Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Air-Walker
Special Attack 1 :
The last hit has a 50% chance to inflict a Stun Debuff for 2 second(s). The chance is increased by 50% flat if Air-Walker is Unblockable.
Archangel
Special Attack 3 :
100% chance to Stun for 5 seconds.
Beast
Special Attack 1 :
55% chance to Stun for 1.5 seconds.
Black Bolt
Special Attack 1 :
60% chance to Stun for 3 seconds.
Black Panther (Civil War)
Special Attack 3 :
75% chance to Stun for 3.25 seconds.
Black Widow
Special Attack 3 :
70% chance to Stun for 3.5 seconds.
Blade
Special Attack 3 :
70% chance to Stun for 3 seconds.
Captain America
Special Attacks :
30% chance to Stun opponents for 3 seconds. The chance to Stun is increased by 40% if the target is Fatigued.
Captain America (Infinity War)
Special Attack 2 :
100% chance to Stun for 1 seconds.
Captain America WWII
Special Attack 1 :
35% chance to Stun for 2.5 seconds.
Captain Marvel
Special Attack 2 :
100% chance to Stun for 2 seconds. In Binary Ignition this stun lasts 3.5 seconds.
Colossus
Well Timed Blocks:
If contact is made by basic attacks, Colossus has a 100% chance to inflict a Stun Debuff lasting 1 second(s).
If Colossus has the Parry Mastery, this Stun Debuff is disabled and instead a successful Parry also deals 32.5 - 1497
RarityRankValue
1*132.5
2*141.5
3*4231.5
4*5579.5
5*51162
6*31497
direct damage.
Cull Obsidian
Special Attack 2 :
100% chance to Stun for 2 seconds.
Daredevil (Classic)
Special Attack 1 :
Critical Hits have a 100% chance to Stun opponents for 2.5 seconds.
Darkhawk
Special Attack 1 :
If Darkhawk is in Shield Mode, this attack inflicts Stun for 3.5 seconds.
Doctor Doom
Charging a Heavy Attack:
While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.6 seconds. This can’t trigger during the Opponent’s Special Attacks.
Domino
All Attacks :
A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).
Electro
Special Attack 1 :
60% chance to Stun for 3 seconds.
Gambit
Special Attack 1 :
This attack has a 85% chance to Stun the opponent for 2.5 seconds. The chance to Stun increases based on how low the opponent’s Armor is.
Goldpool
Special Attack 1 :
65% chance to Stun the opponent for 2 seconds. Against Non-Robot Male Champions, this chance is doubled. Cup Check!
Gwenpool
All Attacks :
3% chance to Stun per Bleed active on target, lasting for 0.75 seconds.
Heimdall
Special Attack 2 :
100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.
Hulk
Special Attacks :
85% chance to Stun the opponent for 2 seconds. The duration of the Stun increases by 1 second(s) for each Fury effect the Champion has.
Hulk (Immortal)
Special Attack 1 :
The last hit of this attack has a 60% chance to inflict a Stun Debuff, lasting 1.75 seconds.
Hulk (Ragnarok)
Special Attack 2 :
100% Chance to Stun for 2.25 seconds, if Crowd Excitement is 100.
Hulkbuster
Special Attack 1 :
100% chance to Stun for 1.50 seconds.
If the opponent’s block is broken by the attack, all of Hulkbuster’s Armor Up Buffs are consumed to add +1.25 second(s) duration to the Stun Debuff for each Armor Up consumed this way.
Human Torch
Special Attack 2 :
100% chance to Stun for 3 seconds.
Hyperion
Special Attack 2 :
60% chance to Stun for 4 seconds.
Iron Patriot
Special Attack 2 :
74% chance to Stun for 4 seconds.
Iron-Man (Infinity War)
Special Attack 2 :
34% chance for each active Armor Break on the opponent to inflict Stun for 2.2 seconds.
Joe Fixit
Special Attack 2 :
100% chance to Stun for 3.4 seconds.
Kang
Special Attack 1 :
100% chance to Stun for 2.4 seconds.
Kingpin
Special Attack 3 :
100% chance to inflict a 3.5 second Stun Debuff.
Loki
Basic Attacks :
While the opponent is Cursed, Loki has a 17.5% chance to Stun the opponent for 1 seconds.
Longshot
Special Attack 3 :
Stun the Opponent for 3.5 seconds.
Luke Cage
Special Attack 1 :
57% chance to Stun the opponent for 2.5 seconds. The chance to Stun is increased by 10% for each stack of Exhaustion the target has, up to 30%.
Mangog
Special Attack 2 :
If Enraged the final hit inflict a Stun Debuff for 3 seconds.
If the Opponent is struck the Stun is removed.
Medusa
Special Attack 2 :
Stuns the opponent for 3.5 seconds if Armor Shattered is inactive.
Mister Sinister
Special Attack 2 :
100% chance to Stun for 2.5 seconds.
Moon Knight
Critical Hits :
Under the light of the Full Moon, Critical Hits have a 15% chance to Stun for 3 seconds.
Mordo
Special Attack 1 :
30% chance to Stun for 3 seconds.
Namor
Special Attack 2 :
Each hit has a 50% chance to inflict Stun lasting 2.5 seconds.
Nick Fury
Special Attack 2 :
50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.
Platinumpool
Special Attack 2 :
If the Opponent is currently bleeding, Platinumpool inflicts a Stun Debuff lasting 2 seconds. Cruel… but very effective.
Proxima Midnight
Special Attack 2 :
100% chance to Stun for 2 seconds.
Psycho-Man
Special Attack 3 :
Inflict a Stun Debuff and Power Lock Passive on the Opponent for 3 second(s).
Psylocke
Special Attack 3 :
If this attack reduces your opponent to 0 Power, it Stuns them for 5.5 seconds.
Punisher 2099
Nano-Tech: Automatic Effects:
Punisher lands a Heavy Attack - 15% of the Battery is drained to Stun the opponent for 1.5 seconds.
Quake
Special Attack 3 :
100% chance to Stun for 3 seconds.
Red Guardian
Special Attack 3 :
100% chance to inflict a Stun Debuff for 1.9 seconds.
Red Skull
Special Attack 1 :
The final hit refreshes all Shocks on the opponent inflicted through Red Skull’s abilities and Stuns the opponent for 2 seconds.
Ronan
Special Attack 1 :
100% chance to Stun for 2.6 seconds.
Sasquatch
Special Attack 1 :
If the final hit is blocked it has a 20% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.
Shang-Chi
Stun:
no details available
She-Hulk
Special Attack 3 :
100% chance to Stun for 3.5 seconds.
Spider-Man (Stark Enhanced)
Special Attack 1 :
50% chance to Stun the opponent for 2 seconds. The chance is increased by 100% if the Stark AI is active.
Storm
Special Attack 1 :
60% chance to Stun for 3 seconds.
Storm (Pyramid X)
Passive :
If the Opponent Purifies a Stun Debuff it is replaced with a Passive Stun lasting 2 seconds.
Super-Skrull
Special Attack 3 :
100% chance to Stun for 3 seconds.
Terrax
Special Attack 3 :
Inflict a Stun Debuff, lasting 2 second(s).
Thing
Special Attack 2 :
If Thing has 20 Rock Stacks, Stun the Opponent for 4.5 second(s).
Thor
Special Attack 2 :
85% chance to Stun for 4 seconds.
Thor (Jane Foster)
All Attacks :
Striking an opponent that has been Shocked has a 21% chance to Stun them for 2.1 seconds.
Thor (Ragnarok)
Special Attack 1 :
45% chance to Stun for 1.8 seconds, plus 55% chance if a Combo of 40 or more hits is maintained.
Ultron
Special Attacks :
function Stun(40% chance, 3 seconds)
Ultron Prime
Special Attacks :
function Stun(40% chance, 3 seconds)
Wasp
Heavy Attacks :
When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, the opponent loses sight of her and passively gets Stunned for 0.6 seconds.
Ægon
Special Attack 3 :
100% chance to Stun the Opponent for 1 second(s). The duration of the Stun increases by 0.1 second(s) for each hit of the Combo Meter, up to 7 second(s) total.
Apocalypse
Genetic Enhancement:
Max Stacks: 4
Start each quest with 1 Persistent Genetic Code. This becomes 2 if Defending, and 3 if Defending a final boss node.
Knocking out a non-#Robot Opponent grants 1 Genetic Code.
Gain 2 Genetic Code at the start of the fight when fighting a Mutant.
At the start of the fight gain 1 indefinite Passive Prowess for each Genetic Code, each increasing Special Attack Damage by 40%.
At 3+ Genetic Code, become Stun Immune while striking.
At 4+ Genetic Code, striking the Opponent’s block with Light Attack inflicts a Stun Debuff for 0.8 seconds. Cooldown 12 seconds. This has no effect against Well-Timed Blocks.
Phoenix
Overloaded:
11 Fury Buffs
On entering Overload all Phoenix Force charges are immediately consumed, and the Phoenix begins to consume Fury Buffs periodically.
All attacks have a 25% chance to Stun Incinerated targets.
Offensive and Defensive Power Gain is reduced by 80%.
On reaching 0 Fury Charges the Phoenix stops Overloading and generates 1 Phoenix Force charge.
Ronin
Guard Stance:
Well Timed Blocks activate the Parry Mastery, stunning opponents even if their attack is projectile based. Ronin gains +35% chance to Perfect Block.
Entering this stance has a 100% chance to Purify a Debuff.
Scarlet Witch (Classic)
Veil of Fortune:
Critical Hits
Whenever a Critical Hit occurs for either player, there's a 85% chance the Scarlet Witch triggers her chaos magic, generating 0 - 8 Buffs or Debuffs.
Spider-Gwen
Special Attack 2 :
100% chance to Paralyze the opponent for 4 seconds, Stunning them and reducing their Power and Health gains by 80%.
Spider-Man (Miles Morales)
Special Attack 2 :
Miles’ unpredictable Venom Blast has varying effects based on Champion Class. The chance to activate a Venom blast is increased by up to 12% the smaller the target is.
Science & Cosmic Champions: 65% chance to Stun the opponent for 2.5 seconds.
Tech & Skill Champions: 60% chance to Power Drain the opponent, removing 28% of the opponent’s Max Power.
Mystic & Mutant Champions: 70% Chance to Fatigue the opponent, reducing Critical Rating by X for 7 seconds.
The Hood
Special Attack 1 :
Shocks the opponent, dealing X Energy Damage over 7.5 seconds. When the Shock expires, the opponent is Stunned for 0.75 seconds. This effect cannot interrupt Special Attacks.
Yellowjacket
Hostile Takeover:
Personal Debuff Enhancement
Special 1: Power Sting has a 100% chance to inflict a X second Stun Debuff if it expires after lasting its full duration.
Special 2: Gain +4 Core Charge when Petrify ends.
Special 3: Power Sting has a 100% chance to re-apply itself once activated. Chance decreases by X% each time this happens.

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