Black Bolt
Special Attack 1 :
This attack deals True Damage, ignoring all of the opponent's Armor.
Captain Marvel
Special Attack 1 :
Energy Beams in this attack deal True Damage.
Captain Marvel (Classic)
Special Attack 1 :
This attack deals True Damage, ignoring all of the opponent's Armor.
Emma Frost
Special Attacks :
This attack deals True Damage, ignoring all of the opponent's Armor.
Ms. Marvel
Special Attack 1 :
This attack deals True Damage, ignoring all of the opponent's Armor.
Ronan
Special Attack 1 :
This attack deals True Damage, ignoring all of the opponent's Armor.
Taskmaster
Special Attack 3 :
If there is an active Exploit Weakness target it is automatically triggered, and it deals +X additional Direct Damage.
Thanos
Special Attack 1 :
This attack deals True Damage, ignoring all of the opponent's Armor.
Thor
Special Attack 1 :
This attack deals True Damage, ignoring all of the opponent's Armor.
Void
When Opponents Suffer From a Debuff:
For each unique Debuff type, the opponent takes 109.2
TierRank/LevelSigPIValue
4*5/5003726109.2
Direct Damage per second.
Beast
Chain Combo:
Passive
While in Freestyle combat form, performing a Medium hit followed by a Light, Light, Light and Medium combo inflicts X Direct Damage per blow.
Successfully completing a Freestyle combo increases Beast's Critical Rating by 100 for 5 seconds.
While in Acrobatic combat form, Blocking an attack followed by a Medium, Light, Light, Medium combo Regenerates X Health per move.
Successfully completing an Acrobatic combo causes opponents to get 50% less Power when getting hit and attacking for 5 seconds.
When unsuccessfully performing a combo, there will be a 5 second delay before you can start a new combo.
Colossus
Well Timed Blocks:
If contact is made by basic attacks, Colossus has a 100% chance to inflict a Stun Debuff lasting 1 second(s).
If Colossus has the Parry Mastery, this Stun Debuff is disabled and instead a successful Parry also deals X direct damage.
Corvus Glaive
Glaive's Immunity:
Corvus Glaive does not take damage from Cold Snap, Bleed and Shock Debuffs, nor Frostbite, while Glaive’s Immunity is active. When Glaive’s immunity reactivates or is disabled, those Debuffs are Purified and Corvus takes X damage.
At the start of the fight, Corvus gains 20 permanent Glaive charges, granting him True Damage and guaranteed Critical Hits with his glaive as long as Glaive’s Immunity is active. A charge is spent every time Corvus hits with Basic Attack using his glaive.
Corvus’ blade is damaged after he uses all of his Glaive charges, disabling Glaive’s Immunity for 50 seconds. Corvus cannot inflict Critical Hits while Glaive’s Immunity is disabled.
When Glaive’s Immunity reactivates if Corvus has 0 Glaive Charges, he regains all of his Glaive charges.
Doctor Octopus
Academic Background:
Doctor Octopus’s extensive academic background lets him start the fight with each of his Research Categories at X and each Breakthrough is replaced by a new effect.
Physics: Drain 100% of Power Gained and Steal X% of the Power Drained.
Chemistry: Deal Direct Damage equal to 100% of Health Gained and Lifesteal X% of the Damage done.
Biology: Gain the standard Biology Breakthrough Armor Up and X Armor Penetration while it's active.
Hit-Monkey
Primal Rage:
Passive
Ignore the Opponent’s Armor and Resistances.
Gain a 100% chance to Purify one of each Stun and Damage over Time Debuff on Hit-Monkey when one is gained, or when Primal Rage activates. Purifying removes Primal Rage.
Light hits have a 20% chance to Disorient the Opponent, decreasing their Block Proficiency and Defensive Ability Accuracy by 40% for 6 second(s). The chance to Disorient is increased by 2.50% flat for each Hit landed during Primal Rage, up to 45% total.
Special Attack hits have the same chance to Disorient, for 3 additional second(s).

Hints

N/A

Guides

N/A

Relations

N/A