Namor


0 0

Class

mutant

Tier

Beyond God

Released

2019-06-13
playable character
large benefit from awakened ability
large benefit from high signature level

Bio

To both Heroes and Villains alike, Namor has been a mighty ally and a formidable foe. The short-tempered mutant ruler of Atlantis will stop at nothing to crush anyone and anything that threatens his Kingdom and its people. No matter who you are or what your intentions may have been.

Tags

#Avengers
#Defenders
#Hero
#Illuminati
#Offensive: Burst
#Size: M
#X-Men

Hints

Strengths 0 0
  • Namor excels against Bleed and Stun Immunity Champions or paths. All of his damage comes from entering a maintaining IMPERIUS REX for as long as possible.
  • At max SIG, not only does Namor take no damage from thorns attacks, but he actually dishes it back out to his Opponent. All star defenders such as Korg will be short work for Namor.
Weaknesses 0 0
  • Robots: Namor doesn’t generate any Outrage when failing to bleed Robot Champions, making it very difficult for him to properly build up his Stacks of Outrage and enter IMPERIUS REX. He can use his Special 2’s Stun Debuffs and his natural generation of Outrage to get there eventually, but the process will take much more time.
  • Power Drain: Namor needs to watch out for any Power draining effects while IMPERIUS REX is active. IMPERIUS REX will see to it that Namor generates tons of Power instantly but while it’s active, if his Power runs out he needs to start from scratch.

Abilities

Signature ability

Hydrokinetic Armor
Passive
Namor takes X% reduced damage from all sources while attacking his Opponent. When Namor ends an Attack, any damage prevented by Hydrokinetic Armor is captured and sent back to the Opponent as Energy Damage.

Abilities

Outrage
Namor can have a maximum of 30 Stacks of Outrage.
Every 3 seconds Namor gains 1 Outrage. Each time Namor is affected by a Stun Debuff, he reduces the time between each Outrage generated by 0.5 seconds. Once Namor activates IMPERIUS REX the timer is reset back to 3 seconds.
Namor generates 1 Outrage whenever he is affected by a Bleed or Incinerate Debuff.
Namor generates 1 Outrage whenever he fails to apply a Bleed or Stun Debuff to the Opponent or whenever the Opponent Purifies a Debuff.
Namor does not gain Outrage when failing to apply Bleed Debuffs to Robots. He does not hold them responsible for their lack of blood.
IMPERIUS REX
If Namor has 15 stacks of Outrage he can Dash Back and hold Block for 1.2 seconds to instantly gain 1 bar of Power and activate IMPERIUS REX.
If Namor has 30 stacks of Outrage he instantly generates up to 95% of his Max Power and activates IMPERIUS REX.
Namor's Special Attacks deal up to 240% additional damage based on active stacks of Outrage.
Special Attacks cost 90% less Power. However, Namor Drains 15% of a bar of Power every second. Each Special Attack Namor launches applies an additional Drain of 5% per second.
While IMPERIUS REX is active, Namor cannot gain Power from any sources other than his own abilities.
Once Namor has 0 Power remaining, all stacks of Outrage are removed and IMPERIUS REX ends.
Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Medium Attacks: 30% chance to inflict Bleed dealing X Direct Damage over 6 seconds.
Special Attack 1: Each hit has a 50% chance to inflict a Bleed dealing X Direct Damage over 8 seconds.
Fury increases a Champion's Attack power.
Special Attack 3: Gain a Passive Fury increasing Attack Rating by X for 20 seconds. While this Fury is active, Namor's Opponents gain 0 Power when struck by Special Attacks.
Power Gain allows the user to gain Power without attacking or being attacked, allowing them to use Special Attacks.
Heavy Attacks: While IMPERIUS REX is active, launching a Heavy Attack consumes 15 stacks of Outrage to generate 100% of a bar of Power.
Regeneration allows the user to regain lost Health.
Special Attacks: Namor Regenerates 6% of his missing Health.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 2: Each hit has a 50% chance to inflict Stun lasting 2.5 seconds.
Special Attack 2: While IMPERIUS REX is active this attack is Unblockable.

Special attacks

1: To the Point

Namor propels himself and his trident forward in a violent whirlpool of waves, destroying everything in his path.
Outrage: While IMPERIUS REX is active, Namor generates twice as much Outrage from all sources for the duration of this Special Attack.
Bleed: Each hit has a 50% chance to inflict a Bleed dealing X Direct Damage over 8 seconds.

2: Slam Dunk

Namor leaps into the air then lobs his Trident into the Earth, creating an explosive geyser of water before landing a final devastating blow on his bewildered Opponent.
Stun: Each hit has a 50% chance to inflict Stun lasting 2.5 seconds.
Unblockable: While IMPERIUS REX is active this attack is Unblockable.

3: Might of Neptune

Namor unleashes the full power of Neptune’s Trident, summoning an ocean in places where oceans do not belong.
Fury: Gain a Passive Fury increasing Attack Rating by X for 20 seconds. While this Fury is active, Namor's Opponents gain 0 Power when struck by Special Attacks.
All Special Attacks
Regeneration: Namor Regenerates 6% of his missing Health.

Availability

3* 4* 5*
Premium Hero Crystal: already available (since 2019-09-24)

Synergies


Beach Bods
Attack Rating

Beach Bods
Attack Rating

Beach Bods
Attack Rating

Friends (Attack)
Attack Rating

Romance
Power Gain
  • 3*
  • 4*
  • 5*
  • All
* Synergy Champions
3* Beach Bods
All Champions: Each member of this Synergy increases the team's Attack Rating by +8% for as long as they are alive (max 24%).
3* Enemies level 3
All Champions gain +155 Critical Rating
3* Friends (Attack) level 2
All Champions gain +5% Attack
3* Romance level 3
All Champions gain +5% Power Gain
4* Beach Bods
All Champions: Each member of this Synergy increases the team's Attack Rating by +8% for as long as they are alive (max 24%).
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Friends (Attack) level 2
All Champions gain +5% Attack
4* Kings of the World
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
4* Romance level 3
All Champions gain +5% Power Gain
5* Beach Bods
All Champions: Each member of this Synergy increases the team's Attack Rating by +8% for as long as they are alive (max 24%).
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Friends (Attack) level 2
All Champions gain +5% Attack
5* Kings of the World
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
5* Romance level 3
All Champions gain +5% Power Gain
5* Tide To Go
Namor: Under a Full or New Moon, attacking or being attacked by Bleeding Opponents grants 5% of a bar of Power with each Strike. As the Moon waxes and wanes, Attack Rating is increased by +15%.
Moon Knight: Under a Full or New Moon, Power Gain Rate is increased by 10%. As the Moon waxes and wanes, Bleed and Fury potency is increased by 15%.
External synergies:
Champion * Synergy
3*
4*
5*
Just Friends
All Champions gain +5% Health.
3*
Teammates level 2
All Champions gain +4% Perfect Block Chance
4*
5*
6*
Teammates level 3
All Champions gain +5% Perfect Block Chance

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2019-06-17
5* featured 2019-06-13
4* featured 2019-06-17
4* featured 2019-06-13
3* featured 2019-06-17
3* featured 2019-06-13
Predicted 4* Basic arena date: 2019-12-05

Guides

  • All
Preview Kind Author Published
6 Star Namor Level Up & Gameplay - Beyond God Tier Burst 0 0
gameplay Seatin Man of Legends 2019-07-01
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2019-06-07
--- Champion Spotlight with full stats 0 0
spotlight Marvel Contest of Champions 2019-06-07

History

N/A

Relations

N/A

Comments

N/A