Spider-Man (Stealth Suit)


1 0

Class

skill

Tier

God

Released

2019-07-11
playable character

Bio

Peter Parker is on a Midtown High summer trip to Europe, and he had hoped to leave Super Heroics behind for a few weeks, not to mention the classic Red-and-Blue suit Tony Stark made for him. When Spidey is recruited by Nick Fury to investigate a series of Elemental Creature attacks throughout Europe, he is given his own tactical Stealth Suit, made for him by the very same agent who outfits Nick Fury, Maria Hill, and the rest of their team.

Tags

#Hero
#Metal
#Offensive: Burst
#Size: S
#Spider-Verse Heroes

Hints

Strengths 0 0
  • Utility: Spider-Man (Stealth Suit) is able to bring one of three unique abilities into a fight. Access to a Slow Debuff shuts down opponents who Evade or become Unstoppable. The Enervate Debuff stops the enemy from gaining Power when struck and the Vulnerability Debuff can be used as a significant damage boost.
  • Evade: Using his Spider-Sense, Spider-Man (Stealth Suit) has a high chance to Evade incoming Basic Attacks. This ability goes on cooldown but can be reactivated using Special Attack 1 giving him a reliable way to avoid damage.
Weaknesses 0 0
  • True Strike/True Accuracy: Champions that can ignore Evade effects with True Strike and True Accuracy have an easier time dealing damage to Spider-Man (Stealth Suit). Likewise, effects such as Slow can also provide the same effect.
  • Purify Opponents who can reliably Purify Debuffs will limit Spider-Man (Stealth Suit)’s damage as Spider-Man (Stealth Suit) needs to replace the Debuffs on his Opponent in order to boost his damage output.

Abilities

Signature ability

S.H.I.E.L.D. Enhanced Spider
Passive
Increases the Potency of Fury Passives by X%.

Abilities

Spider-Sense
Spider-Man begins the fight with a Spider-Sense Charge granting him a Passive 70% chance to Evade incoming Basic Attacks when not Blocking.
When Spider-Man Evades an attack, Spider-Sense goes on cooldown for 25 seconds.
Dodging or Evading incoming hits pauses Fury and Precision Passives for 3.5 seconds.
S.H.I.E.L.D. Web-Shooters
Pre-Flight Ability
Spider-Man has 1 Persistent Charge which can be consumed before the fight to load either a Tranquilizer, Web-Foam, or Flash Bang Cartridge into his web-shooters. Only 1 type of Cartridge may be loaded.
Spider-Man starts the fight with X Charges of his loaded Web Cartridge.
If no Cartridge type is loaded, Spider-Man brings in Flash Bang Web Cartridges by default.
Spider-Man expends Web Cartridge Charges inflicting Web Cartridge Debuffs when striking with Light Attack 4 or Special Attack 2.
At the start of the fight, gain back 1 Persistent Charge if it was spent.
S.H.I.E.L.D. Web Cartridge Debuffs
Tranquilizer - 100% chance to inflict Enervate preventing the Opponent from gaining Power when struck for 3.75 seconds.
Web-Foam - 100% chance to inflict a Slow Debuff, reducing the Ability Accuracy of Unstoppable and Evade effects by 100% for 12 seconds. Opponents with a natural Class Advantage cannot be Slowed. Additionally, while the opponent is Slowed Spider-Man cannot Miss.
Flash Bang - 100% chance to inflict a Vulnerability Debuff. When attacking a Vulnerable opponent, increase Critical Damage Rating by X and decrease their Block Proficiency by 50% for 12 seconds.
Fury increases a Champion's Attack power.
Passive: When a Web Cartridge Debuff is replaced, gain a Fury Passive increasing Attack Rating by X for 25 seconds.
Precision increases a Champion's chance to land Critical Hits.
Passive: Spider-Man gains +X Critical Rating versus Sinister Six and Symbiote champions.
Special Attack 1: If Spider-Sense is not on cooldown, gain a Precision Passive increasing Critical Rating by X for 20 seconds.

Special attacks

1: Stealth with a Kick

Jump kick! Smoke bomb! Smoke Bomb with a Kick!
Spider-Sense: Re-activates Spider-Sense if it is on cooldown.
Precision: If Spider-Sense is not on cooldown, gain a Precision Passive increasing Critical Rating by X for 20 seconds.

2: S.H.I.E.L.D. Web Slinger

Woah! These gadgets are awesome! Mr. Stark's Suit never had these!
Web Cartridge Debuffs:
The last two hits of this attack each expend a Web Cartridge Charge to inflict a Web Cartridge Debuff. These Debuffs have 250% duration.
The duration increase lasts until a Web Cartridge Debuff expires. Debuffs that are replaced do not expire.

3: Lights Out

Night Vision too? They'll never see me coming!
Web Cartridge Charges: Gain back all spent Web Cartridge Charges.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2019-10-22)

Synergies


Spider-Men In Black

Spider-Men In Black

Bad For Business

Stark Internship

Culture Shock
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
3* Bad For Business
Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage.
Vulture: Start the fight with a Decoy Buff and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff.
3* Spider-Men In Black
Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks while the Opponent has a Vulnerability Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
4* Bad For Business
Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage.
Vulture: Start the fight with a Decoy Buff and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff.
4* Spider-Men In Black
Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks while the Opponent has a Vulnerability Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
5* Bad For Business
Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage.
Vulture: Start the fight with a Decoy Buff and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff.
5* Culture Shock
Spider-Man (Stealth Suit): Increases the potency of Fury, and Precision effects that trigger while Spider-Sense is active by 15%.
Electro: When one of Electro’s Stun abilities fail to trigger, he inflicts a Shock Debuff instead dealing 40% of Attack over 7 seconds.
5* Spider-Men In Black
Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks while the Opponent has a Vulnerability Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
5* Stark Internship
Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
6* Bad For Business
Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage.
Vulture: Start the fight with a Decoy Buff and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff.
6* Culture Shock
Spider-Man (Stealth Suit): Increases the potency of Fury, and Precision effects that trigger while Spider-Sense is active by 15%.
Electro: When one of Electro’s Stun abilities fail to trigger, he inflicts a Shock Debuff instead dealing 40% of Attack over 7 seconds.
6* Spider-Men In Black
Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks while the Opponent has a Vulnerability Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
6* Stark Internship
Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
External synergies:
Champion * Synergy
4*
5*
6*
Enhanced Illusionist
Mysterio: Reflection, Illusion and Frenzy Gas last for an additional 2 seconds.
3*
Nemesis level 2
All Champions gain +5% attack
4*
Nemesis level 3
All Champions gain +6% attack
5*
6*
Nemesis level 99
All Champions gain +8% attack

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2019-07-15
5* featured 2019-07-11
4* featured 2019-07-15
4* featured 2019-07-11
3* featured 2019-07-15
3* featured 2019-07-11
Predicted 4* Basic arena date: 2020-01-02

Guides

  • All
Preview Kind Author Published
5 Star Rank 5 Spider-Man Stealth Suit Rank Up & Gameplay! 0 0
gameplay Seatin Man of Legends 2019-07-18
Spider-Man Stealth Suit Rank Up & Gameplay! 0 0
gameplay Seatin Man of Legends 2019-07-11
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2019-07-09

History

N/A

Relations

N/A

Comments


Noobie777

Good Skill champ with pre match abilities to undo evade

2019-07-24 07:30