Power Gain allows the user to gain Power without attacking or being attacked, allowing them to use Special Attacks.
Annihilus
Special Attack 1 :
Any Paused Stifles on the Opponent increase Annihilus’ Offensive Power Gain by 9%.
Blade
When nearby Bleeding Opponents:
For every stack of Bleed on the opponent, generates 7% of a Bar of Power per second.
Captain Marvel
Special Attack 3 :
Gain a Power Gain Buff generating 40% of max Power over 10 seconds.
Colossus
When Attacked or When Attacking:
If Colossus' Ability Accuracy is below 100%, he gains +100% Power Rate for the duration of the attack.
Cyclops (Blue Team)
Passive :
With precise control over inter-dimensional energies, Cyclops gains Power faster at low Power levels.
Deadpool (X-Force)
Passive :
Dropping below 30% Health grants a burst of 60% Power.
Dr. Strange
Special Attack 1 :
This attack may deal up to 100% additional damage and recover up to 100% Power at random.
Havok
Passive :
Havok Passively generates 2.5% of a Bar of Power each second.
Heimdall
Special Attack 1 :
100% chance to gain a Power Gain Buff for each Armor Up Buff more than Fury Buff active on Heimdall. These Power Gains grant 12.5% of his Max Power, over 10 seconds.
Mordo
Heavy Attacks :
Mordo gains 16.6% of max Power per second while below 1 Power bar.
Morningstar
Heavy Attacks :
100% Chance to trigger a Power Gain granting 5% of Max Power per Captured Soul over 15 seconds. Max: 1 Stack.
Namor
Heavy Attacks :
While IMPERIUS REX is active, launching a Heavy Attack consumes 15 stacks of Outrage to generate 100% of a bar of Power.
Psylocke
Special Attack 1 :
If this attack causes your opponent’s Power to be reduced over a Special Attack bar threshold, Psylocke will Gain Power until she reaches 1 Bar of Power over 0.25 seconds.
Cable
Techno Organic Virus Suppression:
Cable's immense mutant powers are hampered by having to constantly keep the techno organic virus in check. As the strength of the virus wanes, Cable has a 23.02 - 34.01
TierRank/LevelSigPIValue
2*3/30284823.02
3*4/4025236434.01
%
chance to gain 16.5% Power over 10 seconds each time he fills a bar of power.
Carnage
Bloodlust:
Passive
The sight and smell of blood triggers Carnage’s bloodlust, granting a Power Gain Buff when activating a Bleed on the opponent that lasts as long as the Opponent is Bleeding or Armor Broken. The Power Gain grants up to X% of a Bar of Power per second based on how close Carnage is to the opponent.
Diablo
Counterflow Concoction - 4 Available each Quest:
Gain 110% of a bar of Power over 12 seconds and allow basic attacks a 25% chance to Nullify for that duration.
Doctor Doom
Indomitable Will:
Passive
Whenever Doom Nullifies a Power Gain Buff he receives one for himself, granting 20% of his max Power over 3 seconds.
If the Opponent isn’t already Shocked whenever Doom Nullifies any Buff, they have a X% chance to be inflicted with a Shock Debuff, dealing X direct energy damage over 6 seconds.
Doctor Voodoo
Special Attack 3 :
100% chance of applying Power Leech to the target stealing 45% Power over 20 seconds.
When the Power Leech ends for any reason, Doctor Voodoo gains an equivalent Power Gain Buff.
Domino
Passive :
At the start of the fight, opponents lose X Critical Rating and Domino gains the same amount.
Opponents lose 15% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed abilities tend to graze and have a 50% chance to expire after only 1 second(s). Whenever a Bleed expires prematurely, Domino is inspired and gains 10% of her maximum Power instantly.
Hyperion
Passive :
Gains charges periodically.
Maximum 3 charges at a time.
Each charge passively increases Physical Resistance by 537.1 - 566.13
TierRank/LevelSigPIValue
3*4/40992416537.1
4*4/4003778566.13
.
Each charge passively increases Attack by 220 - 413.5
TierRank/LevelSigPIValue
3*4/40992416220
4*4/4003778413.5
.
Whenever not at full Power, Cosmic Charges are converted into Power Gain Buffs, 1 at a time.
Iron Patriot
Arc Overload:
Norman Osborn overloads the Arc Reactor in his chest if Health drops below X%, gaining X Regeneration, and X% Power Gain. After that, his suit burns out and cannot trigger Armor Up, Armor Break or Stun and loses all base Armor.
While under Arc Overload Iron Patriot also gains an Armor Up, increasing Armor Rating by X.
Iron-Man (Infinity War)
Deflector Protocol:
Passive
Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting X stack(s) of Molecular Armor.
While 15% Health or less remains and Iron Man is under the effects of an Armor effect, the suit generates X% Power per second and has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.
Loki
Ascendant:
Passive
Rising in power through sorcery and subterfuge, Loki generates one bar of Power over X seconds. as long as he is below 1 bar.
Mephisto
Aura of Incineration:
When Aura of Incineration is active, Mephisto generates Power through his passive Power Gain. Also, for each stack, nearby opponents take X Incinerate Energy Damage per second.
Mister Sinister
Engineered Perfection:
Persistent Charge
Each time Mister Sinister defeats an opponent, he extracts their genetic code, gaining a different Passive ability for the rest of the quest depending on the defeated Champion’s Class. (Max 3 of each Passive, 10 Passives total)
Mutant: Prowess, increasing Special Attack Damage by 30%.
Skill: Precision, increasing Critical Rating by X.
Science: Regen Rate, increasing Regeneration Rate by 20%.
Mystic: Power Rate, increasing Power Rate by 20%.
Cosmic: Fury, increasing Attack Rating by X.
Night Thrasher
Passive :
Well Timed Blocks and successful Dodges grant 5% of max Power while Night Thrasher is under 1 Bar of Power.
Phoenix
Special Attack 1 :
Gain 10% Power for each Phoenix Force charge, consuming all but 1 of them.
Consumes up to 1 Fury Buffs, increasing Special Damage by 10% per Fury consumed.
Scarlet Witch
Veil of Fortune:
Critical Hits
Whenever a Critical Hit occurs for either player, there's a 85% chance the Scarlet Witch triggers her chaos magic, generating 0 - 8 Buffs or Debuffs.
Thor (Ragnarok)
Boon of the Gods:
Activates for every 40 hits on the Combo Meter or whenever struck 20 times.
Fills to max Power over 5.5 seconds. This Power Gain is interrupted If Thor gets knocked down by a Special Attack. Boon of the Gods is not affected by Ability Accuracy and prevents Thor from gaining Power when struck by Special Attacks.
Venom The Duck
Symbiote Buffs - Frenzy Category:
Fury: +X Attack for 12 seconds.
Precision: +X Critical Rating for 12 seconds.
Power Rate: +50% Power Gain Rate for 12 seconds.
Vision
Synthesis:
Passive
The only known Synthezoid, the Vision is capable of synthesizing X Power periodically during battle. 01001111 01010000
Vision (Aarkus)
Power of Smokeworld - Buff:
Max: 5
Aarkus draws strength from the Smokeworld dimension at all times. He starts the fight with a Power Gain Buff, and gains 1 every 10 second(s).
These Buffs last indefinitely. The first one grants Aarkus 4% of a Bar of Power every 1 second(s), and every subsequent Power Gain Buff is 33.33% less effective.
He also gains one whenever his Power is Drained or he receives a Power Lock Debuff.
Vulture
Thermal Absorption:
Passive
Vulture upgrades his suit to convert excess heat into power allowing him to start the fight at full Chitauri Energy and absorb any Incinerate Debuff applied to him, using it to fill his Chitauri Energy.
Additionally, while the Opponent is Incinerated, Gain X% Power every X second(s).

Guides

N/A

Relations

Kind Title Actions
counter ability Power Lock
counter ability Power Drain
counter ability Power Steal