Human Torch


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Class

science

Tier

High Demi-God

Released

2019-04-18
playable character
large benefit from synergies

Bio

Hot-headed Johnny Storm was one of four people on the space flight accident that gave rise to the Fantastic Four. After their ship was bathed in cosmic radiation, Johnny gained the ability to create and control fire. In addition to generating powerful blasts of flame, he can envelop his body in plasma, giving him the ability to fly. Now dubbed "Human Torch", he and the rest of the Fantastic Four are taking the Contest by storm. Flame On!

Tags

#Fantastic Four
#Flying
#Hero
#Offensive: Damage Over Time
#Size: M

Hints

Strengths 0 0
  • Mystics, especially Mephisto: Human Torch has a great matchup against Mystic champions by default, as their attacks increase his Temperature and place a Smoulder on him. And while Mephisto will enjoy increased Power Gain from Human Torch’s Incinerates, once Johnny enters Nova Form that Power will backfire, due to the Power Stings placed by Nova Flame. Mephisto’s Aura of Incineration will also put Smoulders on Human Torch.
  • Energy Damage: Similar to his Mystic matchup, Human Torch benefits from taking hits from Energy attacks. These attacks will naturally push his Temperature up, and since contact attacks against Human Torch have a chance to Incinerate the Opponent, they may even put him into Nova Form without him having to throw a punch.
Weaknesses 0 0
  • Incinerate Immunity, e.g. Red Hulk: As you might guess, Champions that are immune to Incinerate are problematic for Human Torch. While he can bypass the immunity with Nova Flame, the only ways he can access those against immune Champions is by Special Attack 3, and his Pre-Fight ability. Red Hulk is especially challenging, as Incinerates used against him grant him Heat Charges.
  • Long-duration Bleeds, e.g. Nick Fury: The duration of Johnny’s Incinerates and Nova Flames is 4 seconds shorter while he’s Bleeding. The Incinerates caused by his basic attacks and from receiving a contact attack last 3 and 4 seconds respectively, so if he’s Bleeding they will apply then immediately expire. He can compensate for this by keeping his Temperature up and increasing their duration, but Temperature falls off faster if the Opponent doesn’t have many Incinerates on them, which will definitely be the case if their duration is so short.

Abilities

Signature ability

Rekindle
Fight Start
If Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a X% chance to gain X Persistent Charge(s).
This chance increases by a flat X% every time the ability fails to activate.

Abilities

Flame On! - Pre-Flight Ability
Human Torch starts the Quest with 1 Persistent Charge(s).
If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight.
For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack.
Nova Form
When Temperature is at 20 and the Opponent has 7 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.
Nova Flame
Nova Flame deals Energy damage over time, removes Perfect Block Chance, reduces Block Proficiency to 0, and inflicts Power Sting.
An Opponent with Power Sting takes X Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
Nova Flame Passives are treated as Incinerate Debuffs for all of Human Torch's abilities.
Smoulder
Passive
Whenever Human Torch would be Incinerated, he places a Smoulder Passive on himself. Smoulder Passives deal 0 damage and last indefinitely.
Immune to Coldsnap and Frostbite.
Basic Attacks: Basic attacks deal Energy Damage instead of Physical.
Incinerate removes a fixed amount of damage over a fixed period of time, similar to Bleed or Poison, whenever a Champion would be burned. Incinerate also lowers a Champion's ability to Block.
All Attacks:
Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal X damage over 3 seconds.
Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
The damage of all of Human Torch's Incinerate effects increases by 12% for each Incinerate or Smoulder on either Champion.
For each Incinerate on the Opponent, their Regeneration Rate is reduced by 20%.
While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by 4 second(s).
When Attacked - Contact: 0% chance to Incinerate the Opponent for X damage over 4 seconds. This chance increases by a flat 10% for each Incinerate or Smoulder on either Champion.
Special Attack 2: The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing X damage over 5 seconds.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 2: 100% chance to Stun for 3 seconds.
While Charging a Heavy Attack, Human Torch increases his Temperature.
Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion.
At 10 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
At 20 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18.
The duration of all of Human Torch's Incinerate effects increases by up to 4 second(s) depending on his Temperature.
When Blocking or Attacked:
If the hit dealt Energy Damage, Temperature increases by 5, and Human Torch Smoulders.
All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.
Special Attack 1: The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s).

Special attacks

1: Hot Head

Human Torch launches balls of fire at his Opponent, then scorches them with a long-range flame blast.
Smoulder: If the last hit is blocked, it places a Smoulder Passive on Human Torch.
Temperature: The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s).

2: Hotshot

After looping through the air, Human Torch pummels the Opponent with flame-cloaked fists.
Smoulder: If the last two hits are blocked, they each place a Smoulder on Human Torch instead.
Incinerate: The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing X damage over 5 seconds.
Stun: 100% chance to Stun for 3 seconds.

3: Supernova

Johnny Storm goes supernova, lifting the Opponent into the air with a tornado of fire, before rushing at them and triggering an explosive body-slam.
Nova Flame: Inflict a Nova Flame, dealing X damage over 5 seconds.
Nova Form: Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself.

Availability

3* 4* 5* 6*
Premium Hero Crystal: already available (since 2019-07-30)

Synergies


Rain of Fire

Rain of Fire

Rain of Fire

Romance
Power Gain

Romance
Power Gain
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
3* Rain of Fire
Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
3* Romance level 2
All Champions gain +4% Power Gain
3* Turn Up The Heat
Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
4* Familiar Faces
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.75 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
4* Rain of Fire
Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
4* Romance level 3
All Champions gain +5% Power Gain
4* Turn Up The Heat
Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
5* A Song of Fire and Ice
Human Torch and Iceman:When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.
5* Familiar Faces
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.75 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
5* Rain of Fire
Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
5* Romance level 3
All Champions gain +5% Power Gain
5* Turn Up The Heat
Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
6* A Song of Fire and Ice
Human Torch and Iceman:When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.
6* Familiar Faces
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.75 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
6* Rain of Fire
Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
6* Romance level 3
All Champions gain +5% Power Gain
6* Turn Up The Heat
Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
External synergies:
Champion * Synergy
3*
4*
5*
Enemies level 3
All Champions gain +155 Critical Rating
4*
5*
6*
Fire and Forget
Black Widow (Claire Voyant), Human Torch, Mephisto, Sunspot: Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds reducing the Ability Accuracy of Unstoppable and Evade effects by 100%. This Debuff does not stack and will not trigger if the Opponent has natural Class advantage.
3*
Nemesis level 2
All Champions gain +5% attack
4*
5*
Nemesis level 3
All Champions gain +6% attack
3*
Nemesis level 2
All Champions gain +5% attack
4*
5*
6*
Nemesis level 3
All Champions gain +6% attack
3*
4*
5*
6*
Force Block
Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2019-04-22
5* featured 2019-04-18
4* featured 2019-04-22
4* featured 2019-04-18
3* featured 2019-04-22
3* featured 2019-04-18

Guides

  • All
Preview Kind Author Published
5 Star Human Torch Rank Up & Gameplay! - Fantastic Four #2 0 0
gameplay Seatin Man of Legends 2019-05-04
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2019-04-09
--- Champion Spotlight with full stats 0 0
spotlight Marvel Contest of Champions 2019-04-09

History

N/A

Relations

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Comments

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