Landing 3 Critical Hits in a row deals internal damage to the Opponent and inflicts a Bleed Debuff, dealing + Direct Damage over 4.5 second(s).
Prevent the Opponent’s Evade effects.
Gain a 60% chance to Evade an incoming Basic Attack while not Blocking. Evading removes Assassin’s Cunning.
The Bleed Debuffs from Hit-Monkey’s Nunchaku can be Critical Bleeds, multiplying their Potency by his Critical Damage Multiplier. The chance for a Critical Bleed is equal to his Critical chance.
The chance for Critical Bleeds to occur is further increased for every 3 Critical Hits landed in a row during Assassin’s Cunning.
Personal Bleed Debuffs inflicted with a Critical Hit become a Critical Bleed, multiplying their potency by the Critical Damage Multiplier and lasting for 12 seconds.
No champions matching given criteria.
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