Havok
Incinerate Immunity:
Havok is Immune to all forms of Incinerate.
Human Torch
Incinerate Immunity:
no details available
Night Thrasher
Passive :
Night Thrasher’s advanced combat suit grants him immunity to Incinerate effects and X Physical Resistance.
Void
Incinerate Immunity:
A suffocating, choking, and all-consuming Void provides full immunity to Incinerate effects.
Annihilus
Cosmic Control Rod:
Annihilus gains the Cosmic Control Rod at the Start of the Fight.
Whenever the opponent activates a Nullify, Fateseal, or Stagger ability, The effect is Purified and the Cosmic Control Rod is removed for 10 seconds.
Immune to Incinerate, Frostbite, Coldsnap, Power Drain, Power Steal, Power Burn, Power Lock, and Enervate.
While Taunted, gain True Accuracy, Unblockable, and Unstoppable.
Black Widow (Claire Voyant)
Curse of the Black Widow:
Claire has 3 types of curses each providing her with a different immunity, however only 1 curse can be active at a time.
By default the Curse of Blood is active. Landing a fourth Light Attack casts the next curse in the following order.
Curse of Blood: Bleed immunity.
Curse of Plague: Poison immunity.
Curse of Hellfire: Incinerate immunity.
Colossus
Immunities:
Passive
Colossus is Immune to all Bleed, Incinerate, Coldsnap & Frostbite effects. Additionally, if he’s not fighting a Tech Champion, he’s also immune to Armor Break and Armor Shattered Debuffs.
Emma Frost
Passive :
Emma’s organic diamond is immune to all Stun, Bleed, Poison, Incinerate, Shock, Frostbite, Coldsnap, Fatigue, Concussion, and Exhaustion effects.
Iceman
Organic Ice:
Iceman’s Organic Ice form grants him full immunity to all Incinerate, Bleed and Poison effects.
Silver Surfer
Passive :
Silver Surfer takes -100% damage from Coldsnap, Incinerate, and Shock Debuffs. Each stack of these Debuffs counts as a Unique Buff for any of Silver Surfer's abilities.
Each hit deals a Burst of X Energy Damage for each Unique Buff. This scales with base attack only.
Sunspot
Solar Charges:
Sunspot is Immune to all Incinerate effects. Whenever Sunspot would be incinerated he instead generates 5 Solar Charges.
Sunspot starts a fight with his maximum Solar Charges. 1 charge expires every 3 second(s).

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