Sentry


0 0

Class

science

Tier

High Demi-God

Released

2018-01-04
playable character
needs fights to ramp up

Bio

Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhanced version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a million exploding suns, Sentry combats the forces of evil and destruction, whether they come from abroad, or from Sentry himself...

Tags

#Hero
#Offensive: Burst
#Size: M

Hints

Strong Match-Ups 0 0
  • Dormammu
    • When entering into a long fight against Dormammu, Sentry is provided time to build up his damage. He’s able to gain Reality Warps, apply Fury, inflict Armor Breaks, and cycle through his different States to inflict a chunk of damage.
  • Magik
    • Sentry is able to deal large bursts of damage when his abilities align. This can be used to play around Magik’s Limbo. Sentry’s Special 3 Regeneration helps mitigate damage taken from Limbo.
  • M.O.D.O.K.
    • Sentry’s different States provide him with powerful Unblockable Attacks which help overcome M.O.D.O.K. and his auto-block ability.
Weak Match-Ups 0 0
  • Green Goblin
    • All of Green Goblin’s ability are not good for Sentry. Sentry relies on Special Attacks, his Signature defense is disabled by Debuffs, and his focus is all about having high Attack. Green Goblin can counter all of Sentry’s abilities through his Special and Heavy Attacks, which all apply Power Drain, Poison, Incinerate, and Weakness.
  • Hela
    • Most of Sentry’s attacks are Physical based and Hela has a Passive that boosts her Physical Resistance. Sentry relies on maintaining a combo which is challenging when facing Hela’s Special Attacks.
  • Taskmaster
    • Taskmaster can reduce opponent’s Ability Accuracy which affects the overall damage output of Sentry. His Fury, Armor Break, and Signature Indestructible are all affected by the reduced Ability Accuracy.

Abilities

Signature ability

Molecular Reformation
Passive
When Sentry loses his Combo, he has a X% chance to become Indestructible for X seconds per Reality Warp. Indestructible doesn’t trigger if Sentry is afflicted with a Debuff.
At the start of a fight, if Health is above X%, Reality Warps persist with Sentry from the previous fight.

Abilities

Reality Warp
Passive
At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
State of Mind
Passive
Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
Overpowering Light: 100% chance on entering this State, Sentry's Special 1 Attack Damage is increased by X per Reality Warp and is Unblockable. Remains until Sentry changes States.
Steadfast Approach: 100% chance on entering this State, Sentry's Heavy Attack Damage is increased by X per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
Absolute Strength: 100% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X per Reality Warp and is Unblockable. Remains until Sentry changes States.
After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 2: 100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 20 seconds.
Fury increases a Champion's Attack power.
Special Attack 1: 100% chance for Fury, increasing your Attack by X for 20 seconds.
Regeneration allows the user to regain lost Health.
Special Attack 3: When Health is below 50%, Sentry consumes one Reality Warp to Heal X over 3 seconds.

Special attacks

1: Light Blast

Sentry punches his opponent before unleashing a Light-based Energy blast.
Fury: 100% chance for Fury, increasing your Attack by X for 20 seconds.

2: Soaring Strike

Sentry leads with an uppercut then loops around for a flying double punch.
Armor Break: 100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 20 seconds.

3: Channel the Void

Sentry transforms into the Void, creating a black hole that consumes the opponent.
Regeneration: When Health is below 50%, Sentry consumes one Reality Warp to Heal X over 3 seconds.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-04-17)

Synergies


Friends
Armor Rating

Friends
Armor Rating

Friends
Armor Rating

Friends
Armor Rating

Rivals
Critical Damage
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
3* Friends level 2
All Champions gain +95 Armor Rating
3* Rivals level 2
All Champions gain +90 Critical Damage Rating
4* Friends level 3
All Champions gain +130 Armor Rating
4* Other Half
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs, as well as increasing Sentry's Attack Rating by 50% for 40 seconds.
4* Rivals level 3
All Champions gain +115 Critical Damage Rating
5* Friends level 3
All Champions gain +130 Armor Rating
5* Other Half
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs, as well as increasing Sentry's Attack Rating by 50% for 40 seconds.
5* Rivals level 3
All Champions gain +115 Critical Damage Rating
6* Friends level 3
All Champions gain +130 Armor Rating
6* Other Half
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs, as well as increasing Sentry's Attack Rating by 50% for 40 seconds.
6* Rivals level 3
All Champions gain +115 Critical Damage Rating
External synergies:
Champion * Synergy
3*
4*
5*
6*
Friends (Ægon) level 3
Ægon: Well-Timed Blocks guarantee Ægon's next hit will be a Critical Hit.
Sentry: +200 Critical Rate and Critical Damage Rate for each Reality Warp.
5*
6*
One Way Or Another
Passive Fury, Prowess, Regeneration, Indestructible, and Limbo effects last 10% longer.
3*
4*
5*
6*
Persistent Force
The Champion: When The Champion has 3 or more Persistent Charges, he starts the fight with an Indestructible Buff, ignoring all incoming damage for 8 seconds.
Mephisto: +15% Attack Rating for each Persistent Charge.
Sentry: +12% Attack Rating for each Reality Warp.
4*
5*
6*
Engulfed by the Void
Void: When activating his Special 3, The Void gains a Reality Warp charge for 30 seconds, increasing the duration of any Fury effects activated afterward by 20 seconds.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
5* hard
Orang The Great
4/55 9511 2018-03-30  Copy
5* hard Sha59 5/65 13940 2018-03-30  Copy

Arena

Kind Starts Cutoff
4* featured 2018-01-08 17 501 929
4* featured 2018-01-04 18 175 801
4* basic 2018-07-09 2 304 983
4* basic 2018-07-05 2 109 200
3* featured 2018-01-08 1 261 063
3* featured 2018-01-04 1 476 223

Guides

  • All
Preview Kind Author Published
5 Star Sentry Rank Up & Full Synergy Gameplay 2019! 0 0
gameplay Seatin Man of Legends 2019-01-18
My Problems With Sentry - Early Thoughts / Review 0 0
review Seatin Man of Legends 2018-01-07
Sentry Rank Up, Abilities & Gameplay 0 0
gameplay Seatin Man of Legends 2018-01-04
Sentry Spotlight Overview + Abilities & First Impressions 0 0
review Seatin Man of Legends 2018-01-03
--- Champion Spotlight 0 0
spotlight

History

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Relations

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