Invisible Woman


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Class

science

Tier

High Demi-God

Released

2019-06-27
playable character
high skill required

Bio

Susan "Sue" Storm-Richards became the "Invisible Woman" when she joined her brother and her husband on a spacecraft test flight. During the flight, their ship was bombarded by extreme levels of cosmic radiation, and after landing she found she had the ability to turn invisible and create force fields out of energy. Over time she learned to manipulate these force fields into constructs of any shape and size. Alongside the other members of the crew, she became one of the founding members of the Fantastic Four!

Tags

#Defensive: Tank
#Fantastic Four
#Hero
#Offensive: Raw Damage
#Size: S

Hints

Strengths 0 0
  • Dodging and Dexterity: Invisible Woman places a Vulnerability Debuff on the Opponent whenever she avoids an attack by Dodging or using Dexterity. These inherently increase her Critical Damage Rating, and she also deals bonus damage to the Opponent whenever she attacks them for each Debuff on them. So players who are good at dashing backwards to precisely avoid attacks will be able to stack up a lot of Vulnerability Debuffs, and deal a lot of damage.
  • Health Boosts and Quest Buffs: The maximum strength of Invisible Woman’s Force Field increases alongside her maximum health. So whenever her health is increased by a Boost, or a node buff in Alliance Wars, the Force Field will also be increased. On top of that, even if the Force Field is depleted, it will be restored at full strength after its Cooldown, and Invisible Woman can use her Special Attacks to possibly bypass the Cooldown.
  • Weaknesses 0 0
    • Bleed: While Invisible Woman is Invisible, all attacks have a 100% chance to Miss her. Normally when she turns Invisible, the Invisibility is Paused, so her Opponent is forced to attack her in order to remove it. However, if she’s Bleeding when Invisibility activates, then it does not Pause, and will expire 2 seconds later.
    • Debuff Shrugging (on Champions like Crossbones, Agent Venom, and Kingpin): Invisible Woman’s Invisibility is linked to the Vulnerability Debuffs she places on the Opponent. Whenever she would become Invisible, she places one of these Debuffs and when one of them would be removed, Invisibility and all other Vulnerabilities are removed. Opponents who shrug off Debuffs can use this to remove Vulnerabilities right after they’re placed, so Invisible Woman will have a hard time staying Invisible while fighting them.

    Abilities

    Signature ability

    Vanishing Act
    Passive
    Invisible Woman turns Invisible at the start of the fight, but it is not Paused.
    X% chance to turn Invisible whenever Invisible Woman is knocked down.
    Whenever the Opponent Misses, the Force Field gains back X% of its starting value.

    Abilities

    Cannot be struck while dodging
    While Dodging backward, Invisible Woman is not struck by attacks.
    The Best Defense ...
    Pre-Flight Ability
    If the Force Field is active, Invisible Woman's Hits have +X Attack Rating, but also drain the Force Field by 5%.
    Force Field
    Invisible Woman starts the Fight with a Force Field. The Force Field’s maximum strength is equal to X Health, and scales with boosts and buffs.
    Whenever Invisible Woman would take damage other than from Special Attack 3, the Force Field takes up to 90% of the damage instead.
    Physical and Energy Resistance are increased by X.
    When the Force Field runs out, it goes into cooldown for 20 second(s), after which it will reform at 100% strength. If the Force Field doesn’t reform for any reason, it goes into cooldown again for 10 second(s).
    Physical Resistance decreased
    Physical Resistance decreased by -700.
    Physical Damage
    For each Debuff on the Opponent, Invisible Woman’s Attacks deal an additional 4% of the damage dealt as a burst of Physical Damage.
    Exhaustion reduces the opponent's Critical Damage and makes them more susceptible to various effects.
    When Attacked: If the Force Field is active, 65% chance to Exhaust the Opponent, decreasing Critical Damage Rating by X for 5 second(s). The Opponent's Power Gain effects are also reduced by 25% for each Exhaustion Debuff on them.
    Fury increases a Champion's Attack power.
    Special Attack 2: The first hit of this attack grants Fury for 9 second(s), increasing Attack Rating by X, scaling with the current Force Field strength. Then the Force Field is drained.
    Passive:
    Invisible Woman turns Invisible whenever she Dodges an attack or the Force Field is depleted.
    Invisibility lasts for 2 second(s), but starts Paused if Invisible Woman is not Bleeding.
    While Invisible, incoming attacks have a 100% chance to Miss as long as Invisible Woman is not Blocking or Dodging, and Critical Rating is increased by X.
    Invisibility is unpaused when Invisible Woman Blocks an Attack, an Opponent Misses, or an Opponent hits Invisible Woman.
    When Invisibility expires, it goes into cooldown for 10 second(s).
    Blocking: 20% chance that a Block is a Perfect Block, reducing all damage to 0.
    Debuff:
    Whenever Invisible Woman would turn Invisible, she places a Vulnerability Debuff on the Opponent, to a maximum of 50 Vulnerabilities.
    When attacking a Vulnerable Opponent, increase Critical Damage Rating by X and decrease their Block Proficiency by 10%.
    All Vulnerability Debuffs are Purified when Invisibility expires. Whenever a Vulnerability Debuff is Purified, Invisibility expires immediately.

    Special attacks

    1: Field Trip

    Invisible Woman launches an energy construct, sails into the air, then kicks a second construct at the Opponent.
    Force Field:
    On the last hit, if the Force Field is active, add a flat 25% to its current strength.
    On the last hit, if the Force Field is on Cooldown, 50% chance for it to be restored at 50% strength.

    2: Force Smash

    Invisible Woman knocks the Opponent off their feet with an energy platform, then slams into them with her Force Field.
    Fury: The first hit of this attack grants Fury for 9 second(s), increasing Attack Rating by X, scaling with the current Force Field strength. Then the Force Field is drained.

    3: Now you see me, now you don't

    Sue vanishes before the Opponent's eyes, launches them into the air with an energy platform, then sends them flying into the wall.
    Force Field: If the Force Field is active, add a flat 100% to the Force Field's current strength. If the Force Field is on Cooldown, it is instead restored at 100% strength.
    Invisibility: Pause Invisibility on Invisible Woman. It cannot unpause for 6 second(s).

    Availability

    3* 4* 5*
    Premium Hero Crystal: already available (since 2019-10-08)

    Synergies


    Force Block

    Force Block

    Just Friends
    Health

    Unphased
    Power Gain

    Unphased
    Power Gain
    • 3*
    • 4*
    • 5*
    • All
    * Synergy Champions
    3* Force Block
    Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
    If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
    3* Just Friends
    All Champions gain +5% Health.
    4* Force Block
    Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
    If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
    4* Just Friends
    All Champions gain +5% Health.
    4* Unphased
    Synergy Members: When the Opponent Misses, generate 10% of a Bar of Power.
    5* Force Block
    Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
    If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
    5* Just Friends
    All Champions gain +5% Health.
    5* One Way Or Another
    Passive Fury, Prowess, Regeneration, Indestructible, and Limbo effects last 10% longer.
    5* Unphased
    Synergy Members: When the Opponent Misses, generate 10% of a Bar of Power.
    External synergies:
    Champion * Synergy
    3*
    4*
    5*
    Enemies level 3
    All Champions gain +155 Critical Rating
    3*
    Nemesis level 2
    All Champions gain +5% attack
    4*
    5*
    Nemesis level 3
    All Champions gain +6% attack
    4*
    5*
    6*
    Nemesis level 3
    All Champions gain +6% attack
    3*
    4*
    5*
    Romance level 3
    All Champions gain +5% Power Gain

    Duel targets

    N/A

    Arena

    Kind Starts Cutoff
    5* featured 2019-07-01
    5* featured 2019-06-27
    4* featured 2019-07-01
    4* featured 2019-06-27
    3* featured 2019-07-01
    3* featured 2019-06-27
    Predicted 4* Basic arena date: 2019-12-19

    Guides

    • All
    Preview Kind Author Published
    5 Star Invisible Woman Rank Up & Gameplay! - ENDGAME TANK! 0 0
    gameplay Seatin Man of Legends 2019-07-14
    --- Champion Spotlight 0 0
    spotlight Marvel Contest of Champions 2019-06-18

    History

    N/A

    Relations

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    Comments

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