Domino


1 0

Class

mutant

Tier

Beyond God

Released

2018-06-07
playable character

Bio

Neena Thurman a.k.a. Domino is the lucky result of an unlucky government weapons program designed to breed the perfect weapon. After escaping a top-secret facility with her mother, she honed her Mutant ability to manipulate probabilities and joined the mercenary group known as X-Force.

Tags

#Hero
#Mercenary
#Offensive: Burst
#Size: S
#X-Force
#X-Men

Hints

Weaknesses 0 0
Tech opponents, opponents that don’t Bleed or don’t inflict Bleed, and opponents with few abilities or reliable (100% trigger rates) abilities can walk all over Domino. Vision captures all three of these aspects.
Strengths 0 0
She’s great when Bleed is present. Whether attacking or defending, if the enemy triggers Bleed, she’ll be in a good place. Conveniently, a lot of notorious Skill Champions rely on stacking Bleeds. Blade comes to mind.
Opponents that trigger abilities frequently, such as on every hit, will have a chance to fail on each of those events, and therefore trigger her Signature Critical Failure Ability often.

Abilities

Signature ability

Critical Failure
Passive
Opponents take up to X Energy Damage over 1.5 second(s) whenever their abilities fail to trigger. Damage scales with Base Attack only. Potency decreases temporarily for consecutive triggers.

Abilities

Projectile Attacks
All Attacks
Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
Probability Field
Passive
At the start of the fight, opponents lose X Critical Rating and Domino gains the same amount.
Opponents lose 15% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed abilities tend to graze and have a 50% chance to expire after only 1 second(s). Whenever a Bleed expires prematurely, Domino is inspired and gains 10% of her maximum Power instantly.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 3: If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by X for 4 seconds.
All Attacks: Benefit from up to +X Critical Damage selected at random.
Fury increases a Champion's Attack power.
All Attacks: Benefit from up to +X Attack Rating selected at random.
Heavy Attacks: If the opponent is Stunned, Attack Rating is increased by +X for this attack.
Special Attack 1: If the opponent is Unlucky, this attack has +X Attack Rating for each second that passed since the last time Domino hit with a Special Attack this fight.
Special Attack 2: If Domino is Lucky, this attack has +X Attack Rating if Domino suffered from Bleed at least once this fight.
Special Attack 3: If Domino is Lucky, this attack has +X Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent. (Max: 100 Critical Hits)
When Filling a Bar of Power:
X% chance for Domino to gain a Lucky Passive. X% of Domino’s current Combo Meter count is added to this chance.
X% chance for opponents to suffer an Unlucky Passive. X% of the opponents’ current Combo Meter count is added to this chance.
Lucky and Unlucky effects last for a random duration between X and X seconds plus X additional second(s) for each full Bar of Power at the time of activation.
Skill Champions are always Unlucky.
Tech Champions are never Unlucky.
Lucky Passive:
+X Critical Rating.
+X Critical Damage Rating.
+15% Ability Accuracy.
+X Block Proficiency.
10% chance to Evade attacks.
Stun expires 35% faster.
Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.
Unlucky Passive:
-X Critical Rating.
-X Critical Damage Rating.
-X Critical Resistance.
-35% Ability Accuracy.
-X Block Proficiency.
100% chance for Evade or the Dexterity Mastery to fail.
Bleed abilities deal 50% less damage.
Blocking:
Benefit from up to +X Block Proficiency selected at random.
A Block with X Block Proficiency or higher results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
All Attacks: A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).
Special Attack 1: If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
Special Attack 2: If the opponent is Unlucky, they’re Taunted by this flashy attack. Taunted opponents have their Attack reduced by X and have a 70% higher chance to activate a Special Attack.

Special attacks

1: Stroke of Luck

Domino fires a bullet that strikes a grenade at exactly the right angle to maximize damage.
Bleed: Each hit has 25% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.
Fury: If the opponent is Unlucky, this attack has +X Attack Rating for each second that passed since the last time Domino hit with a Special Attack this fight.
Stun: If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.

2: Auspicious Onslaught

Domino fires four shots in style while upside down and airborne.
Bleed: Each hit has 25% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.
Fury: If Domino is Lucky, this attack has +X Attack Rating if Domino suffered from Bleed at least once this fight.
Taunt: If the opponent is Unlucky, they’re Taunted by this flashy attack. Taunted opponents have their Attack reduced by X and have a 70% higher chance to activate a Special Attack.

3: Soldier of Fortune

After two shots, Domino kicks her pistol at the opponent then unleashes a larger weapon.
Armor Break: If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by X for 4 seconds.
Bleed: 74% chance to inflict Bleed, dealing X Direct Damage over 7 seconds.
Fury: If Domino is Lucky, this attack has +X Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent. (Max: 100 Critical Hits)

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-09-18)

Synergies


Romance
Power Gain

Romance
Power Gain

Six Pack

X-Force

Weapon X Strike Team
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
3* Code Red Revelations
Domino: Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack's damage over 2 seconds.
Red Hulk: Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.
3* It's Complicated (Domino)
Domino: Start the fight with either Lucky or Unlucky active for 7 seconds.
Cable: +15 Armor Rating and +3% Power Gain.
3* Mercs For Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
Domino: Debuffs last 1 second longer.
3* Romance level 2
All Champions gain +4% Power Gain
3* Six Pack
Domino: +10% damage against Champions that aren't female or robots.
Deadpool: Special 1 has a 50% chance to Stun Champions that aren't female or robots for 2 second(s).
3* Weapon X Strike Team
Domino: Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Old Man Logan or Sabretooth: Regeneration and Fury are 12% more effective.
3* X-Force
Domino: Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power.
Deadpool: Bleed deals 20% more damage.
4* Better Luck Next Time
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during next fight.
M.O.D.O.K. or Taskmaster: Bleed abilities last 2 seconds longer.
4* Code Red Revelations
Domino: Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack's damage over 2 seconds.
Red Hulk: Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.
4* It's Complicated (Domino)
Domino: Start the fight with either Lucky or Unlucky active for 7 seconds.
Cable: +15 Armor Rating and +3% Power Gain.
4* Mercs For Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
Domino: Debuffs last 1 second longer.
4* Romance level 2
All Champions gain +4% Power Gain
4* Six Pack
Domino: +10% damage against Champions that aren't female or robots.
Deadpool: Special 1 has a 50% chance to Stun Champions that aren't female or robots for 2 second(s).
4* Weapon X Strike Team
Domino: Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Old Man Logan or Sabretooth: Regeneration and Fury are 12% more effective.
4* X-Force
Domino: Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power.
Deadpool: Bleed deals 20% more damage.
5* Better Luck Next Time
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during next fight.
M.O.D.O.K. or Taskmaster: Bleed abilities last 2 seconds longer.
5* Code Red Revelations
Domino: Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack's damage over 2 seconds.
Red Hulk: Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.
5* It's Complicated (Domino)
Domino: Start the fight with either Lucky or Unlucky active for 7 seconds.
Cable: +15 Armor Rating and +3% Power Gain.
5* Mercs For Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
Domino: Debuffs last 1 second longer.
5* Romance level 3
All Champions gain +5% Power Gain
5* Six Pack
Domino: +10% damage against Champions that aren't female or robots.
Deadpool: Special 1 has a 50% chance to Stun Champions that aren't female or robots for 2 second(s).
5* Weapon X Strike Team
Domino: Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Old Man Logan or Sabretooth: Regeneration and Fury are 12% more effective.
5* X-Force
Domino: Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power.
Deadpool: Bleed deals 20% more damage.
6* Better Luck Next Time
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during next fight.
M.O.D.O.K. or Taskmaster: Bleed abilities last 2 seconds longer.
6* Code Red Revelations
Domino: Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack's damage over 2 seconds.
Red Hulk: Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.
6* It's Complicated (Domino)
Domino: Start the fight with either Lucky or Unlucky active for 7 seconds.
Cable: +15 Armor Rating and +3% Power Gain.
6* Mercs For Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
Domino: Debuffs last 1 second longer.
6* Romance level 3
All Champions gain +5% Power Gain
6* Six Pack
Domino: +10% damage against Champions that aren't female or robots.
Deadpool: Special 1 has a 50% chance to Stun Champions that aren't female or robots for 2 second(s).
6* Weapon X Strike Team
Domino: Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Old Man Logan or Sabretooth: Regeneration and Fury are 12% more effective.
6* X-Force
Domino: Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power.
Deadpool: Bleed deals 20% more damage.
External synergies:
Champion * Synergy
2*
Friends level 1
All Champions gain +70 Armor Rating
3*
Friends level 2
All Champions gain +95 Armor Rating
4*
Friends level 3
All Champions gain +130 Armor Rating
3*
4*
5*
Mercs For Money
Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
Domino: Debuffs last 1 second longer.
3*
4*
5*
Genetic Recode - Probability
+35% Ability Accuracy during Special Attacks.
3*
4*
Mutant Agenda level 2
All Mutant Champions gain +10% Special Attack Damage
5*
6*
Mutant Agenda level 3
All Mutant Champions gain +12% Special Attack Damage

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2018-06-11 48 040 796
5* featured 2018-06-07 40 607 721
4* featured 2018-06-11 14 027 069
4* featured 2018-06-07 13 702 920
4* basic 2018-12-03 3 900 000
4* basic 2018-11-29 4 225 133
3* featured 2018-06-11
3* featured 2018-06-07

Guides

  • All
Preview Kind Author Published
5 Star Domino Beyond God Tier Act 6 & Variant Gameplay 0 0
gameplay Seatin Man of Legends 2019-05-23
Domino Tips & Tricks! - Domino Player Guide 0 0
guide Seatin Man of Legends 2018-12-02
5 Star Domino Rank Up & Gameplay! 0 0
gameplay Seatin Man of Legends 2018-06-22
How To Fight Domino 0 0
guide Seatin Man of Legends 2018-06-11
Domino Special Moves 0 0
spotlight Marvel Contest of Champions 2018-06-07
--- Champion Spotlight - Domino 0 0
spotlight Marvel Contest of Champions 2018-06-06

History

N/A

Relations

N/A

Comments

N/A