Iron-Man (Infinity War)


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Class

tech

Tier

God

Released

2018-05-24
playable character
large benefit from awakened ability
large benefit from synergies
high skill required

Bio

After being an integral part of the Avengers team from the start, Tony Stark finds himself divided from Earth’s Mightiest Heroes. But now, faced with an imminent, deadly threat unlike any he has ever encountered, Stark will be forced to call upon some familiar faces as well as do battle alongside some new allies.

Tags

#Avengers
#Control: Counter
#Hero
#Metal
#Size: M

Hints

N/A

Abilities

Signature ability

Deflector Protocol
Passive
Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting X stack(s) of Molecular Armor.
While 15% Health or less remains and Iron Man is under the effects of an Armor effect, the suit generates X% Power per second and has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.

Abilities

Molecular Arsenal
Tony Stark’s Model 50 suit uses state-of-the-art nanotechnology to change form and mass at will, providing extreme adaptability and a wide array of weaponry including Blade Arm, Hammer Arm, and point-blank Repulsor attacks.
Repulsor Attacks
The first Medium hit, the first Heavy hit, and the second and fourth Light attacks employ point-blank Repulsor blasts.
Repulsor hits don’t make contact, cannot be evaded, and deal Energy Damage instead of Physical.
Repulsor hits that strike an opponent suffering from both Shock and Incinerate fuse those two Debuffs into a new Plasma Passive that has the properties of both.
Repulsor hits refresh Incinerate Debuffs and Plasma Passives on opponents.
Repulsor hits that strike an opponent suffering from a Shock or Plasma effect generate zero Power in opponents and drain up to 2.5% of their current stored Power.
Molecular Armor
Passive
Up to 24% chance to activate an Armor Passive when attacking or struck by an attack, increasing Armor by X for 8 seconds. The chance to trigger is reduced for each active Armor Passive.
Start the fight with 1 stack(s) of Molecular Armor.
Critical Resistance increases by X for each active Armor effect.
Each Armor effect active on Iron Man reduces the effectiveness of Power Drain, Power Steal, and Power Burn effects by 18%.
After achieving 4 stacks of any Armor effect, Iron Man has a 100% chance to Auto-Block the next attack and then consume 1 Armor effect(s). This Auto-Block triggers Parry.
A stack of Armor is lost each time Iron Man is inflicted by an Armor Break effect.
Molecular Armor provides full immunity to Bleed and Coldsnap effects while active.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Heavy Attacks: The second hit employs a Hammer Arm and has a 100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by X for 12 seconds.
Special Attack 2: The first two hits are Hammer Arm Attacks. Each has a 40% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by X for 12 seconds.
Special Attack 2: If the target does not ignite, they are instead inflicted by Armor Break, removing one Armor Up and then reducing Armor by X for 20 seconds.
Special Attack 3: 100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by X for 3 seconds.
Fury increases a Champion's Attack power.
Heavy Attacks: The first Repulsor hit has all the properties of a Repulsor Attack and has +X Attack Rating.
Heal Block allows the Champion to stop the opponent's Regeneration.
Heavy Attacks: The third and final hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
Special Attack 1: The first hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
Incinerate removes a fixed amount of damage over a fixed period of time, similar to Bleed or Poison, whenever a Champion would be burned. Incinerate also lowers a Champion's ability to Block.
Special Attack 2: The missile barrage has a 100% chance to ignite the target, inflicting Incinerate for X damage over 5 seconds.
Special Attack 1:
100% chance to leave opponents Shocked for X Energy Damage over 12 seconds.
Shock duration increases by up to 50% based on the opponents’ current Power.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 2: 34% chance for each active Armor Break on the opponent to inflict Stun for 2.2 seconds.

Special attacks

1: Zero-point Blasts

Tapping into an esoteric energy source, the suit morphs to fire debilitating blasts.
Each energy projectile has all the properties of a Repulsor attack and generates zero Power in opponents.
Heal Block: The first hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
Shock:
100% chance to leave opponents Shocked for X Energy Damage over 12 seconds.
Shock duration increases by up to 50% based on the opponents’ current Power.

2: Micro-missile Array

Nanoparticles reform into wings that rain down repeated missile strikes.
Armor Break: The first two hits are Hammer Arm Attacks. Each has a 40% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by X for 12 seconds.
Armor Break: If the target does not ignite, they are instead inflicted by Armor Break, removing one Armor Up and then reducing Armor by X for 20 seconds.
Incinerate: The missile barrage has a 100% chance to ignite the target, inflicting Incinerate for X damage over 5 seconds.
Stun: 34% chance for each active Armor Break on the opponent to inflict Stun for 2.2 seconds.

3: Infinity Break

Adapting to both worldly and otherworldly threats, detainment drones deploy and the Model 50 unleashes its entire arsenal.
Plasma:
100% chance to instantly ignite and electrify the target, inflicting a Plasma Passive that deals X damage over 6 seconds.
The chance to inflict Plasma decreases by 20% for each Plasma effect already active on the target.
Armor Break: 100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by X for 3 seconds.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-09-04)

Synergies


A.I. Upgrade
other

A.I. Upgrade
other

A.I. Upgrade
other

A.I. Upgrade
other

A.I. Upgrade
other
  • 2*
  • 3*
  • 4*
  • 5*
  • All
* Synergy Champions
2* A.I. Upgrade
All teammates recover from Armor Break up to 10% faster.
2* Esoteric Insight
Iron Man: Molecular Armor is 15% more effective at reducing Power Drain, Power Steal, and Power Burn effectiveness.
Vision: Power Burn deals 20% more damage.
3* A.I. Upgrade
All teammates recover from Armor Break up to 10% faster.
3* Esoteric Insight
Iron Man: Molecular Armor is 15% more effective at reducing Power Drain, Power Steal, and Power Burn effectiveness.
Vision: Power Burn deals 20% more damage.
3* Familiar Insight
Iron Man: Blocking reduces 10% more damage.
Captain America: Weakness, Fatigue, Bleed, and Petrify Debuffs last 15% longer.
4* A.I. Upgrade
All teammates recover from Armor Break up to 10% faster.
4* Esoteric Insight
Iron Man: Molecular Armor is 15% more effective at reducing Power Drain, Power Steal, and Power Burn effectiveness.
Vision: Power Burn deals 20% more damage.
4* Familiar Insight
Iron Man: Blocking reduces 10% more damage.
Captain America: Weakness, Fatigue, Bleed, and Petrify Debuffs last 15% longer.
4* Wakandan Insight
Everyone: Each active Armor effect also increases Critical Resistance by 12%.
5* A.I. Upgrade
All teammates recover from Armor Break up to 10% faster.
5* Covert Insight
Everyone: Enemies are 35% less likely to evade Basic Attacks
5* Esoteric Insight
Iron Man: Molecular Armor is 15% more effective at reducing Power Drain, Power Steal, and Power Burn effectiveness.
Vision: Power Burn deals 20% more damage.
5* Familiar Insight
Iron Man: Blocking reduces 10% more damage.
Captain America: Weakness, Fatigue, Bleed, and Petrify Debuffs last 15% longer.
5* Wakandan Insight
Everyone: Each active Armor effect also increases Critical Resistance by 12%.
External synergies:
Champion * Synergy
3*
Enemies level 2
All Champions gain +115 Critical Rating
4*
5*
6*
Enemies level 3
All Champions gain +155 Critical Rating
5*
6*
Friends (Darkhawk) level 3
All Champions gain +5% Attack
4*
5*
6*
Enemies level 3
All Champions gain +155 Critical Rating
4*
6*
Cybernetics Upgrade - Tactics
Godslayer Strike recharges 20% faster and Special Attacks gain +20% Attack.
4*
5*
6*
Extreme Conditions Kit
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
5* hard Fuelish 4/55 9165  Copy
5* hard S1icingP4in 5/65 12290 2018-06-30  Copy
6* hard
Dr. ME
2/35 12939  Copy

Arena

Kind Starts Cutoff
5* featured 2018-05-28 59 231 533
5* featured 2018-05-24 55 262 313
4* featured 2018-05-28 15 139 000
4* featured 2018-05-24 14 196 718
4* basic 2019-11-18
4* basic 2019-11-14
4* basic 2018-11-19 3 761 718
4* basic 2018-11-15 3 966 951
3* featured 2018-05-28 1 008 932
3* featured 2018-05-24 1 093 331

Guides

  • All
Preview Kind Author Published
How To Heavy Counter Iron Man Infinity War & Medusa 0 0
guide Seatin Man of Legends 2018-05-29
7 Uses For Iron Man (Infinity War) - Tips & Tricks 0 0
guide Seatin Man of Legends 2018-05-26
Iron Man (Infinity War) Rank Up, Abilities & Gameplay 0 0
gameplay Seatin Man of Legends 2018-05-24
Iron Man (Infinity War) Special Moves 0 0
spotlight Marvel Contest of Champions 2018-05-22
Infinity War Iron Man - Abilities Overview & Early Thoughts 0 0
review Seatin Man of Legends 2018-05-03

History

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Relations

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