Doctor Doom


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Class

mystic

Tier

God

Released

2019-11-14
playable character

Bio

Leaving his tribe in Latveria, Victor Von Doom moved to the United States to study at the Empire State University where he combined sorcery and technology to create fantastic inventions. Disregarding the warnings of fellow classmate Reed Richards, one of his inventions malfunctioned resulting in an explosion that severely damaged his face. Expelled after the incident, Victor began traveling the world eventually collapsing exhausted, on a Tibetan mountainside where he was rescued by a clan of monks. Mastering their discipline and forging himself a suit of armor, Victor took on the mantle Doctor Doom, his mission to serve revenge on those he holds responsible for his accident.

Tags

#Defensive: Guard
#Metal
#Offensive: Damage Over Time
#Size: M
#Villain

Hints

Strengths 0 0
  • Shock Immunity and resistant to Armor break and Armor Shatter: Doom is immune to the effects of Shock making him great in any matchup where Shocks are inevitable. Additionally his durable titanium armor protects him from Armor Break and Armor Shatter effects.
  • Ability to Tank Special Attack hits: Using the Aura of Haazareth Doom significantly reduces the damage and effects from the final hit of the Opponent’s Special or Heavy Attack. This allows him in certain matchups to intentionally eat a hit that is hard to dodge and immediately counter attack with a combo of his own.
  • Control Opponent Buffs: Doom’s stagger effects inflicted by landing a Heavy Attack are exceptional for keeping Opponent’s Buffs cleared at all times, and if that isn’t enough, his Special 1 is great for clearing Buffs as well.
  • Special Attack Frenzy! Doom’s ability to always gain more Power for himself than he stole from the Opponent, allows him to build Power very rapidly. Especially when fighting champions who gain Power quickly such as Hyperion. The more Power the Opponent has, the more Doom will steal for himself, allowing him to thrive in high-Power situations.
Weaknesses 0 0
  • Slow/Petrify: Doom needs his Aura of Haazareth to be active in order to utilize his sorcery abilities, this Aura can’t activate while he’s suffering from Slow or Petrify, significantly limiting his sorcery abilities.
  • Shock or Incinerate immune Opponents: Doom’s ability to chain a combo into a Heavy attack is reliant on the Opponent being shocked. Additionally, Doom’s damage comes from Incinerate Debuffs, Opponents who are immune to either of these effects will reduce his viability.
  • Lack of Buffs to Nullify: If the Opponent has no Buffs to Nullify, Doom is unable to make use of his signature ability or the Power gained from Mystic Dispersion.

Abilities

Signature ability

Indomitable Will
Passive
Whenever Doom Nullifies a Power Gain Buff he receives one for himself, granting 20% of his max Power over 3 seconds.
If the Opponent isn’t already Shocked whenever Doom Nullifies any Buff, they have a X% chance to be inflicted with a Shock Debuff, dealing X direct energy damage over 6 seconds.

Abilities

Titanium Armor
Doom’s resilient armor protects him, granting immunity to Armor Break, Armor Shatter and Shock effects.
Aura of Haazareth
Passive
The Aura of Haazareth can’t trigger while Doom is suffering from a Slow or Petrify Debuff and is paused during his Special Attacks.
While active, Special Attack 1 and 2 are Unblockable and grant no Power.
Light Attacks grant no Power and steal 3% of the Opponent’s current Power, gaining 200% of the Power stolen.
Contact with the Opponent has a 30% chance to Nullify up to 1 Buff.
Doom becomes Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. Additionally, damage received from this hit can't exceed 5% of the Opponent's Attack.
Fury increases a Champion's Attack power.
Special Attack 3: The Aura of Haazareth is activated for 12 seconds and Doom gains a Fury Buff granting X Attack Rating for the duration of the Aura, max stacks 2. This will always refresh at maximum duration whether or not the Aura was already active.
Incinerate removes a fixed amount of damage over a fixed period of time, similar to Bleed or Poison, whenever a Champion would be burned. Incinerate also lowers a Champion's ability to Block.
Special Attack 2: Each beam hit has a 100% chance to inflict an Incinerate Debuff, each dealing X direct energy damage over 5 seconds.
Nullify is an ability that can remove opponent's beneficial effects.
Special Attack 1: Each beam hit has a 100% chance to Nullify up to 1 Buff.
Basic Attacks: If the Opponent isn’t already Shocked, Medium Attacks inflict a Shock Debuff dealing X direct energy damage over 2 second(s).
Basic Attacks: Landing a Heavy Attack has a 100% chance to Stagger the Opponent for 10 seconds. A Staggered enemy has their next Buff Nullified.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Basic Attacks: While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.6 seconds. This can’t trigger during the Opponent’s Special Attacks.
Special Attack 3: 100% chance to inflict a Passive Stun for 2 seconds.

Special attacks

1: Invocation of Sorcery

Channeling his knowledge of sorcery, Doom blasts his opponent with a mystical beam, burning their energy and absorbing it for himself.
Aura of Haazareth: The Aura of Haazareth is activated for 6 seconds, this will not trigger if the Aura was already active.
Nullify: Each beam hit has a 100% chance to Nullify up to 1 Buff.
Power Steal:
The first hit of this Attack steals 10% of each full Power Bar the Opponent has and Doom gains 200% of the Power stolen, capping at a maximum of 2 Bars of Power.
The amount of Power stolen is increased by a flat +10% for each full Power Bar the Opponent has.

2: Cosmic Energy Absorption

Syphoning cosmic energy from the Battlerealm, Doom supercharges his armor capacitors, unleashing a destructive blast onto his opponent.
Incinerate: Each beam hit has a 100% chance to inflict an Incinerate Debuff, each dealing X direct energy damage over 5 seconds.

3: Hassenstadt Tour

Teleporting the opponent to Castle Doom, Doom combines both sorcery and technology to devastate them with an incredible blast.
Fury: The Aura of Haazareth is activated for 12 seconds and Doom gains a Fury Buff granting X Attack Rating for the duration of the Aura, max stacks 2. This will always refresh at maximum duration whether or not the Aura was already active.
Stun: 100% chance to inflict a Passive Stun for 2 seconds.

Availability

3* 4* 5* 6*
Premium Hero Crystal: WILL BE available since 2020-02-25

Synergies


I Answer To No One
Attack Rating

Nemesis
Attack Rating

Nemesis
Attack Rating

Nemesis
Attack Rating

Nemesis
Attack Rating
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
3* I Answer To No One
Doctor Doom: Attack Rating is increased by 10% for each knocked out team member.
3* Nemesis level 2
All Champions gain +5% attack
4* Enhanced Forcefield
Doctor Doom: Gains +15% Perfect Block chance.
4* Fantastic Rage
Doctor Doom: Heavy Attacks are guaranteed critical hits while the Opponent is suffering from a Stagger effect.
4* Genius Ingenuity
Doctor Doom: Shock and Incinerate Debuffs have +20% increased Potency.
4* I Answer To No One
Doctor Doom: Attack Rating is increased by 10% for each knocked out team member.
4* Nemesis level 3
All Champions gain +6% attack
4* Sorcery Reversal
Doctor Doom: Activating the Aura of Haazareth has a 50% chance to Purify all Degeneration, Poison, Incinerate, Bleed and Coldsnap Debuffs.
5* Enhanced Forcefield
Doctor Doom: Gains +15% Perfect Block chance.
5* Fantastic Rage
Doctor Doom: Heavy Attacks are guaranteed critical hits while the Opponent is suffering from a Stagger effect.
5* Genius Ingenuity
Doctor Doom: Shock and Incinerate Debuffs have +20% increased Potency.
5* I Answer To No One
Doctor Doom: Attack Rating is increased by 10% for each knocked out team member.
5* Mystic Tyrants
Doctor Doom: Successful Nullifies deal a burst of energy damage equal to 20% of Doom's Attack.
5* Nemesis level 3
All Champions gain +6% attack
5* Sorcery Reversal
Doctor Doom: Activating the Aura of Haazareth has a 50% chance to Purify all Degeneration, Poison, Incinerate, Bleed and Coldsnap Debuffs.
6* Enhanced Forcefield
Doctor Doom: Gains +15% Perfect Block chance.
6* Fantastic Rage
Doctor Doom: Heavy Attacks are guaranteed critical hits while the Opponent is suffering from a Stagger effect.
6* Genius Ingenuity
Doctor Doom: Shock and Incinerate Debuffs have +20% increased Potency.
6* I Answer To No One
Doctor Doom: Attack Rating is increased by 10% for each knocked out team member.
6* Mystic Tyrants
Doctor Doom: Successful Nullifies deal a burst of energy damage equal to 20% of Doom's Attack.
6* Nemesis level 3
All Champions gain +6% attack
6* Sorcery Reversal
Doctor Doom: Activating the Aura of Haazareth has a 50% chance to Purify all Degeneration, Poison, Incinerate, Bleed and Coldsnap Debuffs.
External synergies:
Champion * Synergy
3*
4*
5*
6*
College Rivals
Mister Fantastic: Gain 5% of his Max Power each time a Buff is Nullified or its Duration expires off the Opponent.
Doctor Doom: Heavy Attacks apply up to 1 Armor Break Debuff for 10 second(s), reducing Armor Rating by 15%.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
5* hard Scop! 5/65 17270 2019-11-09  Copy

Arena

Kind Starts Cutoff
5* featured 2019-11-18
5* featured 2019-11-14
4* featured 2019-11-18
4* featured 2019-11-14
3* featured 2019-11-18
3* featured 2019-11-14
Predicted 4* Basic arena date: 2020-05-07

Guides

  • All
Preview Kind Author Published
Maxing Doctor Doom! - Rank 5 Rank Up & Act 5 Gameplay! 0 0
gameplay Seatin Man of Legends 2019-11-06
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2019-11-05
Doctor Doom Rank Up & Gameplay! - Solid God Tier Potential?! 0 0
gameplay Seatin Man of Legends 2019-11-05

History

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Relations

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Comments

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