Taskmaster


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Class

skill

Tier

Low Demi-God

Released

2017-12-07
playable character
large benefit from awakened ability
large benefit from high signature level
high skill required

Bio

Tony Masters was a S.H.I.E.L.D. agent exposed to an experimental variant of the Super-Soldier Serum, called the Mnemonic Primer. It grants him the ability to duplicate any movement he sees, but at a cost. The huge amount of information his brain records, causes it to overwrite his own memories, replacing what little remains of his original self. Now known as Taskmaster he offers his skills to the highest bidder as a mercenary and combat trainer.

Tags

#Control: Denial
#Mercenary
#Size: M
#Thunderbolts
#Villain

Hints

Strong Match-Ups 0 0
  • Electro
    • Bait out a few different attacks, place a few Concussions, and drive Electro’s Defensive Ability Accuracy down to allow for safer strikes against everyone's favorite walking thorns node.
  • Spider-Man (Classic)
    • With both Exploit Weakness, and Ability Accuracy reduction, Classic Spider-Man’s Spidey Sense won’t be as reliable as he’s used to, because who doesn’t need a little less Evade in their life?
  • Magik
    • Drive Magik’s ability accuracy into the ground as quickly as possible to minimize the number of Limbos she triggers over the course of the fight, and she shouldn’t be too tough to manage.
Weak Match-Ups 0 0
  • Cable
    • With class advantage, a Degen when you make him Bleed, and Special Attacks with enough hits that Taskmaster’s ability to avoid them is suspect at best, Cable can be a tough matchup.
  • Kingpin
    • If Taskmaster has his Signature Ability, every time he triggers Exploit Weakness (which he wants to do a lot) he risks just feeding Kingpin’s Rage! And his Black ISO gives him a chance to give Taskmaster a little tastes of his own Ability Accuracy shenanigans.
  • Rogue
    • With reduced Debuff Duration Rogue will be tricky to stack Concussions on, and she doesn’t care about Debuffing her Opponent, but she’ll gladly take the boost to her Lifesteal and Damage from having Class Advantage.

Abilities

Signature ability

Intuitive Pattern Recognition
Increase Concussion Debuff Durations by X second(s).
Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his Opponent reducing their Ability Accuracy by X% for X seconds and resetting the Duration of any currently active Concussions caused by this ability.
If Taskmaster places X Concussions on his Opponent simultaneously, they convert into a Passive effect which reduces Ability Accuracy by X% for X seconds, counts as X Debuffs for Taskmaster's other Abilities, and removes the Exploit Weakness cooldown timer. While this effect is active, Taskmaster will not trigger additional Concussion Debuffs.

Abilities

Photographic Reflexes
Passive
Each Unique Attack your Opponent attempts decreases their Offensive Ability Accuracy by 10%, while increasing your Perfect Block Chance by the same amount.
Each Unique Attack you make decreases your Opponent’s Defensive Ability Accuracy by 10%
Being Struck by a Special Attack resets both of these abilities’ effects.
Exploit Weakness
Passive
Taskmaster spots a weakness in the last Attack his Opponent attempted, which can be exploited by striking his Opponent with that same attack within 40 seconds.
After Exploit Weakness is triggered or expires it goes on cooldown for 5 seconds.
Successfully exploiting a weakness instantly deals X Direct Damage.
An Attack that will trigger Exploit Weakness will not trigger Passive Evades or Auto-Block.
Learn the Foe
Passive
Each time a Debuff is placed on Taskmaster, all future Debuffs placed on him have their Potency reduced by 10%
If the Debuff Potency reduction reaches 100%, Taskmaster becomes Immune to Debuffs.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 2: Causes Armor Break lasting 10 seconds and reducing Armor by X per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
Special Attack 3: Causes Armor Break lasting 10 seconds and reducing Armor by X per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Special Attack 1: Causes Bleed lasting 5 seconds and dealing X Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
Special Attack 3: Causes Bleed lasting 5 seconds and dealing X Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.

Special attacks

1: Use their Weaknesses

Taskmaster is a master of landing the perfect strike to disrupt his opponent’s rhythm.
This attack gains +X Attack for each Debuff active on either Taskmaster or his Opponent.
Bleed: Causes Bleed lasting 5 seconds and dealing X Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.

2: Steal their Strengths

After even a single use, Taskmaster will turn even the most advanced of his opponent’s techniques back on them.
This attack gains +X Attack for each Debuff active on either Taskmaster or his Opponent.
Armor Break: Causes Armor Break lasting 10 seconds and reducing Armor by X per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.

3: Ideal Counter

Taskmaster uses his mastery of his opponent’s own tactics to develop the ideal counter strategy.
This attack gains +X Attack for each Debuff active on either Taskmaster or his Opponent.
Armor Break: Causes Armor Break lasting 10 seconds and reducing Armor by X per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
Bleed: Causes Bleed lasting 5 seconds and dealing X Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
Direct Damage: If there is an active Exploit Weakness target it is automatically triggered, and it deals +X additional Direct Damage.

Availability

2* 3* 4* 6*
Premium Hero Crystal: already available (since 2018-03-20)

Synergies


Professors in Crime

Termination Contract

Mostly Average Joes

Thunderbolts (Taskmaster)
  • 3*
  • 4*
  • All
* Synergy Champions
3* Professors in Crime
Taskmaster: Instantly gain 5% of his Max Power each time he Exploits a Weakness.
Crossbones: Entering Overrun resets the Duration of all active Fury Buffs.
3* Termination Contract
Taskmaster: Gains a 30% chance to Evade against the current Exploit Weakness target.
Moon Knight: All of Moon Knight's Moon Phase Abilities gain a flat +10% chance to trigger.
4* Mostly Average Joes
Taskmaster: If Taskmaster's Current Exploit Weakness target Attack is a Special Attack, all his Special Attacks become Unblockable.
Hawkeye: Special 3 gains a 100% chance to trigger Hemorrhage without counting towards Hawkeye's Hemorrhage activation limit.
4* Professors in Crime
Taskmaster: Instantly gain 5% of his Max Power each time he Exploits a Weakness.
Crossbones: Entering Overrun resets the Duration of all active Fury Buffs.
4* Termination Contract
Taskmaster: Gains a 30% chance to Evade against the current Exploit Weakness target.
Moon Knight: All of Moon Knight's Moon Phase Abilities gain a flat +10% chance to trigger.
4* Thunderbolts (Taskmaster)
Taskmaster: Current Exploit Weakness target Attack has a 20% chance to become Unblockable.
Winter Soldier: Winter Soldier's EMP Upgrade gains a flat 5% chance to trigger.
External synergies:
Champion * Synergy
4*
5*
Better Luck Next Time
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during next fight.
M.O.D.O.K. or Taskmaster: Bleed abilities last 2 seconds longer.
3*
Inseparable level 2
All Champions gain +8% Special 3 Damage
3*
4*
5*
Advanced Idea Mechanics
M.O.D.O.K.: Force Field recharges 1 second faster.
Taskmaster: Deal 15% more Bleed damage.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy
Leon Captain
1/10 1354 2018-03-31  Copy
5* easy syntheticfelty 1/25 2529 2019-09-13  Copy
5* hard
Peppe The Rock
5/65 12320  Copy

Arena

Kind Starts Cutoff
4* featured 2018-01-29 11 863 655
4* featured 2018-01-25 13 064 148
4* featured 2017-12-11 11 349 347
4* featured 2017-12-07 16 851 580
4* basic 2018-06-18 2 402 160
4* basic 2018-06-14 2 295 237
3* featured 2018-01-29 895 593
3* featured 2018-01-25 811 213
3* featured 2017-12-11 646 419
3* featured 2017-12-07 1 508 078

Guides

  • All
Preview Kind Author Published
Taskmaster Full Immunity 0 0
review ContestChampion 2017-12-11
--- Entering Marvel Contest of Champions: Taskmaster 0 0
spotlight Marvel 2017-12-08
Taskmaster Initial Review, Impressions and Tutorial 0 0
review Dork Lessons 2017-12-08
Taskmaster Early Thoughts & Full Abilities Explained 0 0
review Seatin Man of Legends 2017-12-07
Taskmaster's Full Potential 0 0
review ContestChampion 2017-12-07
Taskmaster - All Abilities & Special Attacks 0 0
review Seatin Man of Legends 2017-12-06
Taskmaster Leaked Abilities Overview & Thoughts - Potential God? 0 0
review Seatin Man of Legends 2017-12-01
--- Champion Spotlight 0 0
spotlight

History

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Relations

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