When Nebula is out of Self-Repair charges, she tries to recalibrate her implants granting her a % to regain a charge every 10 seconds.
Ability Accuracy Reduction
Ability Accuracy of Robots is reduced by 20% per electroshock charge.
Power Drain takes away the opponent's Power. Unlike Power Burn, this is in addition to any damage dealt, meaning the opponent will still take some damage from the attack even if blocking.
Special Attack 1:
Inflicts Power Drain, depleting up to 3.5% of the target's max Power per Shock Debuff on the opponent.
Power Lock prevents the opponent from gaining Power, taking away their ability to use any further Special Attacks for a certain amount of time.
Special Attack 1:
Inflicts Power Lock, severing the target's flow of Power for 1
seconds per active Shock Debuff on the opponent.
Regeneration allows the user to regain lost Health.
Nebula starts the fight with 2 Self-Repair charges that activate when the opponent deals more than 110% of their Attack in a single hit, repairing the damage taken over 5 seconds. If Stunned during her Self-Repair, the Repair stops.
Advanced robotics provides full immunity to Poison and Bleed effects.
Shocks her opponent dealing
energy damage over 6 seconds.
Well Timed Blocks:
Nebula spends all electroshock charges to Shock her opponent dealing
energy damage per charge over 6 seconds.
Charges her weapon, generating a passive electroshock charge every 0.9 second(s).
Special Attack 2:
Doubles the amount of Shock Debuffs on the opponent, dealing
energy damage per Shock Debuff over 3 seconds.
Special Attack 3:
Nebula overcharges her power generator for 10 seconds, inflicting Shock when in contact with the opponent, dealing
energy damage over 3 seconds.
Nebula can shrug off up to 3 Shock Debuffs in a fight, gaining 5 Electroshock charges for each Shock Debuff shrugged off this way.