When caused to Miss, gain a Passive Evade granting 100% Chance to Evade the next Basic Attack for 8 seconds. After triggering an Evade this effect is removed. Evade does not trigger while holding block.
When triggering an Evade, Black Widow Counter-Attacks with a Flashbang. This attack cannot Miss and does not generate Power.
When triggering an Evade through any of Black Widow's personal Evade abilities, inflict a Sabotage Debuff reducing Defensive Ability Accuracy by 20% for 6 seconds. Sabotage deals 1.74 - 62.8
Direct Damage whenever an Opponent's Defensive Abilities fail to trigger.
Special Attack 1
At the end of this Special Attack gain a Passive Evade granting 100% chance to Evade any Basic Attack for 6 seconds. After triggering this Evade the effect is removed. Evade will not trigger while Blocking.
Special Attack 1
Using this attack increases Nightcrawler’s chance to Evade by 33% for 10 seconds if in Neyaphem Mode.
While in Neyaphem Mode, Nightcrawler focuses on teleportation and dexterity, granting him a 22% chance to Evade incoming attacks. The chance to Evade attacks is increased by 15% against attacks that would deal Physical Damage.
Activate Spider-Sense, granting 100% chance to Evade. This Evade will trigger even while Blocking.
When this Evade triggers, Spider-Sense goes on cooldown for 12 second(s).
Spider-Ham’s cartoonish nature increases the more danger he is in. Spider-Nonsense starts at 0 and increases over time as long as the Opponent has at least 1 Bar of Power, increasing faster for each additional Bar of Power they have.
Every stack of Spider-Nonsense reduces Degeneration effect potency by 15%, and Passively reduces damage taken during the Opponent’s Special Attacks by 5%.
While Spider-Nonsense is at 6 or more, Spider-Ham has a 35% chance to Evade. This Evade will not trigger while Blocking.
While Spider-Nonsense is at 10, Spider-Ham will not gain any for 6.5 second(s), after which it resets back to 0. Spider-Nonsense resets to 3 against Mystic Champions.
Whenever Spider-Ham Evades, he becomes Unblockable for 1.2 second(s) and Taunts the Opponent for 7 second(s).
Opponents that are Taunted have their Attack reduced by 40% and have a 70% higher chance to activate a Special Attack.
Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing X Energy Damage over 8 seconds.
When attacked Wasp gains an additional 20% chance to Evade then shrink to Counter Attack. Additionally, the duration that Counter Attack is disabled after shrinking is reduced by X%.