The Defender takes 100% less damage while they have less than 3 Debuffs applied to them.
These Debuffs can be of the same type.
Kind | Title |
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counter | champion ![]()
Must be awakened, pair him up with science/cosmic/tech classes, use parry to apply debuffs. See his "Leadership" signature ability for more details.
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counter | champion ![]()
apply bleeds, poisons as usual. beware of immune champs. neurotoxins do not count as debuffs but do damage if you already applied 3 bleed/poison debuffs.
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counter | champion ![]()
build up Shock charges by holding block, release them with a well timed block, consider using Proxima Midnight synergy
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counter | champion ![]()
SP1 can stack incinerate debuffs and the native power gain ensures you can access a lot of these. Armor break of SP2 also counts as a debuff.
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counter | champion ![]()
You can easily stack Incinerate debuffs. The higher the temperature the longer these debuffs last. Warning: don't activate the pre-fight ability as Nova Flames are passive and thus not considered as debuffs. Also beware of incinerate immune opponents.
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counter | champion ![]()
Easy stacking of bleed debuffs. Recommended: Landing a Heavy attack inflicts 3 stacks of bleed for 12s. Beware of bleed immune opponents.
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counter | champion ![]()
Easy access to bleed debuffs. Well timed blocks inflict 3 stacks of bleed debuffs. Beware of bleed immune opponents.
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counter | champion ![]()
Landing a Heavy or a SP1 inflicts 3 stacks of debuffs (either bleed, poison or incinerate, depending on the Curse) and these can be even inflicted remotely, with no contact, while the opponent is blocking.
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counter | champion ![]()
Automatic and recurrent infliction of infinite debuffs. SP1 also inflicts one additional infinite debuff. You will not do damage at the beginning of the fight until you reach the 3 debuff stack level. And if awakened you may face the same situation again when Fear of the Void activates and converts all debuffs into passives.
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