Kingpin


0 0

Class

skill

Tier

Occasionally Useful

Released

2017-08-31
playable character

Bio

Wilson Fisk, kingpin of crime in New York City, rules the underworld with ruthless efficiency. Gaining power through numerous illegal ventures and intimidation, Kingpin has gone toe-to-toe with the likes of Spider-Man and Daredevil and kept pace thanks to his incredible physical prowess and strength. Now the infamous crime lord has set his sights on the Contest and its rich supply of dangerous black ISO-8. For Fisk, the Contest is just another city to conquer.

Tags

#Offensive: Raw Damage
#Size: XL
#Villain

Hints

Strong Match-Ups 0 0
  • Electro
    • Kingpin makes a good answer to Electro. His large health pool allows him to soak up some of that Static Shock Damage without too much worry. Then his Special 1 includes a projectile attack allowing him to avoid some of the damage all together, and the Ability Accuracy reduction from that same Special 1 allows him to avoid even more. Finally, sprinkle a little class advantage on top and away you go.
  • Spider-Man (Stark Enhanced)
    • Starker-man’s AI assisted Evade is serious business. It’s usually somewhere between difficult and suicidal to throw a Heavy Attack at him, making it tough to turn it off if you’re not a Cosmic Champion. Kingpin’s Unstoppable Heavy Attack let’s him turn off that AI in relative safety, unlocking his Special 1 to get the Ability Accuracy Reduction into the fight to keep him down!
Weak Match-Ups 0 0
  • Angela
    • Angela has no Debuffs to place on Kingpin, taking his Rage also completely out of the picture. Also as a Skill Champion with only his Black ISO Ability Accuracy reduction to combat her Buff stacking, Kingpin will find himself facing an uphill battle..
  • Doctor Strange
    • With Counterspell and Nullify to remove Unstoppable and Fury, Mystic Dispersion to benefit from those removals, and Energy Damage basic attacks to counter Kingpin’s Physical Resistance, Doctor Strange is a tough matchup.
  • Rogue
    • Rogue’s Powersteal and Lifesteal abilities are unaffected by Kingpin’s Rage, and she can steal a Fury of her own from Overpower. Her ability to reduce Debuff durations lowers the effect of Black ISO-8, and she has Class Advantage to make sure she hurts even more than usual.

Abilities

Signature ability

True Nature
Fisk readies himself to bring his ill intent upon the Contest, beginning the fight with 2 Rages active on himself.
When Kingpin exits Overpower mode, he has a chance to gain up to 4 Rages, with each having a X% chance to activate.

Abilities

Fury increases a Champion's Attack power.
Heavy Attacks:
If Kingpin lands 3 Heavy Attacks within 2.5 seconds of each other he gains Fury, increasing his Attack by X for 10 seconds.
While Kingpin has this Fury Buff he cannot become Unstoppable.
Buff:
If Kingpin's Debuffs and Rages combined equal 8, he converts them into an Overpower Buff, lasting 12 seconds and increasing his attack by X.
While in Overpower mode, Kingpin's Special Attacks become Unblockable and he cannot gain Rage.
Passive:
Whenever Kingpin gains a Debuff he has a 50% chance to convert it into a permanent Rage that has no effect.
Each Debuff and Rage on Kingpin only strengthens his resolve, increasing attack by X and Power Gain Rate by 5%.
Whenever the opponent Evades one of Kingpin's attacks, he gains a Rage. Cooldown: 1.5 seconds.
Special Attack 3: Kingpin gains 2 Rage. If he's in Overpower mode, he instead refreshes the duration of Overpower mode.
Unstoppable prevents the user from being staggered by enemy attacks. This is especially useful when blocking or when using a Heavy Attack.
Heavy Attacks: While charging a Heavy Attack, Kingpin becomes Unstoppable for 0.8 seconds and has X additional Physical Resistance.
Special Attack 2:
100% chance to gain an Unstoppable Buff which lasts for 6.5 seconds.
While Unstoppable, each strike landed on Kingpin has a 100% chance to grant a Rage.

Special attacks

1: Dirty Deeds

Nothing’s illegal in the Contest. Especially not a concentrated dose of toxic Black ISO-8.
Black ISO-8: Infects the opponent with Black ISO-8, dealing X direct damage over 12 seconds. Opponents under Black ISO-8 suffer 45% reduced Defensive Ability Accuracy and Attack.

2: Eliminate the Competition

It’s nothing personal...it’s just good business.
Unstoppable:
100% chance to gain an Unstoppable Buff which lasts for 6.5 seconds.
While Unstoppable, each strike landed on Kingpin has a 100% chance to grant a Rage.

3: Self Made Man

Such disrespect and insolence towards the Kingpin of crime. It’s time Fisk got his hands dirty...
Rage: Kingpin gains 2 Rage. If he's in Overpower mode, he instead refreshes the duration of Overpower mode.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2017-12-12)

Synergies


Bane of Hell's Kitchen

Bane of Hell's Kitchen

Competition

Competition

Defenders Destroyer
  • 3*
  • 4*
  • 5*
  • All
* Synergy Champions
3* Bane of Hell's Kitchen
Kingpin: Heavy Attacks gain +60% Attack and cannot trigger a Passive Evade.
Daredevil: +40% Armor Break duration.
Daredevil (Classic): +40% Precision Buff duration.
3* Competition
Kingpin: +15% Rage conversion chance.
The Hood: +20% Invisibility Duration.
Joe Fixit: +15% Attack while the opponent has a Debuff.
4* Bane of Hell's Kitchen
Kingpin: Heavy Attacks gain +60% Attack and cannot trigger a Passive Evade.
Daredevil: +40% Armor Break duration.
Daredevil (Classic): +40% Precision Buff duration.
4* Competition
Kingpin: +15% Rage conversion chance.
The Hood: +20% Invisibility Duration.
Joe Fixit: +15% Attack while the opponent has a Debuff.
4* Defenders Destroyer
Kingpin: +15% more power when struck by a Physical Attack.
Iron Fist: +15% Armor Break duration.
Elektra: +15% Bleed duration.
5* Bane of Hell's Kitchen
Kingpin: Heavy Attacks gain +60% Attack and cannot trigger a Passive Evade.
Daredevil: +40% Armor Break duration.
Daredevil (Classic): +40% Precision Buff duration.
5* Competition
Kingpin: +15% Rage conversion chance.
The Hood: +20% Invisibility Duration.
Joe Fixit: +15% Attack while the opponent has a Debuff.
5* Defenders Destroyer
Kingpin: +15% more power when struck by a Physical Attack.
Iron Fist: +15% Armor Break duration.
Elektra: +15% Bleed duration.
External synergies:
Champion * Synergy
4*
5*
Masterminds (Mister Sinister)
Mister Sinister, Kingpin, Ultron, M.O.D.O.K.: Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
4*
5*
6*
Kings of the World
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
3*
4*
Dark Illuminati
All Villains gain +20% Armor.
3*
4*
5*
6*
Skill Training (Sentinel)
Sentinel: Increase Critical Resistance by 25% when facing a target of the Skill class.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy AtomicMadness98 1/10 1129 2018-03-31  Copy
4* easy kabookiman 1/1 832 2018-04-19  Copy
4* hard T4warka 3/30 2229 2018-04-01  Copy

Arena

Kind Starts Cutoff
4* featured 2017-09-04 14 842 760
4* featured 2017-08-31 15 030 425
4* basic 2018-03-26 2 328 667
4* basic 2018-03-22 2 343 366
3* featured 2017-09-04 1 317 028
3* featured 2017-08-31 1 517 337

Guides

  • All
Preview Kind Author Published
Kingpin, Rank Up, Abilities and Gameplay 0 0
gameplay Seatin Man of Legends 2017-09-11
--- Entering Marvel Contest of Champions: Kingpin 0 0
spotlight Marvel 2017-08-31
Kingpin & Medusa: First Look - Early Ability Walkthrough 0 0
review Joel Line 2017-08-26
--- Champion Spotlight 0 0
spotlight

History

N/A

Relations

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Comments

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