The Hood


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Class

mystic

Tier

Low Demi-God

Released

2017-02-02
playable character

Bio

Always fascinated with super humans, young petty thief Parker Robbins used his gains to help his family, including his ailing mother. When a burglary took an unexpected turn, Parker found himself in possession of a pair of mystical boots and cloak. Struggling to understand the supernatural items, he learned they granted him limited powers, including invisibility and the ability to walk on air. Dubbed "The Hood" by the police, Parker soon found himself forced down a darker path, using his newfound powers to start his own criminal empire to ensure the safety of his family.

Tags

#Control: Counter
#Dimensional Being
#Size: M
#Villain

Hints

Strong Match-Ups 0 0
  • Storm
    • Storm has a lot of damage available to her, a lot which is in her Special Attacks, which also have strong Stun effects attached to them. However, The Hood has the ability to simply avoid being hit with Invisibility, and once his Signature Ability is unlocked, he’s immune to the Stun effects, if he does get hit while his Invisibility is on cooldown.
  • Hyperion
    • One of the toughest parts of fighting Hyperion are his repeated Power Gains. Between his Stagger, his Fate Seal, and his Power Steal The Hood counters this very effectively, on top of the obvious class advantage.
  • Scarlet Witch
    • Ah Scarlet Witch, you never really know what you’re going to get against her, unless of course she spends the entire fight Hexed, Fate Sealed, and Staggered. Fate Seal and Stagger to Nullify any Buffs Scarlet Witch triggers, and the Ability Accuracy reduction from Hex Magic to lower the chance that Chaos Magic triggers at all.
Weak Match-Ups 0 0
  • Black Panther (Civil War)
    • Black Panther (Civil War) can be a tricky matchup for the Hood. All of Black Panther’s attack are contact attacks minimizing the effect of Invisibility. Also Black Panther’s ability to reflect Stuns, makes using the Hood’s Special 1 a risk, as while it may have been safe when the attack was triggered, there’s no way to un-trigger if it becomes clear the Stun will reflect.
  • Ant-Man
    • Ant-Man doesn’t trigger any Buffs, making the Hood’s Stagger and Fate Seal abilities pretty underwhelming, combining this with being at a Class Advantage, and his Pym Gas Control to counter Critical Hits, makes Ant-Man a tough fight.
  • Rhino
    • Rhino’s an in your face Champion, pushing his opponent’s back against the edge of the arena. His chance to go Unblockable while dashing in makes the dash back and block trigger for Invisibility an iffy proposition halving the up-time on this powerful effect.

Abilities

Signature ability

Dark Dealings
With some help from Dormammu, the Hood learns to better harness his demonic equipment. While his Invisibility is in cool down, the Hood becomes Stun Immune and his basic attacks have a X% chance to Steal X% of the opponent’s Power.

Abilities

Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Special Attack 3: 100% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.
Special Attack 2: Hexes the opponent, reducing Ability Accuracy by 65% and Fate Sealing them for 6.5 seconds. When the Hex expires, it deals a burst of X Energy Damage.
Dash Back and Hold Block for 1.5 Seconds:
The Hood gains Invisibility for 8 seconds. While Invisible, incoming attacks have a 45% chance to Miss. Non-Contact attacks have double this chance.
While Invisible, the Hood gains X increased Critical Damage Rating and his attacks ignore 75% Armor and Block Proficiency.
Special Attack 2: This attack instantly triggers Invisibility.
Lightning Arc allows the user to Shock opponents, dealing Energy damage and ignoring Physical Resistance (but not Armor).
Special Attack 1: Shocks the opponent, dealing X Energy Damage over 7.5 seconds. When the Shock expires, the opponent is Stunned for 0.75 seconds. This effect cannot interrupt Special Attacks.
Critical Hits: 88% Chance to Stagger the opponent, preventing them from gaining their next Buff for 7.5 seconds. When the Stagger expires, X Health from the opponent is siphoned to the Hood.

Special attacks

1: Eldritch Arc

Reaching deep into his granted power, The Hood casts out an arc of chaotic lightning.
Lightning Arc: Shocks the opponent, dealing X Energy Damage over 7.5 seconds. When the Shock expires, the opponent is Stunned for 0.75 seconds. This effect cannot interrupt Special Attacks.

2: Occult Onslaught

Calling forth his supernatural handguns, the Hood creates a bit of distance and empties the clips into his target.
Hex Magic: Hexes the opponent, reducing Ability Accuracy by 65% and Fate Sealing them for 6.5 seconds. When the Hex expires, it deals a burst of X Energy Damage.
Invisibility: This attack instantly triggers Invisibility.

3: Dark Pact

Overwhelmed by the dark power inside him, Parker begins to transform into something else entirely.
This attack deals 75% increased damage for each full bar of power the opponent has at time of impact.
Bleed: 100% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2017-05-16)

Synergies


Crime Bosses

Dark Empowerment

Enemies
Critical Rating

Enemies
Critical Rating

Teammates
Perfect Block Chance
  • 3*
  • 4*
  • 5*
  • All
* Synergy Champions
3* Crime Bosses level 2
All other Villains in the team gain +4 Armor Rating and +4 Critical Rating
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Teammates level 2
All Champions gain +4% Perfect Block Chance
4* Crime Bosses level 3
All other Villains in the team gain +5 Armor Rating and +5 Critical Rating
4* Dark Empowerment level 3
Gives non-robot Villain champions in the team a +20% Chance to Revive at 10% Health
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Teammates level 3
All Champions gain +5% Perfect Block Chance
5* Crime Bosses level 3
All other Villains in the team gain +5 Armor Rating and +5 Critical Rating
5* Dark Empowerment level 3
Gives non-robot Villain champions in the team a +20% Chance to Revive at 10% Health
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Teammates level 3
All Champions gain +5% Perfect Block Chance
External synergies:
Champion * Synergy
4*
5*
Inseparable level 3
All Champions gain +9% Special 3 Damage
3*
4*
5*
The Untouchables
Ghost: Take no damage while Phasing.
The Hood: Start the fight Invisible.
4*
5*
6*
Unphased
Synergy Members: When the Opponent Misses, generate 10% of a Bar of Power.
3*
4*
5*
Competition
Kingpin: +15% Rage conversion chance.
The Hood: +20% Invisibility Duration.
Joe Fixit: +15% Attack while the opponent has a Debuff.
3*
4*
5*
6*
Mystic Observation
Sentinel: Reduce the duration of the target's Power Lock effects by 50% and generate 50% Power each time a Power Lock expires when facing a target of the Mystic class

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy Luisornr 1/1 778 2018-03-29  Copy
4* easy
Sarvar Isaev
1/10 1133 2018-04-01  Copy
4* hard Gryzli42 5/50 5856 2018-03-29  Copy
5* easy Pavel5483 2/35 3500 2018-03-31  Copy

Arena

Kind Starts Cutoff
4* featured 2017-02-06 17 057 197
4* featured 2017-02-02 16 904 587
4* basic 2017-08-14 4 165 081
4* basic 2017-08-10 4 121 718

Guides

  • All
Preview Kind Author Published
Player Guide 0 0
guide DarkZodiacINC 2018-08-15
Hood Levels Up to Rank 5 Sig 99 0 0
review ContestChampion 2017-02-20
Complete Review: How to take down The Hood 0 0
guide Joel Line 2017-02-15
The Hood Rank Up and Gameplay! 0 0
gameplay Seatin Man of Legends 2017-02-05
--- Entering Marvel Contest of Champions: The Hood 0 0
spotlight Marvel 2017-02-02
The Hood Abilities And Early Thoughts 0 0
review Seatin Man of Legends 2017-01-22
--- Champion Spotlight 0 0
spotlight
The Hood God Mode 0 0
review Hector

History

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Relations

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