Killmonger


0 0

Class

skill

Tier

God

Released

2018-02-15
playable character

Bio

Erik Stevens’ ruthlessness and combat skill earned him the nickname “Killmonger” during his time as a black-ops soldier. While he has not set foot in Wakanda for a long time, he has returned with a plan that threatens to put Black Panther and all of Wakanda at risk. Using his charisma, combat prowess and his knowledge of Wakandan customs, Erik Killmonger is an imminent threat to all that T'Challa holds dear.

Tags

#Defensive: Utility
#Offensive: Burst
#Size: M
#Villain

Hints

Strong Match-Ups 0 0
  • Hyperion, Mordo
    • Killmonger is able to take no damage from Special 3 Attacks if he has at least one Indestructible Charge. Activate his Special 2 Attack in order to get those charges and you won’t have to worry about Champions who have a very fast Power Gain effect like Hyperion or Mordo.
  • Spider-Man
    • Killmonger has True Strike and he can keep the ability active for a very long time when paired with Winter Soldier. This will make him a really great option against Champions that rely on Evade, such as Spider-Man.
  • Stun Immunity
    • Counterpunch charges can be very useful when going against a Champion that is benefiting from Stun Immunity. Killmonger is able to shrug off the impact of attacks when he is blocking, opening an attack window, which allows him to counter attack right away.
Weak Match-Ups 0 0
  • Medusa, King Groot, Iron Fist
    • Killmonger is extremely vulnerable to Armor Break abilities. When suffering from an Armor Break, his Vibranium Armor is turned off for the duration of the Armor Break effect.
  • Vision, Iceman
    • Killmonger doesn’t do really well against opponents that are Bleed Immune, since one of his primary tools to inflict damage is through his Bleed ability on Critical Hits and his Special 3 Attack.

Abilities

Signature ability

Reverberation
When Attacked
Vibranium Armor activates Reverberation for X seconds, dealing damage back to the opponent when Killmonger is Struck or Blocks an attack. Damage is based on Killmonger’s stored Power at the time of activation, inflicting up to X% of the incoming damage as Physical Damage. Reverberation has a X second cooldown time after expiring.
When both Reverberation and True Strike are active, Killmonger gains +X Attack Rating when hitting opponents.

Abilities

Critical Resistance
Passive
This Champion has additional Critical Resistance in its Base Attributes.
Armor prevents some, but not all, damage to a Champion. Many Champions have Armor as a passive ability. Direct Damage ignores all Armor.
Passive: At the start of the fight, Vibranium Armor provides X Armor Rating and Killmonger gains X% of his missing Power each time a Debuff is inflicted against him. Vibranium Armor is disabled if he is suffering from an Armor Break effect.
Bleed deals a fixed amount of damage (usually a percentage of your Attack Rating) over a certain time period. Bleed is an effective counter to Armored Champions.
Critical Hits: Critical Hits lacerate opponents with a 80% chance, inflicting X Bleed damage over 1.5 seconds.
Special Attack 3: If Killmonger inflicted 15 or more Bleed Debuffs in this fight, he inflicts a Bleed stack for every Bleed he inflicted. Each Bleed deals X Direct Damage over 6 seconds. This effect can activate once a fight. Max: 50 Bleed stacks.
Indestructible Charges: Vibranium Armor activates 3 Indestructible Charges. A charge is spent to ignore all the incoming damage from an attack. Max: 4 charges.
True Strike allows a Champion to ignore the effects of Armor, Resistances, and Evasion.
All Attacks: Hitting opponents that are recovering from a Special Attack grants Killmonger True Strike for 16 seconds. This allows him to ignore Armor, Resistances, Auto Block and all Evade effects.

Special attacks

1: Merchant of Death

Killmonger stays true to his name, offering a 2-for-1 special on knives to the chest and a bonus leaping kick to the face.
Counterpunch Charges: Killmonger gains 2 Counterpunch Charges that last for 15 seconds. A charge is spent to shrug off the impact of enemy attacks for 0.75 seconds when Killmonger is blocking, allowing him to immediately counter-attack.

2: Leopard Strike

Leaping into the air for a height advantage, Killmonger lands with his ceremonial blades, striking deep wounds in his target.
Indestructible: Vibranium Armor activates 3 Indestructible Charges. A charge is spent to ignore all the incoming damage from an attack. Max: 4 charges.

3: Claws Out

Killmonger’s black-ops training becomes painfully realized as he uses his Vibranium claws to lacerate his Opponent.
Bleed: If Killmonger inflicted 15 or more Bleed Debuffs in this fight, he inflicts a Bleed stack for every Bleed he inflicted. Each Bleed deals X Direct Damage over 6 seconds. This effect can activate once a fight. Max: 50 Bleed stacks.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-05-29)

Synergies


Enhanced Soldiers

Wakanda Leadership

Fearless
  • 2*
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
3* Enhanced Soldiers level 1
Killmonger: 15% chance to activate True Strike when intercepting the opponent’s Dash.
Winter Soldier: +1% Attack for each hit of the Combo Meter to maximum of 100 hits.
3* Wakanda Leadership
Killmonger: Starts the fight with 3 of his Indestructible and Unstoppable Charges.
Black Panther (Civil War): Well Timed Blocks provide a 30% Fury Buff for 15 seconds.
4* Enhanced Soldiers level 2
Killmonger: 30% chance to activate True Strike when intercepting the opponent’s Dash.
Winter Soldier: +2% Attack for each hit of the Combo Meter to maximum of 100 hits.
4* Fearless
Killmonger: If Vibranium Armor is active, Killmonger has a 35% chance to Purify a Debuff after a 0.5 second delay and then instantly Regenerate 4% Health per Debuff.
Void: Regenerates 1% Health when inflicting his Intimidating Debuffs.
4* Wakanda Leadership
Killmonger: Starts the fight with 3 of his Indestructible and Unstoppable Charges.
Black Panther (Civil War): Well Timed Blocks provide a 30% Fury Buff for 15 seconds.
5* Enhanced Soldiers level 3
Killmonger: 100% chance to activate True Strike when intercepting the opponent’s Dash.
Winter Soldier: +5% Attack for each hit of the Combo Meter to maximum of 100 hits.
5* Fearless
Killmonger: If Vibranium Armor is active, Killmonger has a 35% chance to Purify a Debuff after a 0.5 second delay and then instantly Regenerate 4% Health per Debuff.
Void: Regenerates 1% Health when inflicting his Intimidating Debuffs.
5* Wakanda Leadership
Killmonger: Starts the fight with 3 of his Indestructible and Unstoppable Charges.
Black Panther (Civil War): Well Timed Blocks provide a 30% Fury Buff for 15 seconds.
6* Enhanced Soldiers level 3
Killmonger: 100% chance to activate True Strike when intercepting the opponent’s Dash.
Winter Soldier: +5% Attack for each hit of the Combo Meter to maximum of 100 hits.
6* Fearless
Killmonger: If Vibranium Armor is active, Killmonger has a 35% chance to Purify a Debuff after a 0.5 second delay and then instantly Regenerate 4% Health per Debuff.
Void: Regenerates 1% Health when inflicting his Intimidating Debuffs.
6* Wakanda Leadership
Killmonger: Starts the fight with 3 of his Indestructible and Unstoppable Charges.
Black Panther (Civil War): Well Timed Blocks provide a 30% Fury Buff for 15 seconds.
External synergies:
Champion * Synergy
2*
Nemesis level 1
All Champions gain +4% attack
3*
Nemesis level 2
All Champions gain +5% attack
4*
Nemesis level 3
All Champions gain +6% attack
4*
5*
6*
Familiar Faces
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.75 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
3*
4*
5*
6*
No Mercy
Sabretooth: Inflicting a Debuff reduces the opponent's Ability Accuracy by 100% for 0.7 seconds.
Black Panthers, Killmonger: +30% Power Rate when hitting opponents that are suffering from a Debuff.
3*
4*
5*
6*
Skill Training (Sentinel)
Sentinel: Increase Critical Resistance by 25% when facing a target of the Skill class.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
5* hard BigBruce101 5/65 12640 2018-06-30  Copy
6* hard roastedbagel 2/35 11390 2018-06-30  Copy

Arena

Kind Starts Cutoff
5* featured 2018-02-19 37 069 716
5* featured 2018-02-15 38 293 285
4* featured 2018-02-19 10 358 784
4* featured 2018-02-15 6 475 051
4* basic 2018-08-13 3 574 216
4* basic 2018-08-09 3 403 793
3* featured 2018-02-19 950 686
3* featured 2018-02-15 907 012

Guides

  • All
Preview Kind Author Published
--- Entering Contest of Champions: Erik Killmonger 0 0
spotlight Marvel 2018-02-15
Killmonger Review - Strengths & Weaknesses - Champion Overview 0 0
review Seatin Man of Legends 2018-02-15
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2018-02-14
Killmonger Abilities Overview and Gameplay 0 0
gameplay Seatin Man of Legends 2018-02-08
How To Fight Killmonger Like A Ninja 0 0
guide Dork Lessons 2018-02-07
Killmonger Leaked Abilities & Synergies Overview! 0 0
review Seatin Man of Legends 2018-01-26

History

N/A

Relations

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Comments

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