Bishop


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Class

mutant

Tier

Low Demi-God

Released

2018-03-14
playable character

Bio

The Mutant known as Bishop was born into a bleak alternate future in which the robot Sentinels wiped out most of the X-Men, and Mutants were branded with an "M" over their right eye for identification. After chasing a criminal through a time portal with no means to return to his own timeline, Bishop joined the X-Men.

Tags

#Hero
#Offensive: Burst
#Size: L
#X-Men

Hints

Weak Match-Ups 0 0
  • Enemies that have no source of Energy Damage
    • Bulky physical damage-dealing opponents like Hulk force Bishop to rely solely on well-timed Blocks to generate Power and Prowess. A naturally low Physical Resistance attribute also means Bishop takes extra damage from physical attacks. He’s virtually powerless in a fight where Energy Damage isn’t powering him up.
Strong Match-Ups 0 0
  • Enemies that deal Energy Damage, especially over time
    • Ice Man epitomizes the ideal matchup for Bishop. Abilities like Coldsnap or Magik’s Limbo deal Energy Damage over time, which is passively absorbed by Bishop so he takes heavily reduced damage and generates both Power and Prowess. This is also true for more common abilities like Incinerate and Shock. Energy-based Special attacks are also juicy targets for a well-timed Block from Bishop.
  • Enemies that reflect attack damage
    • Killmonger’s Reverberation or Electro’s Electrostatic is mostly harmless against Bishop’s Steady Release ability from Special 1, since the reduction in Bishops attack damage means a reduction in the amount of damage reflected; however, the added bursts of Energy Damage means Bishop isn’t sacrificing any overall damage in the process.

Abilities

Signature ability

Foresight
Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.
With 0 Bars: Special Attacks become Unblockable with a stack of X or more Prowess.
With 1 Bar: While Blocking, gain Stun Immunity and enemies lose X% ability accuracy.
With 2 Bars: Special Attacks leave the target Incinerated for X% of the Special Damage dealt over 5 seconds.
With 3 Bars: Start the fight with Steady Release active for X seconds.

Abilities

Warning: Power Overload!
X Health per second is lost for each Prowess above a stack of 30.
If Bishop stays at full Power for more than 9 seconds, he overloads and loses X Health per second until that Power is spent. The longer he stays at full Power, the faster Health is lost.
Activate any Special Attack to expel stored energy and avoid unnecessary damage!
Passive:
+X Energy Resistance at all times.
Energy Attacks against Bishop generate 70% more Power plus 1 stack(s) of Prowess.
Energy Damage abilities against Bishop have up to a 40% chance with each tick to generate 2% Power plus 1 stack(s) of Prowess. This chance is slightly reduced for each Prowess currently active on Bishop. No effect against the abilities of Tech Champions.
Absorb the kinetic energy of a well-timed Block to generate 5% Power plus 3 stack(s) of Prowess. Prowess gained in this way is doubled against Skill Champions and tripled against Energy-based Special Attacks. No effect against the attacks of Tech Champions.
Special Attack 1:
Up to 80% of Basic Attack damage is replaced with bursts of Energy Damage for 15 seconds, allowing Bishop to mitigate Armor and abilities that reflect attack damage.
This bonus Energy Damage increases by 6% for each Prowess consumed by Special 1.
Up to 40% of this Energy Damage penetrates the enemy Block.
Start of a Fight: Bishop’s mastery over energy and time enables him to enter a fight with 100% of the Power he finished his previous fight in the same Quest with.
Blocking:
Steadily consume Prowess to Regenerate X Health per Prowess consumed.
Each Prowess consumed has an 100% chance to Purify 1 Bleed Debuff(s).
Special Attacks: Consume all Prowess and gain +10% Special Damage per stack consumed.

Special attacks

1: Steady Release

A twin gun assault where Bishop unloads frequent energy bursts.
Energy Damage:
Up to 80% of Basic Attack damage is replaced with bursts of Energy Damage for 15 seconds, allowing Bishop to mitigate Armor and abilities that reflect attack damage.
This bonus Energy Damage increases by 6% for each Prowess consumed by Special 1.
Up to 40% of this Energy Damage penetrates the enemy Block.

2: Burst Release

Bishop's stored energy is amplified and then released in a single burst.
+50% damage if activated within the first 12 seconds of a fight.

3: Diffusion Wave

As Bishop approaches his limit, he unleashes all stored energy at once in every direction.
+30% damage against enemies above 85% Health or below 15% Health.
This increases to +70% damage against enemies at full Health.
All Special Attacks
Prowess: Consume all Prowess and gain +10% Special Damage per stack consumed.

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2018-06-25)

Synergies


Chronal Anchor

Energy Conduit

Energy Conduit

Energy Conduit

Energy Conduit
  • 2*
  • 3*
  • 4*
  • 5*
  • 6*
  • All
* Synergy Champions
2* Chronal Anchor level 1
Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 50%.
2* Energy Conduit level 1
Bishop: Start the fight with +1 Prowess and 4% Power.
Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance.
3* Chronal Anchor level 2
Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 60%.
3* Energy Conduit level 1
Bishop: Start the fight with +1 Prowess and 4% Power.
Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance.
3* Energy Conduit level 1
Bishop: Start the fight with +1 Prowess and 4% Power.
Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance.
3* Energy Conduit level 1
Bishop: Start the fight with +1 Prowess and 4% Power.
Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance.
3* Energy Conduit level 1
Bishop: Start the fight with +1 Prowess and 4% Power.
Storm, Electro, Doctor Strange or Cyclops: +3% Energy Resistance.
4* Chronal Anchor level 3
Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 70%.
4* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
4* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
4* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
4* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
5* Chronal Anchor level 4
Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 80%.
5* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
5* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
5* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
5* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
6* Chronal Anchor level 5
Bishop and Psylocke: Opponents are Petrified for 1 second after they fill a bar of Power, reducing their Regeneration and Power Gain effectiveness by 90%.
6* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
6* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
6* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.
6* Energy Conduit level 2
Bishop: Start the fight with +2 Prowess and 8% Power.
Storm, Electro, Doctor Strange or Cyclops: +8% Energy Resistance.

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2018-03-19 40 153 709
5* featured 2018-03-15 40 022 911
4* featured 2018-03-19 11 450 000
4* featured 2018-03-15 12 584 426
4* basic 2018-09-10 2 352 559
4* basic 2018-09-06 2 312 099
3* featured 2018-03-19 1 014 095
3* featured 2018-03-15 1 041 242

Guides

  • All
Preview Kind Author Published
6 Star Bishop Level Up, Abilities & Gameplay 0 0
review Seatin Man of Legends 2018-09-28
4 Star Bishop Rank Up, Abilities & Gameplay 0 0
gameplay Seatin Man of Legends 2018-03-18
--- Entering Contest of Champions: Bishop 0 0
spotlight Marvel 2018-03-15
How to Fight BISHOP Like A Ninja 0 0
guide Dork Lessons 2018-03-12
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2018-03-09
Bishop Review 0 0
gameplay ContestChampion 2018-03-09

History

N/A

Relations

N/A

Comments

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