This attack Incinerates the enemy, dealing 174 - 886

Tier | Rank/Level | Sig | Value |
---|---|---|---|

2* | 3/30 | 3 | 174 |

3* | 4/40 | 33 | 467 |

4* | 4/40 | 80 | 886 |

This attack Incinerates the enemy, dealing 578.75 - 2283.75

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 25 | 2364 | 578.75 |

4* | 3/30 | 0 | 2960 | 826.25 |

6* | 1/25 | 0 | 8118 | 2283.75 |

This attack Incinerates the enemy, dealing 515.9 - 1019.7

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2371 | 515.9 |

4* | 3/30 | 20 | 3240 | 738.1 |

5* | 2/35 | 0 | 3962 | 1019.7 |

Each beam hit has a 100% chance to inflict an Incinerate Debuff, each dealing X direct energy damage over 5 seconds.

This attack Incinerates the enemy, dealing X Energy Damage over X seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active. If Redwing is Locked On, an additional 20% Block Proficiency is removed.

Incinerate - deals X Energy Damage over 4 seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%.

This attack Incinerates the enemy, dealing 557.75 - 1398.4

Energy Damage over 14 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2480 | 557.75 |

4* | 5/50 | 99 | 6175 | 1398.4 |

When this effect expires, it has a 100% chance to consume 1 Bleed to reapply itself.

Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal X damage over 3 seconds.

Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

The damage of all of Human Torch's Incinerate effects increases by 12% for each Incinerate or Smoulder on either Champion.

For each Incinerate on the Opponent, their Regeneration Rate is reduced by 20%.

While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by 4 second(s).

This attack Incinerates the enemy, dealing 457.6 - 860.08

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2416 | 457.6 |

4* | 4/40 | 0 | 3778 | 860.08 |

The missile barrage has a 100% chance to ignite the target, inflicting Incinerate for X damage over 5 seconds.

40% chance to Incinerate for X damage over 4 seconds.

This attack Incinerates the enemy, dealing X Energy Damage over X seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

When Aura of Incineration is active, Mephisto generates Power through his passive Power Gain. Also, for each stack, nearby opponents take X Incinerate Energy Damage per second.

If this attack is activated after striking with a Medium Attack, Night Thrasher instead uses the Explosive Gadget inflicting Incinerate, removing Perfect Block Chance, decreasing the opponent’s Block Proficiency by 50% and dealing X Energy Damage over 12 seconds.

Red Hulk expends 3 Heat Charge(s) to Incinerate his opponent, dealing X Energy Damage over 8 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

Each hit inflicts Incinerate, dealing X Energy Damage over 3 seconds. This also removes the target’s Perfect Block Chance and reduces their Block Proficiency by 50%.

When Striking the Opponent, inflict an Incinerate for each Solar Charge expended, dealing X energy damage for 5 seconds.

Incinerates remove Perfect Block chance and lower the Opponent's Block Proficiency by 50%.

If a Strike fails to apply an Incinerate on the Opponent due to chance, or whenever any Incinerate is Purified, gain 10% of a bar of Power and 1 Solar Charge.

As Sunspot gains Power the potency of any Power gained by Incinerates is reduced by up to 57%.

This attack Incinerates the enemy, dealing X Energy Damage over X seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.

With 0 Bars: Special Attacks become Unblockable with a stack of X or more Prowess.

With 1 Bar: While Blocking, gain Stun Immunity and enemies lose X% ability accuracy.

With 2 Bars: Special Attacks leave the target Incinerated for X% of the Special Damage dealt over 5 seconds.

With 3 Bars: Start the fight with Steady Release active for X seconds.

Finishing a combo with a Medium attack inflicts 1 Debuff. Throwing a Heavy Attack or Special 1 inflicts up to 3 Debuffs. These Debuffs are determined by Claire’s active curse and last for 8 seconds.

Curse of Blood: Bleed, dealing X direct damage.

Curse of Plague: Poison, dealing X damage and reducing health recovery by 30%.

Curse of Hellfire: Incinerate, dealing X damage, removing Perfect Block Chance and reducing Block Proficiency by 50%.

All attacks gain 100% chance to Incinerate the opponent, dealing X Energy Damage over 6 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

Heavy Attacks gain 100% chance to Armor Break, reducing Armor Rating by X for 10 seconds

Armor Piercing - Winter Soldier ignores all of the opponent’s Armor Rating.

Incendiary - Winter Soldier Incinerates the opponent, dealing 317.3

Energy Damage over 6.5 seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%.

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

4* | 1/10 | 0 | 1379 | 317.3 |

Hollow Point - Any Bleed effect triggered during the attack has its Duration increased by 50%.

N/A

Kind | Title | Actions |
---|---|---|

counter | ability Incinerate Immunity |