Air-Walker



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Class

cosmic

Tier

High Demi-God

Released

2020-08-13
high skill required

Tags

#Control: Counter
#Flying
#Metal
#Size: L
#Villain

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: WILL BE available since 2020-11-24

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Power Gain
    • Air-Walker gains Power over time for each Power Cosmic Buff he has. At the start of the quest he only has 1 Power Cosmic, so the Power gained is relatively small. But after winning some fights and gaining additional Power Cosmic, the Power gained becomes very noticeable. Additionally, he significantly increases the potency of any Power Gain effects he has while charging a Heavy Attack, so he can use that to rapidly gain power and launch a Special Attack right out of the Heavy Charge.
  • Fighting Power Control Opponents
    • Air-Walker’s main objective in fights is to build Dark Tide on the Opponent. He automatically applies Dark Tide whenever he is affected by a Power Lock, Drain, or Burn effect, so it will have an easier time building Dark Tide and converting it into a Passive against Opponents with these abilities.
Weaknesses added by majky 0 0
  • Nullify
    • The number of Dark Tides Air-Walker applies is largely dependent on the number of Buffs he has. He’s also somewhat dependent on the Power Cosmic Buff to gain Power, since he has a decreased Offensive Combat Power Rate. Nullifying his buffs will reduce the number of Dark Tides he applies, and decrease the amount of Power he gains.
  • Debuff Purification
    • By default, Dark Tides are Debuffs that last indefinitely. Opponents will remove them whenever they gain a Bar of Power, but Champions who Purify Debuffs have an additional avenue to remove them. It’s important to note that once 10 Dark Tide Debuffs build up and they are converted into a Passive, they can no longer be removed by a Purify, so make sure you act fast!

Abilities

Signature ability

Herald of the Destroyer
Passive
Inflict a Dark Tide Debuff on the opponent every X second(s).

Abilities

Dark Tide
When Power Drained, Power Locked, or Power Burned
Inflict 3 Dark Tide Debuffs.
Dark Tide
Debuff - Max 10
Dark Tide Debuffs reduce Block Proficiency by X during their Opponent's Special Attacks, and last indefinitely.
Champions suffering from both Armor Break and Dark Tide take Direct Damage every 0.50 second(s). This damage is equal to 2% of their Opponent's Base Attack per Dark Tide.
Opponents remove one Dark Tide Debuff every time they fill a Bar of Power, or whenever the Power Cosmic is Nullified.
Dark Tide
Cross Fight Class Effects
Tech: Reduces the duration and potency of Power Drain, Lock and Burn effects by 70%.
Mutant: Reduces Offensive Ability Accuracy during Special Attacks by 33%.
Skill: Critical Rating is reduced by X.
Science: Non-Damaging Debuffs have -25% Ability Accuracy.
Cosmic: Buffs potency is reduced by 50%.
Mystic: Mystical energies resist the Dark Tide, so it has no additional effect.
Heavy Attack Abilities
When Charging a Heavy Attack
Increase Ability Power Rate by 300% and Heavy Charging can be held for an extended duration.
75% of any Power Gained while Charging is lost over 0.75 second(s) after the Charge stops.
If Air-Walker activates a Special Attack, he gains a Fury Buff during that Special Attack, increasing Attack Rating by +X.
Reduced Offensive Combat Power Rate
Passive
Offensive Combat Power Rate is decreased by 40%.
Dark Tide
Passive
Cross Fight - Max 1
When the Opponent has 10 Dark Tide Debuffs, they are combined into a Passive that lasts for the rest of the fight and the next 2 fights they participate in.
The Dark Tide Passive counts as 10 Dark Tide Debuffs for Air-Walker's abilities, and also gains additional effects based on the Opponent’s Class.
If the Opponent has a Dark Tide Passive, Air-Walker’s fourth Light Hit refreshes 2 Armor Break Debuff(s) on them.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attacks: Activating a Special Attack Armor Breaks the Opponent, reducing Armor Rating by X for 11 second(s), stacking up to 8 time(s).
Passive:
Persistent Buff - Max 3
Gain 3.5% of a Bar of Power every 1 second(s).
+X Armor Rating.
+X Attack Rating.
Air-Walker starts the quest with 1 Power Cosmic Buff(s), which persists between fights. He gains 1 Power Cosmic Buff(s) when he wins a fight.
When Air-Walker has no Power Cosmic Buffs, he will gain one after a 7.5 second cooldown.
Special Attack 3 can only be used if Air-Walker has 3 Power Cosmic Buffs or is Defending.
When Charging a Heavy Attack: If Air-Walker fills a Bar of Power, he gains an Unblockable Buff for 1 second(s) that is paused during his Special Attacks.

Special attacks

1: Cosmic Flame

Air-Walker channels the raw energy of the Power Cosmic, and sends a blast of cosmic energy hurtling towards the Opponent.
Stun: The last hit has a 50% chance to inflict a Stun Debuff for 2 second(s). The chance is increased by 50% flat if Air-Walker is Unblockable.

2: Bow of Gabriel

Air-Walker soars above the Opponent and unleashes a cosmic blast from the Bow of Gabriel.
Energy Damage: If the Opponent has a Dark Tide Passive, this attack deals an additional 40% of the damage dealt as a burst of Energy Damage.

3: The Herald’s Call

Air-Walker uses the Horn of Galactus to summon the Destroyer himself to the battlefield. Galactus charges Air-Walker with energy, then redirects that energy to obliterate the Opponent!
Power of Galactus:
Air-Walker replaces Power Cosmic with the Power of Galactus Buff for 20 second(s), granting:
+X Attack Rating.
Regenerate +X Health.
Gain 10.5% of a Bar of Power every 1 second(s).
Gain a Passive Unstoppable effect.
Every attack has a 100% chance to deal an additional burst of Direct Damage. The damage is equal to 5% of the damage dealt, per Dark Tide on the Opponent.
Power of Galactus sets Air-Walker’s Power to 0 when it ends.
All Special Attacks
Dark Tide: If the last hit isn’t Blocked, apply 1 Dark Tide Debuff to the Opponent, and an additional one for each Buff on Air-Walker.
Armor Break: Activating a Special Attack Armor Breaks the Opponent, reducing Armor Rating by X for 11 second(s), stacking up to 8 time(s).

Synergies


Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Heralds of Glactus (Air-Walker)
Attack Rating
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Heralds of Glactus (Air-Walker)
Air-Walker: Cross Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in.
3* Nova Corps Veterans
Air-Walker: Whenever a Dark Tide Debuff is placed on the Opponent, 30% chance to place an additional one.
Nova: Reaching 75 Nova Charges refreshes Nova’s Fury Buffs, even while at maximum stacks.
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Heralds of Glactus (Air-Walker)
Air-Walker: Cross Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in.
4* Nova Corps Veterans
Air-Walker: Whenever a Dark Tide Debuff is placed on the Opponent, 30% chance to place an additional one.
Nova: Reaching 75 Nova Charges refreshes Nova’s Fury Buffs, even while at maximum stacks.
4* The High Ground
Air-Walker: Heavy Charging increases Ability Power Rate by an additional 150%, reduced by 50% for each Persistent Power Cosmic Air-Walker has.
Green Goblin: Special Attack 1 Laser Blasts have +40% flat chance to Power Drain.
Phoenix: While Empowered, Heavy Attacks also refresh Phoenix’s Armor Break Debuffs.
Ebony Maw: While the Opponent is suffering from Falter or Black Tongue, Ebony Maw gains +70% Attack Rating.
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Heralds of Glactus (Air-Walker)
Air-Walker: Cross Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in.
5* Nova Corps Veterans
Air-Walker: Whenever a Dark Tide Debuff is placed on the Opponent, 30% chance to place an additional one.
Nova: Reaching 75 Nova Charges refreshes Nova’s Fury Buffs, even while at maximum stacks.
5* The High Ground
Air-Walker: Heavy Charging increases Ability Power Rate by an additional 150%, reduced by 50% for each Persistent Power Cosmic Air-Walker has.
Green Goblin: Special Attack 1 Laser Blasts have +40% flat chance to Power Drain.
Phoenix: While Empowered, Heavy Attacks also refresh Phoenix’s Armor Break Debuffs.
Ebony Maw: While the Opponent is suffering from Falter or Black Tongue, Ebony Maw gains +70% Attack Rating.
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Heralds of Glactus (Air-Walker)
Air-Walker: Cross Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in.
6* Nova Corps Veterans
Air-Walker: Whenever a Dark Tide Debuff is placed on the Opponent, 30% chance to place an additional one.
Nova: Reaching 75 Nova Charges refreshes Nova’s Fury Buffs, even while at maximum stacks.
6* The High Ground
Air-Walker: Heavy Charging increases Ability Power Rate by an additional 150%, reduced by 50% for each Persistent Power Cosmic Air-Walker has.
Green Goblin: Special Attack 1 Laser Blasts have +40% flat chance to Power Drain.
Phoenix: While Empowered, Heavy Attacks also refresh Phoenix’s Armor Break Debuffs.
Ebony Maw: While the Opponent is suffering from Falter or Black Tongue, Ebony Maw gains +70% Attack Rating.
External synergies:
Champion * Synergy
4*
5*
6*
Heralds of Glactus (Cosmic Ghost Rider)
Cosmic Ghost Rider: Once Per Fight: Dash Back and Hold Block for 1.2 seconds, the next Judgment you attempt to trigger has -100% Ability Accuracy.
Synergy teams:
N/A

Guides

Preview Kind Author Published
Air-Walker Deep Dive: Galactus’ Bestie 0 0
guide Marvel Contest of Champions 2020-08-01
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-07-28

Relations

N/A

History

N/A

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2020-08-17
5* featured 2020-08-13
4* featured 2020-08-17
4* featured 2020-08-13
3* featured 2020-08-17
3* featured 2020-08-13
Predicted 4* Basic arena date: 2021-02-04

Bio

Gabriel Lan was formerly a member of the Nova Corps, before eagerly accepting an offer from the cosmic entity Galactus to become his herald. Wielding the immense power of the Power Cosmic and the Bow of Gabriel, Air-Walker dutifully serves Galactus, terraforming worlds for his master, and crushing all who oppose him.

Comments

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