Mephisto
Passive :
Mephisto starts a quest with 3 Persistent Soul Charges, gaining an additional charge each time he knocks out an opponent, up to a max of 6 Soul Charges. Persistent Soul Charges travels with him from fight-to-fight.
When below 30% Health, each Persistent Soul Charge is consumed, Regenerating X Health per charge. Mephisto does not take damage while consuming his Persistent Soul Charges through this ability.
Morningstar
Passive :
Over the course of a quest, Morningstar’s weapon captures Souls and stores up to 5 of them, empowering both her and itself. Captured Souls travel with them from fight-to-fight.
1 Soul: When struck with a Physical Contact attack, Morningstar has a 50% chance to cause her Opponent to Bleed for X damage over 5 seconds.
2 Souls: Special 1 Triggers Unstoppable for 2.5 seconds.
3 Souls: Special 2 becomes Unblockable.
4 Souls: Gain X Energy Resist, and 50% Perfect Block chance.
5 Souls: 20% chance on Hit to Life Steal 50% of the Damage done to the Opponent.
Sabretooth
Persistent Charge:
At the start of the fight, if Sabretooth has a Persistent Charge, he consumes one, re-activating all of his Fury effects that were active at the end of his last fight as permanent Passive Fury effects.
At the start of the fight, if Sabretooth has 0 Persistent Charges, he will randomly receive between 3 and 6 Persistent Charges.
The Champion
Persistent Charge:
The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 5 Persistent Charges.
Every 13 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +X Attack Rating for 4.2 seconds.
1 Persistent Charge(s) are lost for every 20 hits in the opponent’s Combo Meter and when the opponent uses Nullify to remove any of his Fury Buffs.
Human Torch
Rekindle:
Fight Start
If Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a X% chance to gain X Persistent Charge(s).
This chance increases by a flat X% every time the ability fails to activate.

Guides

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Relations

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