Void


0 0

Class

science

Tier

Beyond God

Released

2018-01-18
playable character
large benefit from awakened ability
large benefit from high signature level

Bio

When Robert Reynolds drank an enhanced version of the Super-Soldier serum, The Sentry was born, but also his evil counterpart, The Void. As malignant as the Sentry is noble. The Void's purpose is to kill and destroy anything The Sentry tries to protect. Robert constantly fights an inner battle to prevent The Void from coming out, but when that fails… The darkness of The Void's god-like powers threaten to consume the world and anyone who stands in his way...

Tags

#Defensive: Utility
#Offensive: Damage Over Time
#Size: M
#Villain

Hints

Strong Match-Ups 0 0
  • Captain Marvel, Scarlet Witch (Realm of Legends, Labyrinth of Legends)
    • It takes a while for all of Void’s Debuffs and Fear of the Void to activate, making Void a very good option for longer fights.
  • Mephisto
    • Void is Incinerate Immune, that means he won’t take damage from Mephisto’s Aura of Incineration.
  • Magik, Dormammu, Other Mystic Champions
    • Petrify Debuff will reduce the effectiveness of Regeneration and Power Gain effects by 50% per stack. This means, if you have a Fear of The Void active and at least 2 Petrify Debuffs, Mystic Champions will actually lose Power instead of gaining.
  • Wolverine, Wolverine (X-23)
    • Void’s Petrify Debuffs also lower the effectiveness of Regeneration effects. The opponent’s regeneration can also be reverted if Void is able to place a Fear of Void and at least 1 Petrify Debuff.
  • Mordo
    • In addition to preventing Mordo from getting Power with Void’s Petrify Debuffs, Void also inflicts a Fatigue Debuff through his Intimidating Presence ability, disabling Mordo’s Astral Evade.
Weak Match-Ups 0 0
  • Crossbones, Kingpin, Agent Venom
    • Champions that shrug off Debuffs are excellent against Void. This will shut down his Direct Damage effect as well as provide a bonus on Champions like Kingpin.
  • Medusa, Hyperion, Blade
    • Champions with a lot of hits in their attacks will have an easier time purifying Void’s Debuffs. Hyperion has multiple hits on his Heavy Attack as well as Blade and Medusa in their Special 2 Attack.
  • Quake, Archangel
    • Ability Accuracy will also prevent Intimidating Presence Debuffs from activating. This means that abilities like Concussion and Neurotoxin are going to be effective tools against Void.

Abilities

Signature ability

Fear of the Void
Passive
When all Intimidating Presence Debuffs are at max stacks, instead of being removed, those Debuffs are converted into a Passive Fear of the Void that combines their effects and grants Void X Attack Rating for X seconds.
When Fear of the Void is active, Intimidating Presence generates Debuffs X% faster.
Fear of the Void cannot exceed a maximum of X stacks.

Abilities

Special Attack 2:
Inflicts 2 Dark Stings, each lasting for 12 seconds. An opponent with a Dark Sting gains a Weakness or a Degeneration Debuff per Sting when activating a Special Attack.
Weakness - Reduces Attack Rating by 25% for 20 seconds.
Degeneration - Inflicts 1747.2
TierRank/LevelSigPIValue
4*5/50037261747.2
Direct Damage over 20 seconds.
When Opponents Suffer From a Debuff: For each unique Debuff type, the opponent takes 109.2
TierRank/LevelSigPIValue
4*5/5003726109.2
Direct Damage per second.
Fury increases a Champion's Attack power.
Special Attack 3:
The strength of this Special Attack is increased based on how many unique Debuff types are currently active on the opponent.
1 ~ 2 unique Debuffs provide a +20% passive Fury.
3 ~ 4 unique Debuffs provide a +50% passive Fury.
5+ unique Debuffs provide a +250% passive Fury.
A suffocating, choking, and all-consuming Void provides full immunity to Incinerate effects.
When Attacked: Opponents can Purify one Intimidating Presence Debuff for every 10 hits on their Combo Meter.
Intimidating Presence:
For each Champion alive on the opponent’s team, Intimidating Presence Debuffs have a 0.6 second delay before fully activating.
Agility Debuff - Reduces Ability Accuracy of Evade and the Dexterity Mastery by 30%. Max Stacks: 2
Fatigue Debuff - Reduces Critical Rating by 1076.92
TierRank/LevelSigPIValue
4*5/50037261076.92
. Max Stacks: 2
Petrify Debuff - Reduces the effectiveness of Power Gain and Regeneration by 50%. Max Stacks: 2
When all Intimidating Presence Debuffs are at max stacks, those Debuffs will be removed after 5 seconds.
Passive: Every 10 seconds, Void’s Intimidating Presence inflicts 1 random Debuff. +4 seconds on the timer if at least one Intimidating Presence Debuff is already active.
Special Attack 1: Inflicts 1 Intimidating Presence Debuff.

Special attacks

1: Existential Threat

The Void terrifies the opponent by charging and releasing a massive blast of concentrated dark energy.
Intimidating Presence: Inflicts 1 Intimidating Presence Debuff.

2: Abyssal Glimpse

The Void teleports close to his opponent to strike with a point-blank blast from deep inside the abyss.
Dark Sting:
Inflicts 2 Dark Stings, each lasting for 12 seconds. An opponent with a Dark Sting gains a Weakness or a Degeneration Debuff per Sting when activating a Special Attack.
Weakness - Reduces Attack Rating by 25% for 20 seconds.
Degeneration - Inflicts 1747.2
TierRank/LevelSigPIValue
4*5/50037261747.2
Direct Damage over 20 seconds.

3: Conquer the Void

The Sentry temporarily wrests control from the Void and ignites a newborn sun around the opponent.
Fury:
The strength of this Special Attack is increased based on how many unique Debuff types are currently active on the opponent.
1 ~ 2 unique Debuffs provide a +20% passive Fury.
3 ~ 4 unique Debuffs provide a +50% passive Fury.
5+ unique Debuffs provide a +250% passive Fury.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-05-01)

Synergies


Overcoming Fear

Overcoming Fear

Overcoming Fear

Overcoming Fear

Enemies
Critical Rating
  • 3*
  • 4*
  • 5*
  • All
* Synergy Champions
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Overcoming Fear
Void: Fear of the Void activates at the start of the fight for 30 seconds against the Avengers.
Avengers: +15% Attack Rating.
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Engulfed by the Void
Void: When activating his Special 3, The Void gains a Reality Warp charge for 30 seconds, increasing the duration of any Fury effects activated afterward by 20 seconds.
4* Gripped by Fear
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
4* Overcoming Fear
Void: Fear of the Void activates at the start of the fight for 30 seconds against the Avengers.
Avengers: +15% Attack Rating.
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Engulfed by the Void
Void: When activating his Special 3, The Void gains a Reality Warp charge for 30 seconds, increasing the duration of any Fury effects activated afterward by 20 seconds.
5* Gripped by Fear
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
5* Overcoming Fear
Void: Fear of the Void activates at the start of the fight for 30 seconds against the Avengers.
Avengers: +15% Attack Rating.
External synergies:
Champion * Synergy
5*
Broken Minds level 1
All Champions gain +1000 Armor Rating while Stunned
4*
5*
6*
Fearless
Killmonger: If Vibranium Armor is active, Killmonger has a 35% chance to Purify a Debuff after a 0.5 second delay and then instantly Regenerate 4% Health per Debuff.
Void: Regenerates 1% Health when inflicting his Intimidating Debuffs.
4*
5*
Deadly Presence
Omega Red: The Death Field deals 10% more damage.
Mephisto: The Aura of Incineration deals 15% more damage.
Void: Intimidating Presence debuffs deal 10% more damage.
3*
4*
5*
6*
Science Research
Sentinel: Reduce the duration of the target's Debuff effects by 50% when facing a target of the Science class.
4*
5*
6*
Other Half
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs, as well as increasing Sentry's Attack Rating by 50% for 40 seconds.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
5* easy TheMageHunter 4/55 9850 2018-12-18  Copy
5* hard
Notsu X
5/65 13730  Copy

Arena

Kind Starts Cutoff
4* featured 2018-01-22 20 463 006
4* featured 2018-01-18 20 186 377
4* basic 2018-07-23 3 319 399
4* basic 2018-07-19 3 306 424
3* featured 2018-01-22 1 225 386
3* featured 2018-01-18 1 356 432

Guides

  • All
Preview Kind Author Published
--- Entering Marvel Contest of Champions: The Void 0 0
spotlight Marvel 2018-01-18
Void Guide - Full Review and Abilities Explained 0 0
review ContestChampion 2018-01-17
Void Early Review - Pros, Cons & What You Need To Know 0 0
review Seatin Man of Legends 2018-01-13
Void Early Abilities & Synergies Overview - First Science God Tier? 0 0
review Seatin Man of Legends 2018-01-06
--- Champion Spotlight 0 0
spotlight

History

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Relations

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