Punisher


0 0

Class

skill

Tier

Occasionally Useful

Released

2014-12-10
playable character

Bio

I know what you're thinking. How did I end up like this? Tied to a chair in a dingy warehouse, with a big, scary man pointing a big, scary gun in my face. Well let me tell you: you're here because you're a criminal. You're a tumor of society. And me? I'm just a man who loves his job. I'm the Punisher. And we're about to have a lot of fun together...

Tags

#Defenders
#Hero
#Offensive: Damage Over Time
#Size: M

Hints

N/A

Abilities

Signature ability

Defy Pain
When Attacked
Marine Corps. The Vietnam War. The Italian Mafia. Frank Castle has conditioned himself for high pain tolerance, granting him a X% chance to endure a lethal blow.

Abilities

Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
All Attacks: Attacking an opponent that is Bleeding has a 20% chance to trigger an additional Bleed, dealing X Direct Damage over 2.5 seconds.
Special Attack 1: 70% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.
Special Attack 2: 85% chance to inflict Bleed, dealing X Direct Damage over 5.5 seconds.
Special Attack 2: When the Bleed from this attack expires, it has a X% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.
Special Attack 3: 100% chance to inflict Bleed, dealing X Direct Damage over 5 seconds.
Special Attack 3: When the Bleed from this attack expires, it has a 90% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.
Fury increases a Champion's Attack power.
All Attacks: 11% chance for Fury, increasing your Attack by X for 7 seconds.
Physical Resistance is an indication of how much a Champion is able to resist physical (i.e. hand-to-hand) attacks.
Passive: The flak jacket made by Microchip grants the Punisher 4 stacks of Resist Physical at the start of the fight, each increasing Physical Resistance by X. Each stack is lost when Punisher is struck 8 times.

Special attacks

1: Street Justice

A ferocious punch, followed by three perfectly placed shots to put down the target.
Bleed: 70% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.

2: Punishment

Sawed off shotguns followed by a burst from twin submachine guns.
Bleed: 85% chance to inflict Bleed, dealing X Direct Damage over 5.5 seconds.
Bleed: When the Bleed from this attack expires, it has a X% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.

3: Payback

The Punisher shows why you should never break the law. Ever.
Attack increases by up to X based on lost Health.
Bleed: 100% chance to inflict Bleed, dealing X Direct Damage over 5 seconds.
Bleed: When the Bleed from this attack expires, it has a 90% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.

Availability

2* 3* 4* 5*
Premium Hero Crystal: N/A

Synergies


Rivals
Critical Damage

Rivals
Critical Damage

Rivals
Critical Damage

Teammates
Perfect Block Chance
  • 2*
  • 3*
  • 4*
  • All
* Synergy Champions
2* Rivals level 1
All Champions gain +65 Critical Damage Rating
3* Rivals level 2
All Champions gain +90 Critical Damage Rating
3* Rivals level 2
All Champions gain +90 Critical Damage Rating
3* Teammates level 2
All Champions gain +4% Perfect Block Chance
4* Rivals level 3
All Champions gain +115 Critical Damage Rating
4* Rivals level 3
All Champions gain +115 Critical Damage Rating
4* Teammates level 3
All Champions gain +5% Perfect Block Chance
External synergies:
Champion * Synergy
2*
Rivals level 1
All Champions gain +65 Critical Damage Rating
3*
Rivals level 2
All Champions gain +90 Critical Damage Rating
4*
Rivals level 3
All Champions gain +115 Critical Damage Rating
3*
4*
5*
6*
Dark Justice
Darkhawk, Venom, Punisher, Ghost Rider: + 30% Power Rate against Villains. +10% Critical Rating against Heroes.
4*
Teammates level 3
All Champions gain +5% Perfect Block Chance
4*
5*
Rivals level 3
All Champions gain +115 Critical Damage Rating
3*
4*
5*
Midnight Pursuit
Night Thrasher: Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
Punisher, Moon Knight: The duration of Bleeds are increased 40%.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy
Ezail iverson
1/10 984 2018-04-01  Copy
4* easy sntlz 2/5 1055 2018-03-31  Copy

Arena

Kind Starts Cutoff
4* featured 2017-06-19 8 427 575
4* featured 2017-06-15 6 817 539
4* basic 2017-12-25 2 266 549
4* basic 2017-12-21 2 002 330
3* featured 2017-06-19 678 630
3* featured 2017-06-15 644 141

Guides

  • All
Preview Kind Author Published
Patch 12.0 Punisher Overview + Gameplay 0 0
gameplay Seatin Man of Legends 2017-03-21
Punisher - Closer Look | Deep Wounds 0 0
review Joel Line 2017-03-03

History

N/A

Relations

N/A

Comments

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