At the start of the fight, the Defender gains a Kinetic Shield preventing damage for X seconds.
While active, all damage that is attempted by the Attacker excluding damage from Special 3 attacks is stored.
When the shield expires the Defender takes a burst of direct damage equal to the stored damage.
If the Defender makes contact with the Attacker the direct damage is burst onto them instead.
When this shield expires there is a X second cooldown before it activates again.