Special Attack 2
This attack has a 100% chance to give the opponent a Concussion, reducing their Ability Accuracy by 85% for 11 seconds. The Potency of this effect is affected by Class relationships.
The Neurotoxin coating Archangel's wings and claws increases in toxicity, making each Neurotoxin charge cause a X% reduction in Ability Accuracy, and block all Regeneration on the target.
Black Widow strikes her targets with subtle, calculated grace, reducing the chance of triggering their abilities by X%. This chance is increased by 15% against Science champions, and decreased by the same against Mutants.
Special Attack 1
Places a Coldsnap on the opponent, dealing X Energy Damage over 9 seconds. Opponents under a Coldsnap cannot Evade attacks.
Iceman harnesses his Cyrokinesis to chill the air around him to freezing temperatures. This causes his opponent to start the fight with a Coldsnap active, dealing X Energy Damage over 12 seconds and preventing them from Evading attacks.
Additionally, Iceman can reform his Ice Armor 3 seconds faster.
When the opponent suffers from 6 active Armor Break Debuffs, their Armor Breaks will turn into an Armor Shattered Debuff, reducing Armor Rating by X for 26 seconds.
While Armor Shattered is active, opponents cannot suffer from further Armor Breaks nor activate their Armor Buffs. Additionally, this Debuff shatters Robot Champions' systems, reducing their Ability Accuracy and Power Gain by 100%.
Increase Concussion Debuff Durations by X second(s).
Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his Opponent reducing their Ability Accuracy by X% for X seconds and resetting the Duration of any currently active Concussions caused by this ability.
If Taskmaster places X Concussions on his Opponent simultaneously, they convert into a Passive effect which reduces Ability Accuracy by X% for X seconds, counts as X Debuffs for Taskmaster's other Abilities, and removes the Exploit Weakness cooldown timer. While this effect is active, Taskmaster will not trigger additional Concussion Debuffs.
After a Special 3, Thor is able to control lightning within his body for X seconds. Thor has a 40% chance to inflict Shock whenever making physical contact with opponents, dealing X Energy Damage over 5 seconds.
Inflicting Shock has a 16% chance to cause Stun and 40% chance to Armor Break. Additionally, each Shock stack reduces the opponent’s Ability Accuracy by 15%.
Stun lasts for 2 seconds and Armor Break applies a X Armor Rating reduction for 6 seconds.
No champions matching given criteria.
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