Nick Fury


1 0

Class

skill

Tier

Beyond God

Released

2019-03-21
playable character
large benefit from awakened ability
large benefit from synergies
high skill required

Bio

Known across the battlerealm as a powerful leader and master tactician, Nick Fury is a seasoned combat veteran skilled in various martial arts including a black belt in Tae Kwon Do. Nick also has access to an arsenal of lethal weapons developed by S.H.I.E.L.D. and is a master of espionage, always equipped to fight should the situation arise.

Tags

#Defensive: Utility
#Hero
#Offensive: Damage Over Time
#S.H.I.E.L.D.
#Size: M

Hints

Strengths 0 0
  • Evading Opponents & Opponent’s that cause Misses: While Nick has 5 or more tactical charges his attacks can’t miss or be evaded, making him a good answer to champions who evade frequently or cause attacks to miss.
  • High Damage, limited window: While Nick has an active Fury he can output some serious damage, pair this with his infinite duration Fury from his signature ability and you’ll have a window where Nick can output some serious damage making him great for fighting bosses or difficult opponents.
  • Unblockable State: While Nick has 15 or more tactical charges he is unblockable allowing him to seriously punish his opponent.
Weaknesses 0 0
  • Bleed Immune Opponents: Nick relies heavily on inflicting bleeds to deal maximum damage, if his opponent is immune to these effects he will have a difficult time.
  • Opponent Regeneration: Nick’s bleed effects are 50% less effective against regenerating opponents making this a big weakness of his.
  • Ability Accuracy Reduction: Any Opponent that can affect Nick’s ability to gain tactical charges will be his biggest demise since he relies heavily on them.

Abilities

Signature ability

Life Model Decoy
Passive When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury’s Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins Degenerating X% of his health per second for the rest of the quest while above 30% max health. The destruction of Nick’s decoy Removes all Effects and isn't affected by Ability Accuracy reduction.

Abilities

Battle Scars
When striking a Bleeding Opponent Nick’s Critical Rating is increased by X and his attacks ignore 100% of Physical Resistance.
While the Opponent is not under the effect of a Regeneration Buff all of Nick’s Bleeds are 100% more potent.
Purify Debuffs
Knocking down the Opponent Purifies Nick's non-damaging Debuffs.
Tactical Advantage Charges
Nick starts the fight with 6 Charges when fighting an Avenger.
When Nick is Struck he has a 100% chance to gain 1 Tactical Charge. Reduced to 25% against Mutant Opponents.
While Nick is under the effect of a Fury Effect, Tactical Charge durations are paused.
Nick loses 1 Charge every 6 seconds, decreasing to every 4 seconds while at or above 10 total Charges. Additionally if the Opponent performs a Well-Timed Block Nick loses 1 Charge.
At 5+ Charges: Nick's attacks can’t Miss or be Evaded.
At 10+ Charges: Nick's Purify effects now target all Debuffs.
At 15+ Charges: Nick becomes Unblockable.
At 20+ Charges: All Charges are removed and replaced with a Fury’s Fury Buff which grants X Attack Rating for 10 seconds. All Tactical Charge gains are doubled while Fury’s Fury is active.
Internal Bleed
Passive
If the Opponent gets 8 stacks of Bleed, their Bleed effects are removed and replaced with a Passive Internal Bleed effect which deals X damage over X seconds.
While Internal Bleed is active all the Opponent's Bleed Debuffs have an increased duration of X seconds per Tactical Charge.
Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Basic Attacks: Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing X damage over 1 second.
Heavy Attacks: Landing a Heavy Attack has a 100% chance to inflict up to 3 stacks of Bleed, each dealing X damage over 12 seconds.
Medium Attacks: Landing any Medium Attack has a 100% chance to inflict a Bleed, dealing X damage over 6 seconds.
Hitting into Auto-Block: When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing X damage over X seconds.
Special Attack 2: Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing X damage over 8 seconds.
Special Attack 1: Disorients the Opponent, reducing their Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds.
Fury increases a Champion's Attack power.
Special Attack 3: Additional X Attack if Fury’s Fury is active.
Special Attack 3: Additional X Attack if Internal Bleed is active.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 2: 50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.

Special attacks

1: S.H.I.E.L.D Air Strike

Nick throws a tracker onto his opponent, calling in multiple strikes from a helicarrier above.
Gain Tactical charges: When performing this attack Nick immediately gains 4 Tactical charges.
Disorient: Disorients the Opponent, reducing their Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds.

2: Tactical Takedown

Nick lets loose a series of knife slashes followed with a shot from his pistol.
Bleed: Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing X damage over 8 seconds.
Stun: 50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.

3: Destroyer Gun

Nick throws an electrical gadget at the opponent, shocking them and holding the them in place before firing a deadly shot from his Destroyer gun.
Fury: Additional X Attack if Fury’s Fury is active.
Fury: Additional X Attack if Internal Bleed is active.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2019-07-02)

Synergies


Nick's Leadership
Attack Rating

Restoration Kit

Restoration Kit

Restoration Kit

Strategic Sabotage
other
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
3* Increased Firepower
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Buff doubling their Critical Rating for 10 seconds.
3* Nick's Leadership
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.
3* Restoration Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
3* Strategic Sabotage
All Champions except Nick: If Nick is alive, the first 3 unblocked hits from the Opponent have 100% chance to be Evaded.
4* Contingency Plan
All Champions: If Nick is alive, all Fury Buffs have 20% increased duration, including his own.
4* Extreme Conditions Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
4* Increased Firepower
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Buff doubling their Critical Rating for 10 seconds.
4* Nick's Leadership
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.
4* Restoration Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
4* Strategic Sabotage
All Champions except Nick: If Nick is alive, the first 3 unblocked hits from the Opponent have 100% chance to be Evaded.
5* Contingency Plan
All Champions: If Nick is alive, all Fury Buffs have 20% increased duration, including his own.
5* Extreme Conditions Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
5* Increased Firepower
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Buff doubling their Critical Rating for 10 seconds.
5* Nick's Leadership
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.
5* Power Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is affected by a Power Steal, Power Lock or Power Drain effect he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds.
5* Restoration Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
5* Strategic Sabotage
All Champions except Nick: If Nick is alive, the first 3 unblocked hits from the Opponent have 100% chance to be Evaded.
6* Contingency Plan
All Champions: If Nick is alive, all Fury Buffs have 20% increased duration, including his own.
6* Extreme Conditions Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
6* Increased Firepower
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Buff doubling their Critical Rating for 10 seconds.
6* Nick's Leadership
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.
6* Power Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is affected by a Power Steal, Power Lock or Power Drain effect he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds.
6* Restoration Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
6* Strategic Sabotage
All Champions except Nick: If Nick is alive, the first 3 unblocked hits from the Opponent have 100% chance to be Evaded.
External synergies:
Champion * Synergy
4*
5*
Partners in S.H.I.E.L.D.
Captain Marvel: Each Energy Charge lasts an additional 1 second while in Binary Ignition.
Nick Fury: Each Tactical Advantage charge lasts an additional 1 second.

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2019-03-25
5* featured 2019-03-21
4* featured 2019-03-25
4* featured 2019-03-21
4* basic 2019-09-16
4* basic 2019-09-12
3* featured 2019-03-25
3* featured 2019-03-21

Guides

  • All
Preview Kind Author Published
Nick Fury Tips & Tricks - God Mode Damage Guide 0 0
guide Seatin Man of Legends 2019-09-18
5 Star Nick Fury Rank Up & Gameplay - Act 6 & Realm Of Legends 0 0
gameplay Seatin Man of Legends 2019-04-10
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2019-03-12

History

N/A

Relations

N/A

Comments

N/A