As of 10/2020 this site is no longer kept up-to-date. The game's constant crashes/freezes/lags/fails and bugs ruin the fun so I decided to take a break and focus more on other projects. Enjoy what's available, I hope it helps.
Aftershock hits 10 seconds after an Earthquake generated by charging a Heavy Attack, dealing a certain percent of the user's Attack as physical damage for every point in the Aftershock Scale. This Scale increases the longer a Heavy Attack is generated and through Special Attacks.
Agility1Reduces Ability Accuracy of Evade and the Dexterity Mastery
Aptitude6Increases the effect of Armor, Fury, and Precision Buffs
Armor prevents some, but not all, damage to a Champion. Many Champions have Armor as a passive ability.
Direct Damage ignores all Armor.
Armor Break61Removes an Armor Up and then Decreases Armor to increase damage from attacks
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Armor Up29Increases Armor to reduce damage taken from attacks
Armor Up is an ability found on most Armored Champions. Armor Up can prevent additional damage stacked onto damage prevention provided from natural Armor.
Bamf1Ignore all attacks while Dodging back
Bamf allows the user to ignore all attacks while Dodging back. Any attacks performed while the user is Dodging automatically miss them and give them a large boost to their next Critical Hit.
Bleed61Inflicts Direct Damage over time
Bleed deals a fixed amount of damage over a certain time period. Bleed is an effective counter to Armored Champions.
Incinerate removes a fixed amount of damage over a fixed period of time, similar to Bleed or Poison, whenever a Champion would be burned. Incinerate also lowers a Champion's ability to Block.
Nullify is an ability that can remove opponent's beneficial effects.
Om Nom allows Venompool to steal an enemy beneficial effect and give it to himself to trigger Regeneration. However, the Regeneration will only occur if the beneficial effect is successfully eaten.
Organic Ice1Immunity to all Incinerate, Bleed and Poison effects
Phoenix Force1Grants Phoenix periodic Fury Buffs. The more Phoenix Force, the faster the Buffs are granted
Grants Phoenix periodic Fury Buffs. The more Phoenix Force, the faster the Buffs are granted.
Physical Resistance21Decreases damage taken from physical attacks like punches, kicks, or sword slashes
Physical Resistance is an indication of how much a Champion is able to resist physical (i.e. hand-to-hand) attacks.
Power Burn9Take away the opponent's Power and deal Direct Damage
Power Burn takes away the opponent's Power, and deals Direct Damage in proportion to the amount lost. If blocked, no power will be burned so no damage will occur.
Power Drain26Take away the opponent's Power
Power Drain takes away the opponent's Power. Unlike Power Burn, this is in addition to any damage dealt, meaning the opponent will still take some damage from the attack even if blocking.
Power Gain41Gain Power without attacking or being attacked
Power Gain allows the user to gain Power without attacking or being attacked, allowing them to use Special Attacks.
Power Leak1Cause opponent to leak power for a period of time
Sensory Weave is an ability exclusive to Spider-Gwen. Sensory Weave allows Spider-Gwen to switch between Hunter Spider mode and Trap Spider mode (which her first Special Attack can also do).
Shield System (activated by Dodging and Blocking for 1.5 seconds) provides Rocket with protection, but uses up Power. There are three modes:
Kinetic Shield, which gives Rocket Physical Resistance.
Shell Shield, which gives Rocket Armor.
Emergency Shield, which gives Rocket Special Attack resistance.