Physical Resistance is an indication of how much a Champion is able to resist physical (i.e. hand-to-hand) attacks.
Daredevil
Passive :
The remarkable suit crafted by Mr. Potter can turn aside knives and gunfire, granting Daredevil X Physical Resistance against all attacks.
Gambit
Passive :
Gambit’s unique armor grants him X Physical Resistance & 22% Bleed Resistance. Once Gambit has lost 20% of his max Health from Physical Damage, the armor breaks.
Hela
Passive :
After taking more than 8% of her Base Health in damage from a single strike, Hela gains a Buff granting +X Physical Resistance, that lasts until she is struck by a Heavy Attack.
This attack does not stack, instead if triggered multiple times, its effect increases by +X.
Karnak
Passive :
Covered in dense callus, Karnak has toughened his skin and gains X increased Physical Resistance.
Luke Cage
Physical Resistance:
+1233.33 - 1300
TierRank/LevelSigPIValue
3*4/404022571233.33
4*4/405342861300
Physical Resistance against non-Critical Hits.
Punisher
Passive :
The flak jacket made by Microchip grants the Punisher 4 stacks of Resist Physical at the start of the fight, each increasing Physical Resistance by X. Each stack is lost when Punisher is struck 8 times.
Captain America (Infinity War)
Passive :
As long as Cap has at least 1 Kinetic Potential, he’s is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
+X Attack
+X Physical Resist
+X Energy Resist
100% chance to Nullify Unstoppable Buffs when striking the Opponent.
+30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic Champions.
Carnage
Passive :
The Carnage Symbiote changes form creating weapons and armor which provide Passive bonuses based on Carnage’s current needs.
Struck: Resist Physical +X Physical Resistance
Block: Bulwark +X Block Proficiency
Light Attack: Precision +X Critical Rate
Medium Attack: Fury +X Attack
Heavy Attack: Cruelty +X Critical Damage Rate
Emma Frost
Passive :
Emma starts the fight in Diamond Form.
When the Opponent is at least one Power Level ahead of Emma, she deactivates Telepath Form and switches to Diamond Form.
10% chance that a Block reduces all damage.
+X Armor
+X Block Proficiency
+X Physical Resistance
+X Critical Resistance Rating
Opponents have -X Critical Damage Rating
Groot
Gentle Giant:
Passive
Groot grows tired of watching his friends get hurt in combat and begins the fight with 2 Pacifism charges. Additionally, each Fury stack gained from throwing off his gentle nature has a X% chance to activate a charge of Resist Physical, increasing Physical Resistance by X each.
Hyperion
Passive :
Gains charges periodically.
Maximum 3 charges at a time.
Each charge passively increases Physical Resistance by 537.1 - 566.13
TierRank/LevelSigPIValue
3*4/40992416537.1
4*4/4003778566.13
.
Each charge passively increases Attack by 220 - 413.5
TierRank/LevelSigPIValue
3*4/40992416220
4*4/4003778413.5
.
Whenever not at full Power, Cosmic Charges are converted into Power Gain Buffs, 1 at a time.
Kingpin
Heavy Attacks :
While charging a Heavy Attack, Kingpin becomes Unstoppable for 0.8 seconds and has X additional Physical Resistance.
Mister Fantastic
Passive :
Physical and Energy Resistance increased by +X.
Night Thrasher
Passive :
Night Thrasher’s advanced combat suit grants him immunity to Incinerate effects and X Physical Resistance.
Red Hulk
Second Strike:
General Ross prepares to cross the line in the sand, beginning the fight with X Heat Charge(s) ready and for each charge he gains X Physical Resistance.
Additionally, each Heat Charge provides him X% Incinerate Damage Resistance.
Rhino
Rhino Armor:
A thick polymer suit enhances Rhino's gamma-based strength and resilience, increasing his Physical Resistance by up to X based on current Health. Additionally, when entering the fight with full Health, Rhino's Armor provides an additional X Physical Resistance.
Rocket Raccoon
Passive :
Built from "recovered" alien technology, Rocket's shield system charges anytime he Dodges back and holds Block for at least X seconds. Each shield loses power as it is used in combat.
Kinetic Shield: X charges of Physical Resistance, each providing X Resistance.
Shell Shield: X charges of Armor Up, each providing X Armor Rating.
Emergency Shield: X charges of Special Attack resistance, each providing X% Resistance.
Thing
Passive :
Generate 1 Rock Stack when Struck.
Generate 1 Rock Stack when Blocking a Hit.
Generate 4 additional Rock Stacks with a Well-Timed Block.
Thing removes 3 Rock Stack(s) when he would receive a Bleed. This can't occur more than once every 2 second(s).
Rock Stacks last indefinitely, up to 15 Stacks. Any additional Rock Stacks last for 5 seconds. Rock Stacks are capped at 20.
For each Rock Stack, Physical and Energy Resistance is increased by +X.
Whenever a Rock Stack is removed or the duration expires, Thing gains a permanent Passive Fury, granting +X Attack. These Fury effects are capped at 60.
Venom
Passive :
Venom has a Klyntar Mutation Buff that refreshes itself every 9 seconds. When this effect activates, a random Genetic Memory Buff is gained from the list below. If Venom becomes Incinerated, the Mutation Buff is Nullified. Max Genetic Memory Buffs: 7.
Resist Physical: X increased Physical Resistance.
Armor Up: X increased Armor Rating.
Cruelty: X increased Critical Hit Damage.
Precision: X increased Critical Rating.
Fury: X increased Attack rating.

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