While the Cosmic Control Rod is active, all Attacks have a 60% chance to be an Obliterating Strike.
Obliterating Strikes are not affected by Ability Accuracy reduction.
Obliterating Strikes inflict Armor Break, reducing Armor Rating by
X for 5 seconds.
Annihilus is Immune to incoming Stun Debuffs while launching an Obliterating Strike.
Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.
With 0 Bars: Special Attacks become Unblockable with a stack of
X or more Prowess.
With 1 Bar: While Blocking, gain Stun Immunity and enemies lose
X% ability accuracy.
With 2 Bars: Special Attacks leave the target Incinerated for
X% of the Special Damage dealt over 5 seconds.
With 3 Bars: Start the fight with Steady Release active for
4 Available each Quest
+X attack and Stun Immunity for 12 seconds.
Aura of Haazareth can’t trigger while Doom is suffering from a Slow or Petrify Debuff and is paused during his Special Attacks.
While active, Special Attack 1 and 2 are Unblockable and grant no Power.
Light Attacks grant no Power and steal 3% of the Opponent’s current Power, gaining 200% of the Power stolen.
Contact with the Opponent has a 30% chance to Nullify up to 1 Buff.
Doom becomes Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. Additionally, damage received from this hit can't exceed 5% of the Opponent's Attack.
Emma’s organic diamond is immune to all Stun, Bleed, Poison, Incinerate, Shock, Frostbite, Coldsnap, Fatigue, Concussion, and Exhaustion effects.
Iceman begins the fight with a layer of Ice Armor active, increasing his Armor Rating by
If Iceman would lose more than 5% of his Max Health from a single source, his Ice Armor protects him from the blow, reducing the health loss to 5%, then it shatters.
If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters.
Once shattered, Ice Armor takes 15 seconds to reform.
Juggernaut is immune to Stun Debuffs and if the opponent attempts to Stun him, he will instead apply his Heavy Attack Stagger to them.
Hitting into Auto-Block:
When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing X damage over X seconds.
Life Model Decoy: Passive
When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury’s Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins Degenerating X% of his health per second for the rest of the quest while above 30% max health. The destruction of Nick’s decoy Removes all Effects and isn't affected by Ability Accuracy reduction.
Wrath of Tanaraq
If Sasquatch has 5 or more Rage, each stack gained above this threshold has a flat 10% chance to remove all stacks and trigger
Wrath of Tanaraq. This lasts for 1.70 seconds per stack removed.
Wrath of Tanaraq Sasquatch is Stun Immune.
X Block Penetration and +50% Combat Power Rate.
Special Attack 1 and 2 cost 50% less power and Special Attack 3 costs 25% less Power.
While the Opponent has 3 full Bars of Power, Special and Heavy Attacks will Power Drain 5% of their max Power.
With some help from Dormammu, the Hood learns to better harness his demonic equipment. While his Invisibility is in cool down, the Hood becomes Stun Immune and his basic attacks have a X% chance to Steal X% of the opponent’s Power.
Wolverine (Weapon X)
Weapon X gains the following bonuses while in Berserk Rage:
100% Chance when Struck to gain a Regeneration Passive healing 100% of the Hit Damage taken, over 5 seconds.
100% Chance when Struck to gain a Fury Passive granting
+X Attack, for 5 seconds. Max: 1 Stack.
Immune to All Stun Effects.
All Attacks become Unblockable.
No champions matching given criteria.
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