150% Potency. Additionally, Heavy Attacks now inflict Degeneration on each hit and their stack limit is removed.
External synergies:
Champion * Synergy
2*
Rivals level 1
All Champions gain +65 Critical Damage Rating
3*
Rivals level 2
All Champions gain +90 Critical Damage Rating
4*
5*
6*
Rivals level 3
All Champions gain +115 Critical Damage Rating
4*
5*
6*
Rise Against The Contest
Magneto (X): +5% Attack rating during the fight and Magneto’s Atonement Synergy gains +25% Potency.
Professor X: All of Professor X's Prowess Buffs gain 20% Duration.
Apocalypse: Horsemen gain +30% Prowess Potency.
Synergy teams:
N/A

Guides

Preview Kind Author Published
Apocalypse Deep Dive 0 0
guide Marvel Contest of Champions 2020-09-04
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-08-31

Relations

N/A

History

N/A

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2020-09-28
5* featured 2020-09-24
4* featured 2020-09-28
4* featured 2020-09-24
3* featured 2020-09-28
3* featured 2020-09-24
Predicted 4* Basic arena date: 2021-03-18

Bio

Thousands of years ago in ancient Aqaba, the first living being on Earth to express the mutant X-gene was born, given the name "En Sabah Nur" or "The First One". As he traveled the Earth, En Sabah Nur deemed himself “Apocalypse” convincing ancient civilizations that he was a deity and manipulating them into fighting wars which he justified as stimulating growth, judgment, and destruction. After conquesting the Earth for many millennia Apocalypse used Celestial technology to enter a period of suspended animation for many centuries, awakening in the current age and deciding the Earth is ready for further examination.

Comments

N/A