100% chance to Stun for 5 seconds.

55% chance to Stun for 1.5 seconds.

60% chance to Stun for 3 seconds.

75% chance to Stun for 3.25 seconds.

70% chance to Stun for 3.5 seconds.

70% chance to Stun for 3 seconds.

30% chance to Stun opponents for 3 seconds. The chance to Stun is increased by 40% if the target is Fatigued.

100% chance to Stun for 1 seconds.

35% chance to Stun for 2.5 seconds.

100% chance to Stun for 2 seconds. In Binary Ignition this stun lasts 3.5 seconds.

If contact is made by basic attacks, Colossus has a 100% chance to inflict a Stun Debuff lasting 1 second(s).

If Colossus has the Parry Mastery, this Stun Debuff is disabled and instead a successful Parry also deals X direct damage.

100% chance to Stun for 2 seconds.

Critical Hits have a 100% chance to Stun opponents for 2.5 seconds.

Critical Hits have a 100% chance to Stun opponents for 2.5 seconds.

If Darkhawk is in Shield Mode, this attack inflicts Stun for 3.5 seconds.

While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.6 seconds. This can’t trigger during the Opponent’s Special Attacks.

A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).

60% chance to Stun for 3 seconds.

This attack has a 85% chance to Stun the opponent for 2.5 seconds. The chance to Stun increases based on how low the opponent’s Armor is.

65% chance to Stun the opponent for 2 seconds. Against Non-Robot Male Champions, this chance is doubled. Cup Check!

3% chance to Stun per Bleed active on target, lasting for 0.75 seconds.

100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.

85% chance to Stun the opponent for 2 seconds. The duration of the Stun increases by 1 second(s) for each Fury effect the Champion has.

100% Chance to Stun for 2.25 seconds, if Crowd Excitement is 100.

100% chance to Stun for 3 seconds.

60% chance to Stun for 4 seconds.

54% chance to Stun for 4 seconds.

34% chance for each active Armor Break on the opponent to inflict Stun for 2.2 seconds.

100% chance to Stun for 3.4 seconds.

100% chance to Stun for 2.4 seconds.

While the opponent is Cursed, Loki has a 17.5% chance to Stun the opponent for 1 seconds.

57% chance to Stun the opponent for 2.5 seconds. The chance to Stun is increased by 10% for each stack of Exhaustion the target has, up to 30%.

Stuns the opponent for 3.5 seconds if Armor Shattered is inactive.

100% chance to Stun for 2.5 seconds.

Under the light of the Full Moon, Critical Hits have a 15% chance to Stun for 3 seconds.

30% chance to Stun for 3 seconds.

Each hit has a 50% chance to inflict Stun lasting 2.5 seconds.

50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.

100% chance to Stun for 2 seconds.

If this attack reduces your opponent to 0 Power, it Stuns them for 5.5 seconds.

Punisher lands a Heavy Attack - 15% of the Battery is drained to Stun the opponent for 1.5 seconds.

100% chance to Stun for 3 seconds.

The final hit refreshes all Shocks on the opponent inflicted through Red Skull’s abilities and Stuns the opponent for 2 seconds.

100% chance to Stun for 2.6 seconds.

100% chance to Stun for 3.5 seconds.

50% chance to Stun the opponent for 2 seconds. The chance is increased by 100% if the Stark AI is active.

60% chance to Stun for 3 seconds.

If Thing has 20 Rock Stacks, Stun the Opponent for 4.5 second(s).

85% chance to Stun for 4 seconds.

Striking an opponent that has been Shocked has a 21% chance to Stun them for 2.1 seconds.

45% chance to Stun for 1.8 seconds, plus 55% chance if a Combo of 40 or more hits is maintained.

function Stun(40% chance, 3 seconds)

function Stun(40% chance, 3 seconds)

When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, the opponent loses sight of her and passively gets Stunned for 0.6 seconds.

100% chance to Stun the Opponent for 1 second(s). The duration of the Stun increases by 0.1 second(s) for each hit of the Combo Meter, up to 7 second(s) total.

On entering Overload all Phoenix Force charges are immediately consumed, and the Phoenix begins to consume Fury Buffs periodically.

All attacks have a 25% chance to Stun Incinerated targets.

Offensive and Defensive Power Gain is reduced by 80%.

On reaching 0 Fury Charges the Phoenix stops Overloading and generates 1 Phoenix Force charge.

Well Timed Blocks activate the Parry Mastery, stunning opponents even if their attack is projectile based. Ronin gains +35% chance to Perfect Block.

Entering this stance has a 100% chance to Purify a Debuff.

Whenever a Critical Hit occurs for either player, there's a 85% chance the Scarlet Witch triggers her chaos magic, generating 0 - 8 Buffs or Debuffs.

100% chance to Paralyze the opponent for 4 seconds, Stunning them and reducing their Power and Health gains by 80%.

Miles’ unpredictable Venom Blast has varying effects based on Champion Class. The chance to activate a Venom blast is increased by up to 12% the smaller the target is.

Shocks the opponent, dealing X Energy Damage over 7.5 seconds. When the Shock expires, the opponent is Stunned for 0.75 seconds. This effect cannot interrupt Special Attacks.

Power Stings stun their victims with a bio-electric shock for 2.11 - 2.28

Tier | Rank/Level | Sig | Value |
---|---|---|---|

4* | 3/30 | 40 | 2.11 |

2* | 3/30 | 52 | 2.19 |

3* | 4/40 | 72 | 2.28 |

N/A

Kind | Title | Actions |
---|---|---|

counter | ability Stun Immunity |