65% chance to inflict Bleed, dealing 382.8 - 1949.2

Tier | Rank/Level | Sig | Value |
---|---|---|---|

2* | 3/30 | 3 | 382.8 |

3* | 4/40 | 33 | 1027.4 |

4* | 4/40 | 80 | 1949.2 |

Critical Hits lacerate opponents with a 40% chance, inflicting 572.5 - 1076.25

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2444 | 572.5 |

4* | 4/40 | 21 | 4394 | 1076.25 |

Critical Hits lacerate opponents with a 80% chance, inflicting X Bleed damage over 4 seconds.

100% chance to inflict Bleed, dealing X Direct Damage over 4 seconds.

100% chance to inflict Bleed, dealing 157.5 - 395.1

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 41 | 2460 | 157.5 |

4* | 5/50 | 5 | 5798 | 395.1 |

100% chance to inflict Bleed, dealing X Direct Damage over 1 seconds.

100% chance to inflict Bleed, dealing 488.7 - 1854.9

Tier | Rank/Level | Sig | Value |
---|---|---|---|

2* | 3/30 | 20 | 488.7 |

3* | 4/40 | 99 | 1298.7 |

4* | 3/30 | 20 | 1854.9 |

100% chance to inflict Bleed, dealing X Direct Damage over 30 seconds.

100% chance to inflict Bleed, dealing 692.5

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 3/15 | 0 | 825 | 692.5 |

100% chance to inflict Bleed, dealing X Direct Damage over 3 seconds.

Each hit has 25% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.

40% chance to inflict Bleed, dealing X Direct Damage over 4 seconds.

75% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.

85% chance to inflict Bleed, dealing X Direct Damage over 3.5 seconds. The chance to trigger Bleed increases by 15% if Redwing is Locked On.

100% chance to inflict Bleed, dealing X Direct Damage over 5 seconds.

100% chance to inflict Bleed, dealing 3983.1

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

5* | 5/65 | 130 | 13500 | 3983.1 |

100% chance to inflict Bleed, dealing X Direct Damage over 3 seconds.

Critical Hits lacerate opponents with a 50% chance, inflicting 201.3 - 1002.1

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

2* | 3/30 | 85 | 869 | 201.3 |

3* | 4/40 | 99 | 2226 | 533.5 |

4* | 4/40 | 23 | 4078 | 1002.1 |

30% chance to inflict Bleed, dealing 451.05 - 1130.88

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2480 | 451.05 |

4* | 5/50 | 99 | 6175 | 1130.88 |

100% chance to inflict Bleed, dealing X Direct Damage over 5 seconds.

60% chance to inflict Bleed, dealing X Direct Damage over 4 seconds.

Critical Hits lacerate opponents with a 80% chance, inflicting X Bleed damage over 1.5 seconds.

Inflicts Bleed, dealing X Direct Damage over 8 seconds.

Pure of Heart is active: The first hit inflicts 7 Instant Bleeds each dealing X damage. This damage benefits from Longshot's Critical Damage multiplier.

60% chance to inflict Bleed for X damage over 6 seconds.

Bleed duration is increased by up to 100% based on Flux.

55% chance to inflict Bleed, dealing X Direct Damage over 10 seconds.

55% chance to inflict Bleed, dealing X Direct Damage over 10 seconds.

Machete Hits have a 100% chance to cause the target to Bleed for X Direct Damage over 12 seconds.

Medusa performs a 10-hit combo, each hit has a 60% chance to inflict Bleed if Armor Shattered is active, dealing 204.8 - 565.6

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 68 | 2536 | 204.8 |

4* | 5/50 | 5 | 5879 | 513.2 |

5* | 3/45 | 0 | 5984 | 565.6 |

100% chance to inflict a Bleed Debuff dealing X damage over 8 seconds.

Any Bleed effects triggered by this attack have 50% increased duration.

60% chance to inflict Bleed dealing X Direct Damage over 6 seconds.

Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing X damage over 1 second.

This attack disorients the opponent, granting Nightcrawler a permanent 27% increased chance to score a Deep Wound.

Logan has a 75% chance to gain a Passive Bleed, lasting 5 seconds which deals 0 damage. Max: 15 Stacks.

Attacking an opponent that is Bleeding has a 20% chance to trigger an additional Bleed, dealing X Direct Damage over 2.5 seconds.

100% chance to inflict Bleed, dealing X Direct Damage over 4 seconds.

Attacks using the Sword have a 15% chance to inflict Bleed dealing X Direct Damage over 7 seconds. Critical Strikes using the Sword have a 100% to inflict Bleed.

60% chance to inflict Bleed, dealing X Direct Damage over 8 seconds.

When making contact with a Medium Attack, Tippy inflicts a Bleed Debuff dealing X Direct Damage over 6 seconds. This ability does not trigger during a Well-Timed Block.

Causes Bleed lasting 5 seconds and dealing X Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.

100% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.

function Bleed(19% chance, 405.65

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

4* | 5/50 | 96 | 5697 | 405.65 |

Critical Hits lacerate opponents with a 80% chance, inflicting X Bleed damage over 4.5 seconds.

55% chance to Bleed, dealing X direct damage over 5.5 seconds. If the opponent is Immune to this Bleed, a Passive Degeneration is inflicted instead, albeit at a -25% damage penalty.

100% chance to inflict Bleed, dealing X Direct Damage over 4.5 seconds.

63% chance to inflict Bleed, dealing 196.94

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 48 | 2126 | 196.94 |

Lacerate opponents, inflicting X Bleed damage over 5 second(s).

55% chance to inflict Bleed, dealing 317.3 - 435.1

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

4* | 1/10 | 0 | 1379 | 317.3 |

3* | 4/40 | 48 | 2059 | 435.1 |

Critical Hits lacerate opponents with a 80% chance, inflicting X Bleed damage over 5 seconds.

50% chance to cause a Bleed Debuff dealing X Direct Damage over 5 seconds. With 10+ Rage this ability’s chance to trigger increases to 100%.

Critical Hits lacerate opponents with a 80% chance, inflicting X Bleed damage over 5 seconds.

100% chance to inflict Bleed over 6 seconds, dealing X direct damage for each hit of the Combo Meter, up to 60 hits.

When starting the battle with more than 50% Health, Beast employs a Freestyle combat form; Critical hits have a 60% chance to inflict 462.7

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

4* | 3/30 | 40 | 3275 | 462.7 |

Finishing a combo with a Medium attack inflicts 1 Debuff. Throwing a Heavy Attack or Special 1 inflicts up to 3 Debuffs. These Debuffs are determined by Claire’s active curse and last for 8 seconds.

Curse of Blood: Bleed, dealing X direct damage.

Curse of Plague: Poison, dealing X damage and reducing health recovery by 30%.

Curse of Hellfire: Incinerate, dealing X damage, removing Perfect Block Chance and reducing Block Proficiency by 50%.

Judgement of Spite: 70% chance.

Secondary: Inflicts Bleed, dealing 497.7 - 934.5

Direct Damage over 3 seconds.

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 95 | 2531 | 497.7 |

4* | 4/40 | 69 | 4704 | 934.5 |

Over the course of a quest, Morningstar’s weapon captures Souls and stores up to 5 of them, empowering both her and itself. Captured Souls travel with them from fight-to-fight.

100% chance when this Blessing is triggered to gain a Fury Buff increasing Attack by up to X for 10 Seconds, based on Genetic Potential.

100% chance to cause a Bleed Debuff on every Hit, dealing up to X Direct Damage based on Genetic Potential and lasting 8 seconds.

Each hit of a Special Attack gains a 50% chance to place a Stagger Passive on the Opponent lasting 10 seconds.

25% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.

If the target is immune to Bleed, they suffer a X Armor Break for 7 seconds instead.

+X Armor and Block Penetration.

The strength and precision of Yondu’s Yaka Arrow allow it to trigger Critical Hits and Abilities through an enemy Block.

N/A

Kind | Title | Actions |
---|---|---|

counter | ability Bleed Immunity | |

counter | ability Bleed Resistance |

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