Abomination (Immortal)



0 0

Class

science

Tier

God

Released

2020-11-26
large benefit from awakened ability
high skill required

Tags

#Defensive: Tank
#Offensive: Damage Over Time
#Size: XL
#Villain

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2021-03-09)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • High Damage Potential
    • Abomination (Immortal) excels at high damage output, especially in places where he can inflict Poison on his Opponents.
  • Blocking multihit attacks
    • While Poisoned, blocked attacks will weaken the Opponent for 2 seconds. Although this is short it can stack multiple times meaning attacks with a lot of hits in a small window (such as Doctor Doom’s Special 1) can be blocked easily and deal little chip damage.
  • Healing suppression
    • Lots of Poisons means very little healing for the Opponent, but if that isn’t enough for your liking, Petrify can drive healing down even farther!
  • Block Breaking
    • Acid Burn allows many free openings into an Opponent who is playing Passively.
Weaknesses added by majky 0 0
  • Poison Immunity
    • If the Opponent is immune to Poison, it will take a lot of extra effort and ramp time to see meaningful numbers out of Abomination.
  • Debuff Purification
    • Opponents who Purify Debuffs will make stacking 10 Poisons take a lot longer and thus cause Acid Burn to take a lot longer to trigger.
  • Always inflicted with a Debuff
    • Abomination will almost always have a Poison on himself, this can make him extremely vulnerable in certain scenarios such as when fighting Void.
  • Critical Hits / Damage effects
    • Each Poison on Abomination grants Physical Resistance, this can make him quite tanky. Critical hits bypass 80% of Physical Resistance and most damaging effects will bypass it entirely making him especially vulnerable here.

Abilities

Signature ability

Toxic Husk
Passive
Self inflicted Poison stack limit is increased to 12 and Abomination self inflicts 3 Poisons at the start of each fight.
Poison, Petrify, and Acid Burn effects last +X% longer.

Abilities

Acid Burn
If the Opponent reaches 10 Poison Debuffs they are converted into an Acid Burn Passive dealing 522.5 - 18788
RarityRankValue
2*1522.5
3*42904
4*57271
5*514580.5
6*318788
Direct Damage over 5 seconds and preventing additional Poison effects.
When striking an Opponent suffering from Acid Burn, all attacks are Unblockable and deal a burst of 57 - 2049.6
RarityRankValue
2*157
3*4316.8
4*5793.2
5*51590.6
6*32049.6
Physical Damage.
When triggering Acid Burn, Abomination inflicts a Petrify Debuff for 5 seconds reducing Regeneration and Ability Power Rate by 60%.
Reduces the Potency of Power Gain and Regeneration effects
Special Attack 1: On Activation, inflict a non-stacking Petrify Debuff for 25 seconds reducing Regeneration and Ability Power Rate by 20%.
Poison deals a fixed amount of damage over a certain time period.
Contact with Opponent: Contact with the Opponent has a 15% chance to inflict them with a Poison Debuff, dealing 80.75 - 2903.6
RarityRankValue
2*180.75
3*4448.8
4*51123.7
5*52253.35
6*32903.6
Direct Damage over 25 seconds and reducing health recovery by 30%.
Self Inflicted Poisons:
Max: 10
Every 10th Basic Attack landed by either champion inflicts Abomination with an indefinite Poison Debuff dealing 0 damage.
Each Poison on Abomination grants 139.13 - 186.96
RarityRankValue
2*1139.13
3*4160.87
4*5173.91
5*5182.61
6*3186.96
Physical Resistance.
While Abomination is Poisoned, each time he Blocks an attack the Opponent is inflicted with a Weakness Debuff, reducing Attack Rating by 30% for 2 seconds.
Special Attack 1: Abomination inflicts himself with +4 Poisons. This is increased to +6 if the Toxic Aura is active.
Special Attack 2:
During Toxic Aura standing near the Opponent inflicts 1 Poison Debuff every second, dealing 80.75 - 2903.6
RarityRankValue
2*180.75
3*4448.8
4*51123.7
5*52253.35
6*32903.6
Direct Damage over 10 seconds and reducing health recovery by 30%.
Each stack of Toxic Aura beyond the first increases the speed that it inflicts Poison by 25%. The Toxic Aura can stack up to 4.
Poison Immunity can be found on Champions who cannot be Poisoned.
Passive: Take 100% less damage from Poison effects and the recovery reduction from Poison is 50% less effective.

Special attacks

1: Toxic Roll

Abomination rolls into the opponent with sharp back spines, knocking them back before being hit with a devastating ground slam.
Petrify: On Activation, inflict a non-stacking Petrify Debuff for 25 seconds reducing Regeneration and Ability Power Rate by 20%.
Poison: Abomination inflicts himself with +4 Poisons. This is increased to +6 if the Toxic Aura is active.

2: Corrosive Spray

Abomination reels back letting loose a series of acidic blasts and covering his opponent in corrosive acid.
Toxic Aura: Activate Toxic Aura for 10 seconds. While active, consume 1 Poison Debuff on Abomination every 2 second(s) to keep the Aura paused. Consumption is paused during the Opponent’s Special Attacks.
Poison:
During Toxic Aura standing near the Opponent inflicts 1 Poison Debuff every second, dealing 80.75 - 2903.6
RarityRankValue
2*180.75
3*4448.8
4*51123.7
5*52253.35
6*32903.6
Direct Damage over 10 seconds and reducing health recovery by 30%.
Each stack of Toxic Aura beyond the first increases the speed that it inflicts Poison by 25%. The Toxic Aura can stack up to 4.

3: Acidic Feast

Blasting the opponent with a spew of acid, Abomination jumps forward using his face claws to tear into them.
Acid Burn: Inflicts Acid Burn, dealing 522.5 - 18788
RarityRankValue
2*1522.5
3*42904
4*57271
5*514580.5
6*318788
Direct Damage over X seconds. Each stack in the Toxic Aura inflicts 1 additional Acid Burn effect.
Toxic Aura: Until the next time the Toxic Aura expires it becomes enhanced, increasing the time it takes to consume a Poison by 0.5 second(s). This enhancement cannot stack but can be activated even while the Toxic Aura isn't yet active.

Synergies


Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Abominable Comrade
other
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
3* Enemies level 2
All Champions gain +115 Critical Rating
4* Abominable Comrade
Abomination (Immortal), Abomination: Each time a Poison Debuff expires or is removed from the Opponent there is a 5% chance to inflict an Enervate Debuff for 3 seconds, preventing Power gained when struck.
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Immortal Kings
Abomination (Immortal): +15% Potency in Personal Poison and Acid Burn effects.
King Groot: During cooldown gain a 25% chance to inflict a Poison Debuff dealing 30% of modified attack over 12 seconds each time a contact attack is landed. Additionally the chance to gain Fury charges during cooldown is increased by a flat +11%.
4* Immortal Rulers
Abomination (Immortal): The Basic Attacks required to trigger a Self-Poison are reduced by 2.
Red Skull: Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull’s Armor cap.
5* Abominable Comrade
Abomination (Immortal), Abomination: Each time a Poison Debuff expires or is removed from the Opponent there is a 5% chance to inflict an Enervate Debuff for 3 seconds, preventing Power gained when struck.
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Fairest of Them All
Abomination (Immortal): Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by 250 for 15 seconds.
Venom the Duck: Symbiote Buffs gain +15% duration.
Man-Thing: The Opponent’s Combat Power Rate is reduced by up to 50% based on Agitation when struck by a Special Attack.
5* Immortal Kings
Abomination (Immortal): +15% Potency in Personal Poison and Acid Burn effects.
King Groot: During cooldown gain a 25% chance to inflict a Poison Debuff dealing 30% of modified attack over 12 seconds each time a contact attack is landed. Additionally the chance to gain Fury charges during cooldown is increased by a flat +11%.
5* Immortal Rulers
Abomination (Immortal): The Basic Attacks required to trigger a Self-Poison are reduced by 2.
Red Skull: Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull’s Armor cap.
6* Abominable Comrade
Abomination (Immortal), Abomination: Each time a Poison Debuff expires or is removed from the Opponent there is a 5% chance to inflict an Enervate Debuff for 3 seconds, preventing Power gained when struck.
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Fairest of Them All
Abomination (Immortal): Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by 250 for 15 seconds.
Venom the Duck: Symbiote Buffs gain +15% duration.
Man-Thing: The Opponent’s Combat Power Rate is reduced by up to 50% based on Agitation when struck by a Special Attack.
6* Immortal Kings
Abomination (Immortal): +15% Potency in Personal Poison and Acid Burn effects.
King Groot: During cooldown gain a 25% chance to inflict a Poison Debuff dealing 30% of modified attack over 12 seconds each time a contact attack is landed. Additionally the chance to gain Fury charges during cooldown is increased by a flat +11%.
6* Immortal Rulers
Abomination (Immortal): The Basic Attacks required to trigger a Self-Poison are reduced by 2.
Red Skull: Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull’s Armor cap.
External synergies:
Champion * Synergy
3*
4*
5*
6*
Gamma Mutates
Synergy Members: +5% Max Health.
Synergy teams:
N/A

Guides

Preview Kind Author Published
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-11-02

Relations

  • Counter
  • All
Kind Title
counter champion Hyperion

History

N/A

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2020-11-30
5* featured 2020-11-26
4* featured 2020-11-30
4* featured 2020-11-26
3* featured 2020-11-30
3* featured 2020-11-26

Bio

In an attempt to study gamma mutation and weaponize it, leader of the U.S. Hulk Operations program “General Reginald Fortean” teleported aboard Gamma Flight’s orbital base with the goal of taking back the husk of Abomination’s body. In a moment of curiosity Fortean touched the Abomination's remains, quickly becoming engulfed by the husk and transforming into a ruthless new Abomination tied to a mystical force known as the “One Below All”.

Comments

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