Nebula


0 0

Class

tech

Tier

Low Demi-God

Released

2017-05-11
playable character

Bio

Cybernetically enhanced at birth and trained to win at all costs, Nebula is one of the Mad Titan Thanos’ two adopted daughters and harbors a hatred of her sister, Gamora, after a personal bout left her broken and reeling. Now she has been brought back from the brink of death and seeks vengeance against Gamora, but her journey to exact justice on her sister may reveal more about herself than she expected...

Tags

#Mercenary
#Metal
#Offensive: Damage Over Time
#Robot
#Size: S

Hints

Strong Match-Ups 0 0
  • Wolverine, Wolverine (X-23), Deadpool
    • In addition to a class advantage, Nebula is also immune to the Bleed effects of these Champions. Additionally, these Champions are reliant on their Power meter to charge their Regeneration effects. With Power Lock and Power Drain on Special 1, Nebula can keep their Power levels low and their Regeneration effects weak.
  • Ultron, Vision
    • Nebula can reduce the Ability Accuracy of these Champions with her unique ability, as long as she keeps up the Shock charges on them. These Champions also do not possess any strong Energy Resistance or the ability to get rid of the Debuffs.
Weak Match-Ups 0 0
  • Thor (Jane Foster), Agent Venom
    • Jane Foster has a large amount of Energy Resistance which helps her resist any of Nebula’s Shock effects. In addition, Jane Foster has access to a Stun ability or Stagger to interrupt Nebula’s Self-Repair. Agent Venom, meanwhile, has a very good chance to shrug off Nebula’s Shocks and deny her Power Drain and Power Lock effects.

Abilities

Signature ability

Cybernetic Enhancements
When Nebula is out of Self-Repair charges, she tries to recalibrate her implants granting her a 60.94
TierRank/LevelSigPIValue
3*4/4017217960.94
%
to regain a charge every 10 seconds.

Abilities

Ability Accuracy Reduction
Passive
Ability Accuracy of Robots is reduced by 20% per electroshock charge.
Power Drain takes away the opponent's Power. Unlike Power Burn, this is in addition to any damage dealt, meaning the opponent will still take some damage from the attack even if blocking.
Special Attack 1: Inflicts Power Drain, depleting up to 3.5% of the target's max Power per Shock Debuff on the opponent.
Power Lock prevents the opponent from gaining Power, taking away their ability to use any further Special Attacks for a certain amount of time.
Special Attack 1: Inflicts Power Lock, severing the target's flow of Power for 1 seconds per active Shock Debuff on the opponent.
Regeneration allows the user to regain lost Health.
Passive: Nebula starts the fight with 2 Self-Repair charges that activate when the opponent deals more than 110% of their Attack in a single hit, repairing the damage taken over 5 seconds. If Stunned during her Self-Repair, the Repair stops.
Advanced robotics provides full immunity to Poison and Bleed effects.
Heavy Attacks: Shocks her opponent dealing 194 - 364.4
TierRank/LevelSigPIValue
3*4/40172179194
4*4/4003700364.4
energy damage over 6 seconds.
Well Timed Blocks: Nebula spends all electroshock charges to Shock her opponent dealing 194 - 364.4
TierRank/LevelSigPIValue
3*4/40172179194
4*4/4003700364.4
energy damage per charge over 6 seconds.
Holding Block: Charges her weapon, generating a passive electroshock charge every 0.9 second(s).
Special Attack 2: Doubles the amount of Shock Debuffs on the opponent, dealing 388 - 728.8
TierRank/LevelSigPIValue
3*4/40172179388
4*4/4003700728.8
energy damage per Shock Debuff over 3 seconds.
Special Attack 3: Nebula overcharges her power generator for 10 seconds, inflicting Shock when in contact with the opponent, dealing 194 - 364.4
TierRank/LevelSigPIValue
3*4/40172179194
4*4/4003700364.4
energy damage over 3 seconds.
Passive: Nebula can shrug off up to 3 Shock Debuffs in a fight, gaining 5 Electroshock charges for each Shock Debuff shrugged off this way.

Special attacks

1: Electric Encore

Striking first with her electroshock batons, Nebula then forms them into a staff for a devastating second strike.
Power Drain: Inflicts Power Drain, depleting up to 3.5% of the target's max Power per Shock Debuff on the opponent.
Power Lock: Inflicts Power Lock, severing the target's flow of Power for 1 seconds per active Shock Debuff on the opponent.

2: Shock and Awe

Nebula puts some space between her and her opponent before unleashing a concentrated burst of electricity.
Shock: Doubles the amount of Shock Debuffs on the opponent, dealing 388 - 728.8
TierRank/LevelSigPIValue
3*4/40172179388
4*4/4003700728.8
energy damage per Shock Debuff over 3 seconds.

3: Galaxy-Class Killer

Death by a thousand cuts, faster than you can bat an eye.
Shock: Nebula overcharges her power generator for 10 seconds, inflicting Shock when in contact with the opponent, dealing 194 - 364.4
TierRank/LevelSigPIValue
3*4/40172179194
4*4/4003700364.4
energy damage over 3 seconds.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2017-08-22)

Synergies


Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Family
Health

Family
Health
  • 3*
  • 4*
  • 5*
  • All
* Synergy Champions
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Family level 2
Increases Maximum Health of all Champions by 5%
3* Rivals level 1
All Champions gain +65 Critical Damage Rating
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Family level 3
Increases Maximum Health of all Champions by 6%
4* Rivals level 2
All Champions gain +90 Critical Damage Rating
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Family level 3
Increases Maximum Health of all Champions by 6%
5* Rivals level 3
All Champions gain +115 Critical Damage Rating
External synergies:
Champion * Synergy
3*
Infinity Enemies level 2
All Champions gain +5% Attack
4*
5*
6*
Infinity Enemies level 4
All Champions gain +7% Attack
4*
6*
Sibling Rivalry
Nebula: The first Special 1 or Special 2 each fight has 100% Critical Hit Chance.
Gamora: Robot opponents suffer -10% Ability Accuracy for each Cruelty Buff on Gamora.
4*
5*
6*
A.I. Uprising
Nebula, Sentinel, Darkhawk, Warlock, Guillotine 2099: Gain 70% of a Bar of Power each time an immunity prevents an effect.
3*
4*
5*
6*
Unmerciful Punishment
Proxima Midnight: When True Accuracy is active, her Attack Rating is increased by 15%.
Nebula Starts the fight with 10 Electroshock Charges.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy
Ernesto UA
1/2 769 2018-04-01  Copy
4* easy jiojkl 1/2 808 2018-04-01  Copy
5* hard Trickygunner 5/65 12080  Copy

Arena

Kind Starts Cutoff
5* featured 2018-05-07 23 519 536
5* featured 2018-05-03 20 585 363
4* featured 2018-05-07 5 471 179
4* featured 2018-05-03 4 690 320
4* featured 2017-05-15 15 002 187
4* featured 2017-05-11 14 448 841
4* basic 2018-10-29 1 845 424
4* basic 2018-10-25
4* basic 2017-11-20 3 551 849
4* basic 2017-11-16 3 667 221
3* featured 2018-05-07 658 633
3* featured 2018-05-03 654 216
3* featured 2017-05-15 1 183 825
3* featured 2017-05-11 1 263 240

Guides

  • All
Preview Kind Author Published
How to fight with Nebula 0 0
guide Muzz MCOC 2017-09-21
Nebula Rank Up & Gameplay 0 0
gameplay Seatin Man of Legends 2017-05-15
Nebula First Impressions 0 0
review ContestChampion 2017-05-15
--- Entering Marvel Contest of Champions: Nebula 0 0
spotlight Marvel 2017-05-11
Nebula Abilities & Gameplay Breakdown 0 0
gameplay Seatin Man of Legends 2017-04-28
Nebula - First Look - More Than Meets the Eye 0 0
review Joel Line 2017-04-28
--- Champion Spotlight 0 0
spotlight

History

N/A

Relations

N/A

Comments

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